"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Monday, September 19, 2011

Castle Sites - TSR, Seizures

Castle Sites is an accessory released by TSR in 1995 for the  second edition of Advanced Dungeons & Dragons and is 96 pages  long. The title pretty much gives away what it is. In here you  will find seven different castles. There are no specific levels  given for the product over all and it says suitable for all levels  of play.

Each of the castles will have a fairly detailed write up. There  will be a description of the area surrounding the castle with  information on the castle's appearance and history. There will then  be detailed maps of the castle itself with descriptions of  important areas along with statistics for any important NPCs  connected with the site. Finally the DM is presented with a number  of adventure hooks that can be used to draw the players into the  area.

There are seven castles that are described within the setting.  There are some that are larger than others but even the smallest  would seem to be enough of an adventure to occupy a party for at  least a full nights adventuring. The larger ones might take all of  two sessions or more depending on the party. Some of the castles  provided would be simple enough to drop into an evening session  for use in a hex crawl. Others are specific enough that the DM  might need to work a little bit to fit them into their campaign.

Castle sites is the second in the "Sites" series. The other two  products are City Sites and then the third is Country Sites. I  found all of these to be useful for the environs they each cover.  It is nice to have something to fall back on if you are not ready  for where the players may have taken you on the map as it were.  These seem to be pretty easy to locate and can be picked up for  less than cover price most of the time.

From the back of the book:

Castle Sites

A man's castle is his home!

"Castle Sites offers a fascinating and detailed look into the  workings of seven fantastic fortresses:

• Kaurak Kholzil, a dwarven bastion built into the face of a cliff  to protect a rich adamantium mine;

• Cloud Keep, the flying fortress of a storm giant clan;

• Dragon's Coffin, built to keep an ancient black dragon trapped  inside its subterranean lair;

• plus a walled valley, the ruined castle of a lich, a border  fort, and a frontier outpost.

Each entry includes a description of the site's appearance,  history, and layout, a detailed floorplan, complete data on the  NPCs who live (or died) there, and adventure hooks to draw player  characters into the setting.

Castle Sites is easily adaptable to any AD&D campaign and is  suitable for all levels of play. Also in this series of  accessories: City Sites and Country Sites."



Level: Third
Range: 6"
Duration: Special
Ares of Effect: One Creature
Components: V,S
Casting Time: 4 Segments
Saving Throw: Special

When this spell is cast the magic user causes a wave of magical  energy to wash across the mind of the intended victim. The wave of energy will cause an overload in the mind of the victim. The effect  this will have depends on the the outcome of the victims saving  throw.

Victims who fail the saving throw will begin to suffer the effects  the round after the spell is cast. For the first round they will  become disoriented and suffer minor shaking. This will cause them  to suffer a -2 to all saves and attack rolls. The next round the  effects will worsen and all saves and attacks are at -4 and  casting of spells will fail. The next round the victim will fall  to the ground and begin having violent seizures. These will last  for 2-5 rounds.

Victims who make their save are still affected but to a lesser  degree. They will suffer a -2 to all save and attack rolls for 2-5  rounds. They will also be very disoriented and suffer from the shaking. Any attempt to use a special ability or cast a spell with  require an additional save.

Disclaimer: The spells that you will see, for how ever long the  write ups last, were all written up or conceived of back in the  80's so the terminology may not appropriate for anything other  than 1e and depending on how well I did back then it may be  slightly off for that as well. If there is any duplication of  spells that exist now it is most likely I wrote mine first :)  Please feel free to comment on them but try not to be too hard on  me. If anyone wishes to use these in anything they print please  let me know in advance and all I ask is proper credit.


Mystic Scholar said...

Yep, I like "Seizures" too.

This one sounds really interesting to me. I'll have to start looking for it.

Dangerous Brian said...

The "sites" were damn useful suplements. I still turn to them for inspiration from time to time but the Harn castle supplements are decidedly better quality.

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