"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Tuesday, May 10, 2011

Adventures of Baron Munchausen, Globe of Intoxication plus Fringe & SG:U

There is not much I can write about this game. I bought it fairly recently but boxed it up without having a chance to read it. I have heard good things about it. I loved the movie by the same name but I think I mentioned that when I wrote about Time Bandits. I understand this is not your traditional role playing game but plays out more like a beer and pretzel type game though that might be a stretch. Long story short you are supposed to build off the story the previous person tole but take it up a whole bunch of notches. Sounds fun and exactly like what the movie was. I also recently purchased the book both were based on but I bet it is some time before I get to read that.


Spell:

Cassandra's Globe of Intoxication


Level: Second
Range: 12"
Duration: 1 turn/level
Ares Effect: 1" radius/level
Components: V,S,M
Casting Time: 3 rounds
Saving Throw: Negates

When this spell is cast all creatures in the area of effect of the spell who fail their saving throw are affected as if they are greatly intoxicated as per the rules in the DMG. All creatures under this effect will behave in totally unpredictable manner and stand a 50/50 chance of either becoming openly belligerent or overly friendly.

Those who become belligerent can not be prevented from getting into some type of altercation with the closest person to them. If there is more than one person affected by the spell there is a 30% chance that they will turn to fighting amongst themselves initially and a 25% chance that they will turn on themselves for each new round of combat. If they are not presented with someone to fight with they will either become destructive to things around them or deeply depressed with an equal chance of either occurring.

Those who become friendly will behave as if the caster and his party were life long friends and any denial by the party of this will immediately turn them over to the belligerent state. While under the effect of the spell any attempts to steal from them by a thief will be at +25% chance of success and even untrained will have a 25% chance of success. There is also a 20% chance that they will trade items for more intoxicants if any are offered.

If this spell is cast twice on the same person or on an individual who is already intoxicated there is a 5% chance that they will become ill and eventually die from alcoholic poisoning though they are entitled to a save versus death. Those who don't will fall into a deep sleep which they can not be roused from for five to eight hours. They will also have a -4 to all saves and abilities for six to eight hours after waking as well.

The material component of this spell is a small flask of high proof alcohol that the caster drinks while casting. If the caster consumes leprechaun ale or alcohol from similar types of creatures the saves for all effects will be at -4 and percentages and durations will be doubled though the caster must save versus poison at -4 or be affected as well.

Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.

Commentary on Fringe and SG:U

Short and only a minor spoiler.


Fringe - Did not see that coming twice. May be at the same time the best and worst way I have ever seen a character apparently written out of  a series.


SG:U - Why did they end it? Possibly the worst ending sine Quantum Leap. Finally they deserved better. For once there were SG characters you could care about and were more than cardboard cut outs.

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