Monday, April 2, 2018
Middle-Earth Adventure Guidebook II
"In a fantasy role playing game, you become a main character in an adventure you create. This adventure guide helps you capture the spirit of J.R.R. Tolkien's Middle-earth, world of THE HOBBIT and THE LORD OF THE RINGS. Converse with the Elves in their own language! In this volume, an Elvish Dictionary provides pronunciation and grammar guidelines for the Eldarin tongues, Sindarin and Quenya. Listed translations of Elvish and English words and phrases let you decipher the silver speech of Elven Lords and create authentic names for the Eldar and their enchanted sites. A Glossary of Terms lists Middle-earth definitions, identities, and places in an accessible index. Your campaign comes alive with the secrets of the Ainur, the whereabouts of Hildórien and the lineage of Thranduil - all at your fingertips! A new, poster-size map brings you Middle-earth in full detail and color - unfold and find yourself in the land of Elves and Wizards!
Middle-earth Adventure Guidebook II includes:
An Elvish Dictionary
Translations to and from Englsh and the Elven tongues
A Glossary of Terms
A handy reference to Middle-earth characters, cultures, places, and things
A new full-color poster map of Middle-earth
A 2' X 3' detailed map of northwest Middle-earth, the focus of Tolkien's THE HOBBIT and THE LORD OF THE RINGS
This guide is a useful supplement to ICE's Middle-earth Role Playing (MERP) adventure modules, and has statistical information based on the MERP and Rolemaster fantasy systems. This information is readily adaptable to most FRP systems. Guidebook II contains new and different material from that of the first Middle-earth Guidebook.
NOTE: This product has been replaced by the 2nd Edition Middle-earth Campaign Guide (1993) which also combines the 1st Edition Campaign and Adventure Guidebook (1982)."
From the web: "WELCOME TO THE ARMED FORCES, CITIZEN! TENN-HUTT, friend Citizen! AH right, you vat food spillage,...
Every game will end up having them though players don't really have to have the. Some of the best ones are actually homebrew creations...
From the back cover: "While Maeshi province revels in the festival spirit, clouds gather over the political scene. Two warlo...
From the web: "Mutants in Orbit is a Palladium Books Adventure and sourcebook for After the Bomb & Rifts developed by Ja...
From the back of the book: "Any rogue can craft a spell - but it takes a really reckless fool to write one down." T...
From the back cover: "A cold, foul wind blows through the city of Dorona. The rats lift their noses from the dirty streets...
Publisher Blurb: "Forty-one (41) forms of martial arts combat as you have never seen them in any other role-playing game. ...
From the web: "This flipbook contains 2 unconnected adventures in the usual humorous Paranoia stile: ParaNormal revolves aro...
From the back cover: "When the storm comes in with its teeth, teeth, teeth . . . Black clouds build on the horizon with...
From the web: "Yes, back before the Big Whoops, bots were created to serve and protect the loyal Citizens of Alpha Complex. Well...