Wednesday, May 25, 2011
UnderWorld - Urban Fantasy, Pyrokinetic Force
Ares Effect: 1/2"/Level
Casting Time: 3 Segments
Saving Throw: Halves
By means of this spell the magic user is able to generate a field that causes the molecular bonds of all objects in the area of effect to become agitated causing the generation of heat. On metallic objects this will have the same effect as a Druid's Heat Metal spell with the same time frame and effects. Non-metallic objects will also be affected by this spell as well though. There will be a two round delay for the effect to occur but then items will be affected as if they were flammable objects that had come into contact with an ignition source.
Living objects in the area of effect will also be affected though in a slightly different way. Living beings will after three rounds begin to take damage. The damage will begin at 1d6 and then will increase by 1d6 per round. The damage max out at 10d6 after thirteen rounds in the area of effect. The effect will then continue at that level for as long as they stay in the area of effect.
Normal non-living objects in the area of effect are not entitled to a saving throw and will suffer the full effect of the spell. Magical items are entitled to a saving throw and will make the save vs. Magic as a magic user of the same level as the items own. There is a bonus of +2 to the save in addition of to any others that it might be entitled to. Items without an owner will save as an eighth level magic user. Items which make their save will be unaffected by the spell. Beings in the area of effect that make their save will only take half damage. The save is only rolled for once and applies for the entire time in the area of effect. If an item or creature leaves the area of effect and is out of it for more than three rounds and then reenter the process starts again with new saves.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
I love using miniatures but can't paint them for crap and I think just having the bare metal does not give the full effect. Plus lugging...
From the publishers: Volturnus: a barren, hostile world. When a pirate attack stranded your party of adventurers here, your luc...
From the web: Politics, economy, history, personalities, location ... every GM knows how challenging it is to balance all the ele...
From the back cover: Evil Denizens of the Depths: The Sahuagin. The sahuagin are known by many names. Some call them the Devil Men...
From the web: Scenario where the characters guard a caravan traveling through a dark forest, while the complications mount and the...
From the web: The Star*Drive® Campaign Setting sweeps Alternity® game adventurers into one possible future: a bright galaxy shining ...
From the web: Two weeks to save a world... Since you crash-landed here, Volturnus has been a planet of constant surpris...
From the web: The deep sea holds many perils - some known, some secret, some merely hungry...and some evil. Those who live on dry lan...
From the adventure back cover: Starmist! A new planet, discovered by a Vrusk Merchant ship. A planet whose surface is a frozen ...
From the web: The Sentinel's Bible is a tool to aid the Chosen Elect in their battle. The pages that lie ahead shed light on the ...