Friday, June 17, 2011
Plunder - RuneQuest, Cassandra's Carpet Trap VI
Plunder was released in 1980 by Chaosium. The book was written by Rudy Kraft and is forty-eight pages long. The book consists of two sections. The first is the actual charts for the determination of treasure. The second is a list of forty-three magical items.
The first occupies the bulk of the book. It is a set of random treasure tables. These are called Treasure Factors in the book. The Treasure Factors will have numbers of coins and then if there are any gems or jewelry and then if there are any special items. The table break down is a little different through. It consists of ten eight by eights sets of tables. The GM will rolls percentile dice (or a D10) and then two eight sided dice. The first set determines the table and then the others specify which cell on the grid is used. The cell will consist of any or all of the list below this. There will then be lists to randomly determine the gems/jewelry and then for the special items.
The second section is for the description of of exotic magic items from the world of Glorantha. There are a total of forty-three items described. Each item description will contain some or all of the following areas:
Description - An actual description of the item
Cults - Factions in RuneQuest the item is associated with
Knowledge - How well known the item is - chance a character would know about it
History - History of the item. Mostly origin though more in some cases.
Process - If the item can be recreated how to do so.
Powers - The special abilities or effects the item imparts.
Value - Estimated value on the open market if item were to be sold
For a RuneQuest GM or fan this is a nice book to have. There are probably random generators out on the Internet that will do the treasure portion. The section on the exotic magical items was nice and could be adapted to other games. Plunder is again more than just the book it was originally made to be. It is a look back at the early days of the role playing industry and a reminder that back in the day GMs really did have to walk ten miles to school uphill both ways (create everything by hand) so things like this were huge time savers.
Cassandra's Carpet Trap VI
Ares Effect: Special
Casting Time: One Turn
Saving Throw: Special
When this spell is cast the magic user brings into being a carpet that is magical in nature. The nature of the carpet can very based on the caster's desire and the level of the spell.
By default the carpet will be of ornate and of exceptional quality. The caster can specify a different appearance if desired though it will always appear to have been a carpet of some quality at one time.
The carpet created will have a maximum size equal to ten square feet per level of the caster. It will by default fill the space it is cast in though the caster can specify any shape and size.
The carpet will remain until such time as the effect it is intended to have is triggered. The triggering effect can be anything that the caster desires. It can be a timed effect such as one day from now or a specialized event such as the first thief to walk on it or if a spell is cast by someone while standing on it. Until such time as the trigger effect occurs the carpet is nothing more than a carpet. The carpet can be moved with no impact to the trigger effect unless moving was part of it.
With this level of the spell there are two types of carpets that can be created. It is important to note that higher level of the spell can also create all versions of carpets that previous version could create.
Carpet of Death
When the trigger event for this carpet occurs all on it at that time must make a saving throw versus Death Magic. When the trigger occurs a double Death Spell effect will occur within the space of the carpet. This can affect a maximum of sixty-four experience levels.
Those on the carpet who make their save will be unaffected. Those who fail will be affected on an ascending level until the sixty-four levels are reach. If there are not enough levels to affect the next character then there is no effect. This spell will only affect beings that would normally be affected by a Death spell.
Carpet of Disintegration
When the trigger event for this carpet occurs all on it must make a saving throw versus Spells. Those who fail will be affected as if they were the victim of a Disintegration spell.
This will also affected non-living matter as well. Every non-living item on the area of the carpet will need to make a saving throw or be affected. This includes items in the possession of characters who made their save.
The material component of this spell is a small woven rug of exceptional quality. This carpet will cost no less than 100 gp per level of the Carpet Trap. The rug transforms into the carpet with the casting and is used up. The appearance of the actual carpet will be whatever the caster desires though it will always appear to have been so high quality at some point.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
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