"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Wednesday, October 25, 2017

Judges Guild Journal #20 (Apr/May80)






From the web:


Columns:
   
  Shrewd Slants From the Sagacious Sage by Chuck Anrhell 02
  Omniscient Opinion. "Scroll Determination Chart" by Scott Arndt 16
  Conventionwatch 22
  Jocular Judgements by Chuck Anshell 31
  The Magical Staff 32
     
Features:    
  City State of the World Emperor Additional Shops 02
  "Traveller Merchants: An Expanded Character Generation 03
  System" by Patrick Larkin  
       Larkin provides as much detailing for the merchant service in  
  Traveller as has been done for the army, navy, marines and   
  scouts in the Traveller supplements.  
  " 'Chivalry & Sorcery' Conversion Tables" by Jack L. Webb 06
       Webb provides a complete conversion system to integrate  
  ideas and weapons from C&S into an existing D&D campaign.  
  "Campaign Use Of 'City State Of the World Emperor' " - by Dave 14
  Sering  
       Sering provides full details of the relationship of the Immortal   
  City of Viridistan to other playing aids for the Judges Guild  
  wilderness campaign.  
  "The Halls Of Theorat" by Robert Bowes 35
       A bit richer in treasure than most of our offered dungeons,  
  Bowes' work is also much larger - six complete dungeon levels.

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