"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Tuesday, November 22, 2016

GURPS - Cliffhangers





From their website:


"Living on the Edge!

Adventure on the crumbling brink of disaster, dodging the jaws of death with barely a pause for breath between perils. This is the world of the dauntless men and daring women of 1920s and 1930s adventure tales. Live the pulse-quickening, heart stirring, cliche-inspiring exploits chronicled in pulp magazines, movie serials, and newspaper comic strips. Visit the exotic trouble-spots of a world in peril; travel the trackless wastes of unexplored continents; soar through the wide, blue skies of the first generation of manned flight.
GURPS Cliffhangers includes:
  • Background material on the world of 1925-1939, including a detailed timeline of this turbulent period.
  • Rules and guidelines for generating characters with the style and stamina for cliffhanging adventures.
  • New hazards to be faced by the intrepid adventurer! Feel the slashing jaws of the savage piranha; thrill to the ululating war cries of the wild Tuareg; shudder at the sinister schemes of the mad scientist!
  • Suggestions for campaigns and adventures, and adapting the cliffhanging style to other milieus.
  • A guide to the style, rhetoric, and fiendish cunning of pulp-era villainy."

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