"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Sunday, April 22, 2018

MERP - Northern Mirkwood: The Wood-Elves Realm






From the cover & the web:


"This package details all of the NORTHERN WILDERLAND and includes
  • 6 major layouts
  • a 16" x 20" full-color double-sided detachable mapsheet, side #1 of which depicts settings from THE HOBBIT, side #2 maps out LAKE TOWN, DALE, and a Wood-elf village
Journey if you dare through the shadowy depths of Mirkwood, encounter Great Eagles, Giant Spiders, Bears, Wolves, and the Dragons of the Withered Heath.

Northern Mirkwood: The Wood Elves Realm is a MERP (Middle Earth Role-Playing) Campaign Module published by Iron Crown Enterprises. The game module is set at T.A. 1640, over 1,300 years before the War of the Ring. The game comes with a fold-out color map of Northern Mirkwood, various maps of the Halls of the Elven King, ideas for area adventures, and detailed histories of the local Wood-elves, Dwarves, and Northmen. The book also contains detailed statistics for Thranduil and Legolas."

No comments:

Popular Posts