"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Sunday, September 3, 2017
Judges Guild - Caves and Caverns
From the website:
"A book to help a DM/campaign judge to quickly generate and populate a fantasy cave/cavern/burrow. It contains tables that can be used to randomly generate attributes such as:
- Cave type, terrain, size, number of entrances
- Features: underground rivers, lakes, vaults, geothermals
- Occupants: number, type, hit dice, abilities
and so on
The majority of the book is comprised of cave layouts that are mapped using Judges Guild's Campaign Hexagon System.
Part of Judges Guild's generic "Universal Fantasy Supplement" line for any fantasy RPG - though clearly targeted at D&D/AD&D."
Subscribe to:
Post Comments (Atom)
Popular Posts
-
I remember back in 1985 when the Temple of Elemental Evil was released. At that time the idea of the supermodule was new. There were the ser...
-
Finieous Fingers is the self proclaimed "World's Greatest Thief". The Finieous Treasury was published in 1981 and included all...
-
One of the worst things that can happen when buying from eBay other than never getting the item is when the item is damaged or incomplete a...
-
There's A Crisis at Crusader Citadel is a module written for the Villains & Vigilantes game system. It was actually the first module...
-
Character sheets are very much a personal taste and no one character sheet is ever going to be able to claim that it is the most beloved by ...
-
I am not sure what set these were from. I don't think it is a complete set either. Any insight would be greatly appreciated.
No comments:
Post a Comment