"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Monday, May 20, 2013
Chill - Isle of the Dead
This is the original Pacesetter version of the module that comes bundled with the Mayfair GM Screen or that is my assumption since they bear the same name.I have not had a chance to play either but it sounds like an adventure that could be used as it and work well or perhaps be adapted to fit into a campaign the GM might be using. Below is information I found on Amazon about the adventure:
On August 13th, 1955 Eugene Burgess (owner and operator of the Illinois 'Isle of Fun' amusement park) disappeared. Two days later, Vern Carlyle (owner of the parks 'Murderer's Row Wax Museam') vanished without a trace. Later that evening, the sideshows sword swallower AND fire eater had simultaneous fatal accidents. The old vaudevillian entertainer and magician Tony Andrucci was found dead in his trailer...covered with large bite marks. A gust of wind knocks a loaded roller coaster from it's tracks, killing 25 people. The crowds paniced, but it was an island...and there was no escape. When the ferry came to collect them, it found the customers and carnival workers clustered around the docks, panicked and frightened. Burgess would be found by the Police floating in the swamp, his skull caved in. Carlyle has never turned up...
It's been 30 years since anyone went out to the old 'Isle of Fun' (called the 'Isle of the Dead' by the locals) except for the odd teenager who accepts a dare and either returns insane...or never returns at all. Now, SAVE has sent some of its best agents to investigate the park, solve its mysteries and exorcise it of its ghosts...if they can.
From publisher blurb:
Moonlight lends an eerie glow to the tents and rides of the carnival. The midway is dark and deserted, as it has been for many years, and all around lie remains of vacant amusements that once were thronged. Silence is thick in the air. Now the laughter begins. It floats down the midway and through the tents, but no one is here. . .no one living.
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the web: This 80-page booklet with color cover details the city of Verbosh and surrounding wilderness areas, including the villages of...
-
From the back of the book: What makes a god a god? How are divine powers created, and how do they die? How powerful is a greater deity co...
-
From the web: The players characters are called upon to rescue the fair Princess Irzeena who has been kidnapped by the wizard Keridav. Her...
-
From the back cover: Take the throne of Tuornen, rules its proud people, and reap the rewards of its rich lands. But beware, for Tuornen ...
-
From the web: A 64-page booklet which includes 48 pages of small island groups and atolls for adventuring: passing ships, d...
-
From the back cover: Meet the dark races, the foul races, the evil races; the Orcs, Kobolds, Goblins, Gnolls and Trolls. Learn how they l...
-
From the front cover: "Twenty-two wilderness hexes of Campaign Map One are detailed in these eighty pages along with description and...
-
From the web: Wizards consists of six adventure scenarios intended for mid-level player characters , each one focusing on a powerful wiz...
-
From the Introduction: This book is the first to pierce the veil of secrecy around th Holy Nation of Rajanistan, revealing the societies ...
-
From the web: Champions III modifies and adds to character and GM information provided in Champions and Champions II . The book goes thr...
No comments:
Post a Comment