"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Monday, September 25, 2017

Judges Guild - The Dungeoneer: The Adventuresome Compendium of Issues 1-6



From the inside cover, 1st paragraph:

"I would guess that the whole idea behind the publishing of a magazine is that someone has a concept that they would like to market and make money off of before somebody else thinks of it. Unfortunately, that's the way with most things in life. It's probably even one of the ideas behind this magazine, mercenary as it may seem. However, a lot of people publish magazines because they have an interest in something that inspires them enough to write about it and publish it. I hope that that's what you'll see in this zine. We here at The Dungeoneer want to put out a magazine that is purely a DM's publication, dealing with D&D, working it as sort of an optional supplement and as a place for the discussion and clarification of rules as we and others see them."

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