"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Monday, November 21, 2016

GURPS - China


From their website:


"Empire of the Dragon

With 5,000 years of history and a quarter of the world's population, China is the perfect adventure setting . . . whether your campaign is magical or purely historical.

From the Great Wall to Tiananmen Square, from the Imperial Wars to the Boxer Rebellion, from Marco Polo to Mao, no fictional roleplaying setting can equal the scope and grandeur of China!

GURPS China also includes complete rules for translating the GURPS third edition magic system into a mythically accurate Chinese campaign. The Bestiary chapter describes the traditional ghosts, spirits, and monsters of Chinese legend, including Oriental dragons!"

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