Monday, May 9, 2011
Serenity, Ghoul Touch
Duration: 1 round/level
Ares Effect: Creature Touched
Casting Time: 5 segments
Saving Throw: Negates
When this spell is cast the magic user grants themselves or another of their choice the ability of paralyzation by touch similar to the touch of a ghoul. The individual with spell on them will cause all they hit to save versus paralyzation or become paralyzed when attacking by hand without a weapon. Those who save will only suffer normal hand to hand damage from the attack. Those who fail will suffer the hand to hand damage and will become paralyzed for 3-6 rounds.
This spell may not be cast on an elf nor will the touch of anyone with this spell cast on them have any of the Ghoul effect on an elf. This immunity will also apply to other creatures or beings that would normally be immune to the touch of a ghoul or other paralyzation based effect.
The material components of this spell are a small piece of ghoul flesh as well as a small arachnid or insect (alive or dead) that affects its victims with paralyzation. Both of these will be eaten by the magic user or intended recipient of the spell as it is being cast.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
From the front cover: "An illustrated compendium of monsters: Aerial Servant to Zombie" From the back cover: "...
From the back of the book: "The original setting for Traveller, the Spinward Marches are an area of space right on the edg...
Every game will end up having them though players don't really have to have the. Some of the best ones are actually homebrew creations...
From the web: "Elementalism: The Primordial Force covers and expands on elemental magic. It provides an overview of elementa...
From the web: "Murderworld! is a role-playing game adventure published by TSR in 1984 for the Marvel Super Heroes role-playi...
From the web: "Constructs: It Is Alive covers everything a wizard, sorcerer, or game master needs to know about golems and oth...
From the web: "Chaos Amidst Order The Yuan-Ti are often portrayed as sadistic, malevolent creatures intent on dominating the w...
From the web: "Scourges of the Storm Harpies are cruel and vicious monsters that delight in the suffering of others. They ...
From the web: "The Imperium's armed and civilian forces rely on a stable of standard vehicle designs, conveyances, and armed ...
From the web: "Every wizard, sorcerer and bard knows deep within that his abilities are a pale imitation of the true power t...