Saturday, July 21, 2012
Birthright - Player's Secrets of Endier
Endier is a realm that I think I would want to try playing if I were going to play Birthright as it was intended to play. It is a realm that should not be where it is and it is only there through the guile of its rulers. I always thought of it as Switzerland if they had an agenda and weren't protected by impenetrable mountains. If playing it as a campaign setting, but not with the Birthright system, once the players found themselves in the realm the game would take on much more role than roll in the playing aspect.
From the back cover:
"Welcome to Endier, one of the smallest domains in Anuire. Carved from the treacherous forest known as the Spiderfell, it is precariously balanced between three of the more powerful realms in the land, playing a delicate game of politics and diplomacy to survive. One misstep could mean its ruin; the fate of the land rests squarely on the shoulders of you, its regent. It is said that with great risks come great rewards. If this is so, then the rewards of ruling Endier must be great indeed.
This package includes:
A full-color, eight-page foldout cover containing detailed maps of the domain and important locations within it.
Facts about the history, geography, and economy of Endier.
A summary of how the government works, and how the regent manages to keep control of it.
Descriptions of the major NPCs in Endier, friend and foe alike.
Rumors to keep the regent on the alert, and royal secrets to help keep enemies at bay.
This BIRTHRIGHT domain sourcebook is designed for players who want to take the role of the Lord of Endier, the thief regent of the realm. It may also be used by players playing nobles, servants of the regent, or adventurers of Endier."
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