Tuesday, May 24, 2011
Superbabes - The Femforce RPG, Protection from Normal Weapons
Protection from Normal Weapons
Duration: 1 Turn/Level
Ares Effect: Creature Touched
Casting Time: 8 segments
Saving Throw: None
The casting of this spell bestows to the recipient total immunity to non-magical melee weapons. This is similar in effect to the spell Protection from Normal Missiles. The recipient of this spell may still be attacked and hit by non-magical weapons but the weapons will do no damage or deliver any effects from attacks that hit.
This spell also grants the recipient immunity to physical attacks by creatures under three hit dice. Attacks by creatures of more than three hit dice are treated normally. Any creature of an undead, magical, supernatural or extra-planar nature will be able to cause damage to the recipient with physical attacks regardless of their hit dice but will not cause damage if normal weapons are used in the attacks.
The material component of this spell is a small piece of hide from a creature with an armor class that is naturally lower than AC2. it can alternatively be a small piece of flesh from a creature that requires a magical weapon to hit them. If the former is used it is consumed by the spell while the latter is not.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
From the Back of the Book: Within the Ethereal Plane, demiplane islands and creatures both odd and dangerous float in an endless fi...
From the Back of the Book: Most berks think the Astral Plane's an empty place, serving as nothing but a cosmic highway connecti...
From the back of the book : "The ruins and remnants of once-mighty nations lie scattered across the lands of Faerun. Hidde...
From the web: Welcome to the Cage! That's Sigil, City of Doors - realm of the Lady of Pain, gateway to all planes and possibi...
From the web: In the Abyss is a Planescape adventure for a party of four to six characters who are of levels 8 to 10. A simple er...
From the web: Doors to the Unknown is a collection of four Planescape adventures that can be played separately or as a mini-campai...
From the back of the book: Masters of the Mind Adventurers speak of a rare breed of heroes who can bend the laws of ...
From the web: "What creature has more magnificence, more savage ferocity and more sheer power than the dragon? The great wyr...
From the web: This volume's outlawed in the Cage, berk? it's a crime just to own it. 'Course, that makes it required ...
From the web: Harbinger House is a PLANESCAPE adventure for four to six characters of 4th to 7th levels. From Sigil to the Outland...