"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Wednesday, May 22, 2013
Chill - Things (Pacesetter)
This is a book that I have very little experience with. I never GM'd Chill so I never had much call to read or look at this one. It is for the most part a bestiary of some new monsters combined with rules expanding the powers of those that oppose the agents of SAVE. It is 64 pages long and was released in 1984. This is one of the books that seems to exist in both versions of the game with the same title.
From the back of the book:
"Contained within this book are 64 pages of terrifying new Creatures and Evil Way Disciplines for use with the CHILL role-playing game."
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the web: This 80-page booklet with color cover details the city of Verbosh and surrounding wilderness areas, including the villages of...
-
From the back of the book: What makes a god a god? How are divine powers created, and how do they die? How powerful is a greater deity co...
-
From the web: The players characters are called upon to rescue the fair Princess Irzeena who has been kidnapped by the wizard Keridav. Her...
-
From the back cover: Take the throne of Tuornen, rules its proud people, and reap the rewards of its rich lands. But beware, for Tuornen ...
-
From the web: A 64-page booklet which includes 48 pages of small island groups and atolls for adventuring: passing ships, d...
-
From the back cover: Meet the dark races, the foul races, the evil races; the Orcs, Kobolds, Goblins, Gnolls and Trolls. Learn how they l...
-
From the front cover: "Twenty-two wilderness hexes of Campaign Map One are detailed in these eighty pages along with description and...
-
From the web: Wizards consists of six adventure scenarios intended for mid-level player characters , each one focusing on a powerful wiz...
-
From the Introduction: This book is the first to pierce the veil of secrecy around th Holy Nation of Rajanistan, revealing the societies ...
-
From the web: Champions III modifies and adds to character and GM information provided in Champions and Champions II . The book goes thr...
2 comments:
This was the one Chill book I always wanted but never could find.
I had it back in the day. When I went to find a new copy, it took me a couple of years to locate. Basically it's a Monster Manual for Chill. Lots of interesting supernatural creatures.
Post a Comment