Monday, April 2, 2018
Middle-Earth Adventure Guidebook II
"In a fantasy role playing game, you become a main character in an adventure you create. This adventure guide helps you capture the spirit of J.R.R. Tolkien's Middle-earth, world of THE HOBBIT and THE LORD OF THE RINGS. Converse with the Elves in their own language! In this volume, an Elvish Dictionary provides pronunciation and grammar guidelines for the Eldarin tongues, Sindarin and Quenya. Listed translations of Elvish and English words and phrases let you decipher the silver speech of Elven Lords and create authentic names for the Eldar and their enchanted sites. A Glossary of Terms lists Middle-earth definitions, identities, and places in an accessible index. Your campaign comes alive with the secrets of the Ainur, the whereabouts of Hildórien and the lineage of Thranduil - all at your fingertips! A new, poster-size map brings you Middle-earth in full detail and color - unfold and find yourself in the land of Elves and Wizards!
Middle-earth Adventure Guidebook II includes:
An Elvish Dictionary
Translations to and from Englsh and the Elven tongues
A Glossary of Terms
A handy reference to Middle-earth characters, cultures, places, and things
A new full-color poster map of Middle-earth
A 2' X 3' detailed map of northwest Middle-earth, the focus of Tolkien's THE HOBBIT and THE LORD OF THE RINGS
This guide is a useful supplement to ICE's Middle-earth Role Playing (MERP) adventure modules, and has statistical information based on the MERP and Rolemaster fantasy systems. This information is readily adaptable to most FRP systems. Guidebook II contains new and different material from that of the first Middle-earth Guidebook.
NOTE: This product has been replaced by the 2nd Edition Middle-earth Campaign Guide (1993) which also combines the 1st Edition Campaign and Adventure Guidebook (1982)."
From the back of the book: "Collected into one big volume for the first time ever. - The three original Mechanoids books...
From the web: "Usable with any roleplaying system, this book contains maps of entire cities (over 20) which can be used to creat...
From the back cover: "The Medieval Player's Manual gives you everything you need to have exciting adventures in the age of ...
From the front cover: "New 96-page psionic rules supplement adaptable to any role-playing system now available. Now your ...
From the web: "Denizens of the Dark Wood is an adventure module for the Middle Earth Role Playing Game (MERP). Battle gi...
Front cover summary: "Angmar contains: 4 major floor plans 8 B & W maps Cultures, herblore & guidelines for runni...
From the web: "Gorgoroth is a MERP (Middle Earth Role-Playing) Campaign Module published by Iron Crown Enterprises. The modu...
Cover/Jacket Text: "Far to the south of the warring realms of Gondor and Mordor, lies an area of harsh winds and blazing s...
Cover/Jacket Text: "This supplement draws adventurers into the mysterious Suza Sumar, a rainforest thriving in desert sand...
From the web: "Set 4: Master Rules Expansion rules for the D&D Basic, Expert, and Companion Sets This is set #...