"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Saturday, May 4, 2013
Children of the Night - The Created
Ravenloft is an example of how a single idea can be expanded out into a product line. I recall the first foray into Ravenloft all too well. I was not surprised when it eventually became a setting.
I have found most of the Ravenloft products to be well done. I am a horror fan though so I love any lit morsel of a plot device or twisted ploy that could be used in the intended product or taken out into another. This is the fourth and final offering in the Children of the Night series. It features thirteen adventures each featuring its own unique creature offering as well as it's own author. Golems are not my favorite creatures and I think they have limited replay value but in a long running campaign this should be more than enough to last you.
From the back of the book:
The Whole Is Greater Than the Sum of the Parts
Within these pages lie the stories of 13 madmen and their singular creations. Some are flesh and blood, others glass or wax, even metal or mist. Whatever their makeup, each has the will to live - and sometimes that means needing to kill. They are more than just golems. They are the Created. And they are ready to make your acquaintance.
Among those lurking inside:
The Chaperone, a bestial companion with grave defects.
Automatic Man, a corroded "butler" entombed in rubble, eager to serve up terror anew.
Angelique, a perfect beauty with an imperfect past, terrified by the "killer within."
Dr. Bollenbach, a surgeon who know the many faces of death - and who would like you to meet them.
Children of the Night: The Created is the fourth volume in a series that celebrates the horrors detailed in the best-selling Van Richten's Monster Hunter's Compendiums. Each of the creatures in this book is introduced through a complete story describing its origin, powers, and personality, as well as a short adventure.
While these monsters are designed for the RAVENLOFT campaign setting, they can be unleashed in any AD&D game world. Each mini-adventure can serve as a diversion from regular play, a special "evening of terror," or become part of your ongoing horror campaign.
For all character levels.
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the web: This 80-page booklet with color cover details the city of Verbosh and surrounding wilderness areas, including the villages of...
-
From the back of the book: What makes a god a god? How are divine powers created, and how do they die? How powerful is a greater deity co...
-
From the web: The players characters are called upon to rescue the fair Princess Irzeena who has been kidnapped by the wizard Keridav. Her...
-
From the back cover: Take the throne of Tuornen, rules its proud people, and reap the rewards of its rich lands. But beware, for Tuornen ...
-
From the web: A 64-page booklet which includes 48 pages of small island groups and atolls for adventuring: passing ships, d...
-
From the back cover: Meet the dark races, the foul races, the evil races; the Orcs, Kobolds, Goblins, Gnolls and Trolls. Learn how they l...
-
From the front cover: "Twenty-two wilderness hexes of Campaign Map One are detailed in these eighty pages along with description and...
-
From the web: Wizards consists of six adventure scenarios intended for mid-level player characters , each one focusing on a powerful wiz...
-
From the Introduction: This book is the first to pierce the veil of secrecy around th Holy Nation of Rajanistan, revealing the societies ...
-
From the web: Champions III modifies and adds to character and GM information provided in Champions and Champions II . The book goes thr...
No comments:
Post a Comment