"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Sunday, March 3, 2019

Red Dwarf - The Roleplaying Game



From the publisher:

"The universe is vast, and you have no clean socks. If Earth is a small coin on your dining table, then you are somewhere over here - just outside Guam. That is to say, you're a long way from home (unless you live in Guam, in which case... oh, just bear with the analogy). In all likelihood, you are the last of your species, or close to it. Your companions are a bizarre collection of losers, drifters, madmen... even accountants! Well, probably not accountants. This isn't a horror game, after all, but you get the idea. Before you start shaking your head and muttering, "but I already hang out with losers, drifters and madmen," just remember these are wholly and entirely different losers, drifters and madmen... in space.

Staggering drunkenly from the long-running BBC sci-fi comedy series, Red Dwarf - The Roleplaying Game brings all the fun, creativity, and personal abuse of the TV show to the tabletop arena.

Red Dwarf features:
  • An intuitive character generation system, including odd personality quirks
  • Integrated XPG system that supports the setting, not vice versa
  • "Self-test" skill mechanics
  • Skill-based character improvement
  • Easy-to-learn combat system
  • All the popular, and not so popular, worlds, creatures and items found in the TV series
  • Supported at its source, with graphics, adventures and supplements, fiction and forum interaction "

No comments:

Popular Posts