"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Tuesday, November 8, 2016

GURPS - Atlantis

From the website:

 "Lost, But Not Forgotten?

Atlantis: one of the great legends. Somewhere, beyond the edge of the world, a great empire grew decadent and fell, sinking forever beneath the waves.

The Lost Land; the Sunken City; the Ancient Birthplace of Secrets. It has haunted our dreams since the days of Ancient Greece. In some of those dreams, the Lost Land is still out there.

GURPS Atlantis is a gamer's guide to the story, the history, and the myth. From Greek philosophy to superhero comics, from fantasies of prehistory to the depths of the sea, it's all here.

This book includes details of legends of other sunken lands, rules for underwater operations, details of a wide range of submarines, and no less than three campaign background – one high fantasy, one conspiratorial, and one for steampunk or superhero goes.

Come to Atlantis!"

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