"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Friday, May 10, 2019

Roleplayer #27






From the web:

  • Letters
  • "Concentrated Defense, Protecting Your Vital Interests" by Charles Wheatley
  • New for GURPS
  • "Local Color; Human, Yes, But What Kind of Human" by Darren Madigan
  • Errata for Roleplayer #26, GURPS Aliens, Cyberpunk, Fantasy Folk, High-Tech, Magic Items, Old West, Terradyne, and Ultra-Tech
  • "Robin Hood Across Time and Space, Theme and Variations" by Robert and Peggy Schroeck
  • GURPS Q&A
  • "Illusion and Creation 575: Epistemological Calculus; So You Want to Be a Wizard?" by Sean Barrett
  • "Making Time Travel Live, How To Research, and When To Stop" by Paul Paquet
  • Seen In A Different Light, Making Old Disadvantages New" by Carl Aaron Gerriets
  • "Primary Sources, Reviews of Gameable Fiction: Allan Cole and Chris Bunch's 'Sten' Books" by Steve Jackson
  • "Lead: It's Not Just For Bullets; Miniatures and Accessories for the Old West" by Ann Dupuis
  • "Back At The Magic Shop, Outtakes from GURPS Magic Items 2"
  • "The Wolfmaster, A Feral Fiend from French Folklore" by Andrea Sfiligoi
  • "Ultra Weapons, Ultra Healing; New Devices and Weapon Table" by David Pulver

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