Friday, September 16, 2011
Evael - Kingdom of the Elves, Cassandra's Mask of Charisma
The books describes the kingdom, the eleven culture, the history of the kingdom as well as describing the capital of the kingdom and three other cities. The book also includes an adventure in the kingdom that the GM can use to get players started there. It also feature information on adding elven characters to Harnmaster and rules governing them in D20.
The adventure in the book though short and simple is one that can be expanded upon greatly by a GM. The adventure as written also focuses more on interaction and role playing than on combat. I favor adventures of this nature as may be apparent in some of my posts. I won't go too much into it but it is different than most published adventures in the theme and content.
Overall Evael works great as an add or to Harnmaster or Harnworld which is good since it is a reprint of something designed for that purpose previously. Harn as a setting was always very detailed and the products released for it well done so this is no surprise. The quality of the product also makes it something that with a minimal level of effort could be incorporated into an existing campaign.
From the back of the book
Evael: Kingdom of the Elves
EVAEL - Bring your players to the mysterious Kingdom of the Elves in three related adventures. Elven culture, clans, magic and religion are detailed.
ELSHAVEL - The beautiful capital city of the elves has wide avenues, pristine parks and magnificent buildings. Includes plans of a typical Sindarin clanhouse, details on elven government and religion.
ULFSHAFEN - The city of Ulfshafen is Evael's only open port. The settlement has a small human population and conducts a rich maritime trade in elven artefacts. Includes plans of a local inn and seaman's hostel.
BEJIST - An ancient Sindarin fortress and prison and now the refuge of a Navehan sect. The priests of Naveh grow and assortment of interesting herbs which they use to subdue the regions warlike Pagaelin barbarians, while they loot Bejist.
PESINO - An ancient Sindarin and Khuzdul trading center, Pesino is today a forbidden ruin guarded by the elves. Pesino includes a color site map, extensive interior plans and site legends.
Cassandra's Mask of Charisma
Duration: 1 Turn + 1 Round/Level
Ares of Effect: 6" (60')
Casting Time: 2 Segments
Saving Throw: None
When this spell is cast the magic user will be endowed with an unearthly charisma. In game terms this will raise the charisma stat of the caster to a 22 and will grant them the full affect as if this was a divine level charisma.
Other than the charisma increase and the awe effect it causes the only other effect will be the ability to affect one of the group in range of them as if they had been affected by a Suggestion spell. Once this ability is used though the casters effective charisma will drop by one point each round, beginning the round after the ability is used, for all other than the affected creature (the others do not like the singled out attention given to the victim).
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
From the web: "An adventure in the wilderness stronghold of a band of brigands that includes the background and statis...
From the inside cover, 1st paragraph: "I would guess that the whole idea behind the publishing of a magazine is that someone has...
From the web: The fourth and final supplement in Judges Guild's Wilderness series. It details the villages, castles, citadels, lair...
From the web: " Glimmerdrift Reaches is the second entire Traveller Sector produced by Judges Guild. The three-color map g...
From the web: The second supplement in Judges Guild's Wilderness series. It details the villages, castles, citadels, lairs, isla...
From the web: " This book provides a basic, modularized map of a border fort (all Kelnore forts were designed to these...
From the web: Columns: Jocular Judgements by Chuck Anshell 03 ...
From the web: This eight page publication from 1977 contained the following articles and items of interest. Jocular Judgements Shre...
From the web: Additional charts, rules and background data for Thunderhold and the Sunstone Caverns . The installment includes Rea...
From the back cover: "An Ancient Evil has overtaken a once holy shrine. Thus, a sleepy mountain hamlet becomes a focal point fo...