Sunday, September 4, 2011
Dark Tower D20/3.0, Spell Storage I
This is the D20 3.0 version of the module with the same name. It was also released with the Judges Guild brand name in 2001. I have not had a chance to compare the two but except for the stat differences it seems that the changes made are few. There was some clean up to the maps which were needed. There was also additional material that was written by Paul Jaquays for the original after it was published that was incorporated.
In the end it is a module with the name Dark Tower. It also bears the brand name Judges Guild. For nostalgia reasons alone that makes it worth picking up. It can still be found for very reasonable prices. For an OSR DM it would be cheaper to pick this up and retrofit it back to the edition of choice.
Spell Storage I
Ares of Effect: Special
Casting Time: 1 Round
Saving Throw: None
When this spell is cast the magic user is able to then cast additional spells into special designed foci. These will hold a spell for later casting. These devices can only be used by the caster that originally put the spell into the device.
The caster will be able to store one spell per device. The spells must be third level or less with the use of this particular spell. The caster may cast a limited number of spells into any number of foci. The limit on this is that they must have the spell to cast and they must be cast continuously with no more than one round of break per spell.
The number of foci that a caster can have is limited by their level. The caster can have a number of foci equal to one plus their level at the time the spell was cast into the foci. The spell will remain in the item for a period of 24 hours. At the end of that time the spell energy dissipates.
The material components of this spell will be a small foci that is designed specifically for a particular spell level. The cost of the foci will be 50gp per level of the spell it is intended to hold. Each foci may hold one spell. The foci may be reused after the spell it contains is used or has lost the energy stored within it.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
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