"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Wednesday, May 16, 2018

MGP - The Slayer's Guide to Elementals






From the web:


"Elementals are among the most primal forces in the mythology of many cultures, raw elements given life. This in turn has gifted them a firm place in many a campaign world. Some authorities believe all matter to be made from the four elements, with even humans and other sentient creatures being possessed of an elemental nature.

Fighting an elemental is like fighting a whirlwind, a raging inferno, a mountain or the sea itself. You can try and, if you are powerful enough, possibly even succeed, but there is a certain implacable quality to the elements. All can seem unstoppable forces and the earth elemental might also be regarded as an immovable object. Anyone who battles with such powers must fear being overcome, unless they can employ similarly strong forces themselves.

The Slayer’s Guide to Elementals compiles knowledge drawn from scholarly works alongside tactics and survival tips offered by adventurers who have fought with the elementals and lived to tell the tale. Games Masters will learn many intricate details about elemental life and culture, while players themselves may learn a thing or two that might just save the lives of their characters.

Continuing this series of supplements, The Slayer’s Guide to Elementals is designed for use in all fantasy-based d20 games and takes an exhaustive look at these fascinating creatures, thoroughly detailing their beliefs, society and methods of warfare."

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