Wednesday, September 21, 2011
Idylls of the Rat King DCC#1, Alignment Fear
The module is designed for a party of four to six characters or are between levels one and three. The party mixture will need to be diverse and it would be best if the group contained a rogue as well as a good aligned cleric. The equipment will not be as important provided someone remembers that silvered weapons are always a good thing to have if you don't have magic weapons.
Since the line of adventures is Dungeon Crawl Classics it is appropriate that the focus of this adventure is a dungeon and there is little else that the module requires the payers to do other than to find the dungeon and work it. The dungeon here is an abandoned silver mine. It features four levels for the players to explore. These levels have a fine mix of monsters to kill, secret doors to find and some traps. In its attempt to pay homage to the old dungeons from back in the day it does not fail. Please do not look to this for in depth role playing or problem solving though.
The DCC series has grown to be a collection of over 50 titles at the time of this writing. There has even been a sequel to this module added into the mix. This is not going to make anyone's top 10 lists as far as best modules but it got the ball rolling on what has grown to be a popular and interesting series. I was lucky enough to pick up the first twelve in a lot a number of years ago. I am glad I got them and have picked up a few more here and there. I plan to eventually make a point of finishing off the series.
Adventure Summary from inside the module:
The characters have arrived in the small mining town of Silverton two days after a group of wererat goblin bandits attacked a caravan carrying silver to the city of Archbridge, to the north. The goblin tribe has taken up residence in an abandoned silver mine to the northwest of town and has been conducting these daring raids against the caravans for several months, crippling Silverton’s silver trade. These wererat goblins are under the leadership of a powerful human wererat bard named Lawrence Gannu, who is exacting his family’s revenge on the town of Silverton for killing his grandfather and cursing his then-infant father and grandmother before exiling them to the southern city of Soulgrave many years ago. With help from the desperate townsfolk, the characters have found their way to the entrance of the abandoned Gannu family silver mine.
Ares of Effect: 3" Radius
Casting Time: 2 Segments
Saving Throw: None
When this spell is cast the magic user causes those of alignments other than theirs to flee in panic. Those who are of the same alignment or in the caster party are unaffected. After running for a period of time the victims will then spend time hiding as well. The greater the variance from the casters alignment the longer they will run and hide for.
For each place the victim is removed from the casters alignment they will be affected for one round per level of the caster. The number of places removed will be used by moving clockwise or counterclockwise on the alignment chart (using whichever means the least number of spaces). Those of a Neutral alignment will only be affected by one place unless the caster is neutral in which case they are unaffected. The maximum number of spaces will always be four.
LG NG CG
LN N CN
LE NE CE
Those affected by the spell will spend one round per level of the caster running in fear. They will then spend the remainder of the the time affected hiding. While hiding they will be as quiet as they possibly can doing nothing in fear of alerting the caster to their location.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
From the web: "The third of the wilderness series, the first book of the Magic Realm covers the settlements and regions for Cam...
From the web: "The fifth book in the "Wilderness Series", danger awaits on All Hallow's Eve, Witches of the worl...
From the web: "This is an adventure involving a wilderness trek to gain a forgotten Wizard's treasure. All previous exped...
From the web: "Included within the Guidebook are scenarios covering hijacking, piracy rescue, and hunts on shipboard, as well ...
Publisher Blurb: "Don't waste your time with those dinky one-page character sheets - pick up a copy of the official Kingd...
Publisher Blurb: "From the Stones of Peace to the Port of Intrigue... Welcome to Loona, the Port of Intrigue: a completel...
From publisher blurb: "This module has lain unseen and forgotten in the TSR design vault for twenty years. Originally written...
From the web: "Every roleplaying game needs its own compendium of creatures to populate the castles, dungeons and wilds that you...
From the web: "This is the book that started it all--the single most important book to the system, and the one every player an...
From the back cover: "Game Master's Workshop (GMW) is a series of source material designed for use with an role-playing syste...