"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Sunday, May 12, 2019

Roleplayer #29






From the web:


  • Letters
  • Short Notes
  • "Writing for GURPS, The Art of Adventure Writing" by Jeff Koke
  • New for GURPS
  • GURPS Q&A
  • Errata for GURPS Basic Set 3rd edition, Bunnies & Burrows, Middle Ages I, Space, and Supers
  • "The Next Best Thing, Androids for GURPS Cyberpunk" by David Pulver
  • "The Fight's Over Already? Optional Rules for Pacing Combat" by Chris W. McCubbin
  • "Stellar Windjammers, The Magnetic Sail Space Drive" by Sean Barrett
  • "Trouble at the High Tide Saloon; Brawling, Western Style" by Ann Dupuis
  • "Mana-pulations, Tools & Techniques for Balancing Magical Adventures" by Charles Wheatley
  • "Like the Back of My Hand, Further Definition for the Area Knowledge Skill" by S. John Ross

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