"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Sunday, March 11, 2012

Another Man's Treasure, Fire Seeds


A sign that you might have a problem is when you have almost as many things that  you can't remember buying as you can remember buying. There really should be a  multiplier to that when you have things you can't remember buying and you really  have no reason for buying. Welcome to my world and I present to you "Another  Man's Treasure"

I do not own the Tales of Gaea game so I am not sure why I would have bought  this. I suspect I had an idea to start designing a city at one point and perhaps  bought this to mine it for ideas. I do not recall ever even cracking the cover  so on the plus side whoever I bought it from might have used $100 bills to mark  pages and I am ahead of the game. Worse case scenario...well there are too many  options there and I am superstitions fellow. It is stored away in a box so I may  never know until I decide to rearrange the inventory I have.

I really wish I could write more about this but it is even hard to find anything  on the Internet. I do not know if that speaks to the quality of the product  because even bad products can get a good bit of press. It might also speak to  the level of support and/or popularity of Tales of Gaea. One thing I know it  does not speak to is the value of the book price wise. It can be picked up for a  little as $.01 plus shipping on Amazon. If I ever feel compelled to write an  actual review of the book it will be more cost effective just to buy another at  that price than to spend the time digging through boxes.


Published: 2003
Pages: 64

Publisher Blurb:

Another Man's Treasure is the first supplement for Tales of Gaea FRPG. It is  more than and adventure, more than a city guide, it expands the rules with new  classes like the alchemist and new skills like Investigation. Couple this with  new friends, foes, over 10 maps, and adventure seeds!

•Rules expansions
•New Skills
•New Classes
•Detailed locales within the city with room to expand
•Details of surrounding communities
•Full background of political intrigue for Shadazar, largest city on Narheim




Spell:

Fire Seeds


Level: Second
Range: None
Duration: Permanent
Area of Effect: 1 Seed/Level
Components: V,S
Casting Time: 4 Segments
Saving Throw: None

When this spell is cast the magic user will cause a number of fire seeds to come  into being. These seeds are  nondescript and will remain inert and useless until  they are combined with a liquid of some sort.

This spell will create a number of seeds equal to the caster level plus one.  Each of these seeds can be added to quantity of liquid and when added the liquid  is transformed into a flammable liquid. The liquid will not need any heat source  to combust. Once the seed is added to the liquid the container needs to be  sealed within two rounds  and then shaken vigorously or the liquid becomes inert  again.

If the container is sealed and shaken then the next time the liquid is exposed  to air it will cause 1d6+1 points of damage to a target if thrown at them. The  container of liquid can be no larger than one quart in size and no smaller than  one pint. Adding the seeds to larger or smaller containers of liquids will make  the solution ineffective or reduce the damage accordingly. Adding the seeds to a  liquid that is already flammable will cause the liquid to be doubly effective  damage wise.

Disclaimer: The spells that you will see, for how ever long the write ups last,  were all written up or conceived of back in the 80's so the terminology may not  appropriate for anything other than 1e and depending on how well I did back then  it may be slightly off for that as well. If there is any duplication of spells  that exist now it is most likely I wrote mine first :) Please feel free to  comment on them but try not to be too hard on me. If anyone wishes to use these  in anything they print please let me know in advance and all I ask is proper  credit.

1 comment:

JasonZavoda said...

I've never heard of it but it looks like part of the RPG glut from independent publishers trying to make it in the game business. Personally I'm glad the niche market seems to have shifted toward OD&D/AD&D compatable material, but it is surprising what inspiration you can find in even the most unlikely RPG supplements.

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