"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Wednesday, January 4, 2017

GURPS - Old West


From their website:

"How the West Was Won!


The American frontier was a legend, even as it was happening. Gunfighters, Indians, cowboys, miners and mountain men . . . the "rust-eaters" who pushed the rails west . . . the Pony Express . . . the Texas Rangers and the outlaws they fought . . . the settlers battling fire, floods, stampedes and sickness . . . their adventures made the nation what it is today!

GURPS Old West includes:

  • All the classic character types: the Cowhand, the Dude, the Gunslinger, the Doc, the Gambler, the Outlaw and the Lawman . . . even the town drunk.
  • Descriptions of authentic Western weaponry.
  • Maps showing the Westward expansion, trails, rail lines, and more – and a detailed timeline of significant events.
  • Descriptions of Indian tribes . . . and rules and spells for Indian magic!
  • Legends of the Old West . . . to come alive in your campaign.
  • The battles that shook the West, from the Indian uprisings to the Civil War.

Come West if you've got the guts for it. The weak die on the trail, and the cowards never leave home. Let's see what you're made of, pardner . . ."

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