"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Wednesday, January 11, 2012

Pool of Radiance: Attack on Myth Drannor, Swap Coins

Pool of Radiance: Attack on Myth Drannor is a module that I guess  I have been mistaken about for a long period of time. I knew that  there was a Pool of Radiance computer game and I always assumed  that the computer game was a derivative of the module. In getting  ready to write this I have found out the opposite was true.

I have not had a chance to play this module. It was a very early  3e module or perhaps the very first 3e module. I know it was  released in 2000 and was being written during the same time as  the rules were being written. The Wizards web site discusses this  and has corrections and errata for the module. My experience with  3e is very limited having become engrossed in the cult of  Everquest two weeks after release in 1999 and Magic the Gathering  before that.

The reviews I have been able to find have been fairly kind to the  module. There have been some that have not been nice though. The  major concern that I have been able to find and can see from the  module as I have read it is the very linear nature of the module.  It expects players to go from A to B to C and does not allow for  much variation. Being based off of a computer game this makes  sense.

Other concerns have been with the rationals for becoming involved  in the module being either very weak or even a little contrived.  I do not hold much stock or concern with that. A DM should be  able to tie a module into whatever else they have going on in  their campaign. If they can't find a way to this then simply  don't use the module.

Looking beyond all of the negatives above from what I have seen I  like the module. It brings to mind the line about having "3rd  edition rules, First edition feel" from Necromancer Games. This  module feels like a second edition TSR module which is not a bad  thing in my world. I prefer First edition but Second edition is  not bad.Not long after this I am certain this was lost as modules  designed under the new rules and not adapted lost that.

I am mixed about suggesting that someone buy this. There are  items that could be borrowed and used outside the module so it is  most likely worth it. The fact that it is basically based off of  a computer game scares me since I have not actually ran it. Take  a look at it if you have a chance and if on the fence flip a coin  is what I would say. If anyone has experience with it please feel  free to chime in.

Published: 2000
Pages: 96



From the back of the module:

"Evil Reigns in the Elven Ruins

Where elves once built the shining city of Myth Drannor, demons  and devils now prowl in search of prey. Ancient evil slumbers  beneath mossy stones, waiting for those foolish enough to venture  within its grasp. Bold swordsmen, stealthy rogues, and skillful  wizards have all met their end within the walls of Myth Drannor.  But the lure of the city's magical treasures still draws heroes  and villains alike to tempt death - or worse.

Drawn by the dream of limitless magical power, the Cult of the  Dragon has carved out a secret stronghold in the heart of the  ruins. Using the power of a corrupted pool of radiance, the  Cultists stand poised to attain their goal of subjugating all of  Faerûn.

Unless a group of brave heroes can stop them first....

This adventure can be played as a stand-alone or as a tie-in with  Pool of Radiance: Ruins of Myth Drannor computer game."



Spell:

Swap Coins


Level: Zero
Range: 9"
Duration: Permanent
Area of Effect: 20 Coins + 20/Level
Components: V,S,M
Casting Time: 2 Segments
Saving Throw: Special

Through the use of this spell the magic user is able to become a petty thief of sorts. It allows them to swap coins in their possession out with those of another.

For this spell to work the target will have to have at least as many coins as the the caster is trying to swap them out for. If the target does not then the spell will fizzle and nothing will happen. The spell must also always use all the same type of coins on both sides of the swap.

There is a progression of coins in the casting of this spell. The progression goes as follows Slugs > Copper > Silver > Gold > Platinum. There is something in the nature of the magic that will not allow the spell to work on Electrum. The progression is important in that as long as the caster is only stepping up one then there is no save. If more than one step is being made then there is a save and for each jump over the first one then there is a +1 to the save. For example silver to Gold is no save. Copper to Gold gets a save and Copper to Platinum gets a +1 to the save.

The material component of this spell is a blank slug coin made of iron or other base metal of no real value. The slug is consumed by the spell when cast. There is only one slug used regardless of the number of coins being swapped.

Disclaimer: The spells that you will see, for how ever long the  write ups last, were all written up or conceived of back in the  80's so the terminology may not appropriate for anything other  than 1e and depending on how well I did back then it may be  slightly off for that as well. If there is any duplication of  spells that exist now it is most likely I wrote mine first :)  Please feel free to comment on them but try not to be too hard on  me. If anyone wishes to use these in anything they print please  let me know in advance and all I ask is proper credit.

2 comments:

Trey said...

Cool spell.

velaran said...

Actually, Pool Of Radiance IS based on a module: TSR's Ruins of Adventure by James Ward, David "Zeb" Cook, Steve Winter, and Mike Breault! SSI's PC game was released first(and the FCI NES game[which rocks! It's almost exactly like it's PC cousin!], two years later) in June 1988, however, predating the module by a month or two(date is given as July/August of that year). The fact that the titles of the two products are different(the later novel used the PC title) is what in my estimation is causing the confusion as to the provenance of Pools.(Unlike say, Curse of The Azure Bonds, where the Module, Novel, and PC game all had the same title...)

Love Swap Coins!

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