"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Sunday, September 3, 2017

Judges Guild - Caves and Caverns






From the website:


"A book to help a DM/campaign judge to quickly generate and populate a fantasy cave/cavern/burrow. It contains tables that can be used to randomly generate attributes such as:

- Cave type, terrain, size, number of entrances
- Features: underground rivers, lakes, vaults, geothermals
- Occupants: number, type, hit dice, abilities
and so on


The majority of the book is comprised of cave layouts that are mapped using Judges Guild's Campaign Hexagon System.

Part of Judges Guild's generic "Universal Fantasy Supplement" line for any fantasy RPG - though clearly targeted at D&D/AD&D."

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