Sunday, May 1, 2011
C6 - The Official RPGA Tournament Handbook, Cassandra's Acid Cloud
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit. In the future this disclaimer will appear at the end of the spell write up.
Cassandra's Acid Cloud
Duration: 1 Rnd/lvl
Ares Effect: 1" Diameter/lvl
Casting Time: 8 segments
Saving Throw: Special
With the casting of this spell the magic-user brings into being, at the specified range, a cloud of acidic mist with the stated measurements. The effect of this cloud will be to cause 3D6 of damage to all who are inside it at the beginning of any given round. In addition to the physical damage the cloud will cause all caught in it to make a saving throw versus magic or be blinded for 1-4 round. If the save is made the victim is not blinded and will only take half damage for the round. Those who fail their save will suffer a -4 to all attacks and future saves while in the cloud. Those who make the save will still suffer a -2 to attacks, though not saves, due to irritation and damage to exposed portions of the body. The damage and periods of blindness are cumulative though the minuses to attacks and saves are not.
This will also have the effect of causing all non-magical metal items caught in the cloud to make a single saving throw for the entire time they are exposed. This save will be versus Acid and will be made at a -2. The items will not be destroyed but will be damaged so that they are at half effectiveness or rendered useless, because of the minor structural damage they have received, until repaired or have had a Mending spell cast on them. Metal items not normally affected by acid or inside bags and pouches will not be affected. The material component of this spell is a small vial of acid that must be poured onto an exposed flame during casting.
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