Thursday, February 23, 2012
All the King's Men, Rightful Owner
All the King's Men is a murder mystery. Many times these types of modules are written for lower level characters. This module is written for characters of seventh to ninth level which opens up the material that can be included.
The premise is pretty straight forward. The acting troupe known as The King's Men are accused of murdering the archbishop who is well known for his dislike of actors. The setting is very much a fantasy London and the them of the module is Shakespearean even to the point that the theater when the performances occur are the Orb Theater.
The module is written so as to be very non linear even presenting the DM with two different hooks that can be used to pull the characters into the story. After these all of the other events (called episodes) can be run in whatever order the players end up getting to them.
The module has enough combat to make it something that won't bore the players who like to roll dice. The real charm of the module is the level of role playing that will be required to make it work. The module is stocked with well written NPCs that will test the ability of the DM to role play. The story itself is well done with a plot rich in twists and turns that will make the detective portion fun as well. The module is also ripe with puns that will be painful to those who do not like a bad one.
I think the fact that the module is written for higher level characters and is written in such a way that it is generic enough to let it drop into most any campaign is a huger set of selling points for the module. By the time characters reach the levels the module are for they will most likely be thinking about settling down. What a great means on introduction for a possible kingdom for them to become involved in.
From the back cover:
Filled with bizarre characters, twisted plots, and a macabre sense of humor, All the King's Men takes the PCs on a wild romp through the dark underbelly of Hamdon, a fantasy version of renaissance London. When the archbishop turns up dead at the production of the latest play, the acting troupe known as The King's Men is accused of murder. It's up to the PCs to track down the killer and prove the actors' innocence. But not everything is as it seems in the world of acts and actors.
Area of Effect: One Item
Casting Time: 2 Rounds
Saving Throw: None
By means of this spell the magic user will cause any item to return to its rightful owner. The spell will require that the item be accompanied to make this possible though.
When the spell is cast the item that the spell is cast on will become invisible and levitate. It will then begin to head in the direction of it's rightful owner. The caster will need to follow the item once this begins. At no point in time can the item be out of line of sight of the caster. Once the item is within hte line of sight of its owner it will become visible again.
The item will continue to be invisible and levitate as long as it is in line of sight and making some progress towards the owner. If there is ever a period of time where caster falters in their attempt to return the item then it will immediately return back to its point of origin and the spell is broken. For this to occur then the caster will have had to have spent more than ten turns doing something not related to or a result of trying to get the item to the owner. Time spent resting overnight will not count as time not progressing.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
From the web: "An adventure in the wilderness stronghold of a band of brigands that includes the background and statis...
From the inside cover, 1st paragraph: "I would guess that the whole idea behind the publishing of a magazine is that someone has...
From the web: The fourth and final supplement in Judges Guild's Wilderness series. It details the villages, castles, citadels, lair...
From the web: " Glimmerdrift Reaches is the second entire Traveller Sector produced by Judges Guild. The three-color map g...
From the web: The second supplement in Judges Guild's Wilderness series. It details the villages, castles, citadels, lairs, isla...
From the web: Columns: Jocular Judgements by Chuck Anshell 03 ...
From the web: " This book provides a basic, modularized map of a border fort (all Kelnore forts were designed to these...
From the web: This eight page publication from 1977 contained the following articles and items of interest. Jocular Judgements Shre...
From the web: Additional charts, rules and background data for Thunderhold and the Sunstone Caverns . The installment includes Rea...
From the back cover: "An Ancient Evil has overtaken a once holy shrine. Thus, a sleepy mountain hamlet becomes a focal point fo...