"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Friday, February 17, 2012

Heroes Magazine #8, Honor Amongst Thieves


When last I wrote about issue #7 I suggested that the issues began falling apart after that one. I had forgotten about this issue. It is very much the  calm before the storm of decline. This issue comes close to the very early  issues in the level of content. It is not as good but it is better than the the  previous and even issue #5 if you take out the city insert.

The issue has a number of articles that are Powers & Perils related which is a  nice after a long run of RuneQuest heavy issues. Not that there is anything  wrong with RuneQuest it is just that mixing it up is nice. The articles on the  Sea of Tears and Shadow Magic are particularly interesting and would be things  that could be incorporated easily into other systems by a GM if desired.

The issue also features an article for Lords of Creation. The article deals with  Dragonslayers and provides statistics for them. It also provides information on  the various dragons that they slew to earn the moniker of Dragonslayer. There  are also some RuneQuest specific portions which include a new and expanded  character sheet. I can't recall what the previous one looked like so I can't  speak to how "expanded" it was.

The Powers & Perils articles make the issue but the articles for other game  system are worth reading as well. The magazines can be found cheap so I would  pick them up just for reference material if nothing else.There aren't too many  more after this one.


Published: 1986
Pages: 48

Contents:

- "Expanded RuneQuest Character Sheet" by John T. Sapienza, Jr.
- "Fatigue and Damage Changes for RuneQuest" by Jonathan Tweet
- "A New Look at Sorcery" (RuneQuest) by B. L. Humphreys
- "Dragonslayers" (Lords of Creation) by William Wilson Goodson Jr.
- "The Sea of Tears" (Powers & Perils) by Richard Snider
- "The Priesthood" (Powers & Perils) by Richard Snider
- "New Skills for Powers & Perils) by Richard Snider
- "Shadow Magic" (Powers & Perils) by Richard Snider
- "Talents for RuneQuest" by Andrew Scott MacKenzie
- "Is Your Character Normal? (Conforming P&P Characters to Their Land)" by Mike  Olson
- "Tips for Tyrants: Imperial Tactics for Freedom in the Galaxy" by Trevor L.  Bynum
- "GM Friends" (RuneQuest) by Jonathan Tweet
- "Shield Law" (RuneQuest) by Morgan Woodward
- "Details, Details" by Craig Barrett




Spell:

Honor Amongst Thieves


Level: Fourth
Range: 9"
Duration: None
Area of Effect: 6" Radius
Components: V,S
Casting Time: 2 Segments
Saving Throw: Halves

When this spell is cast the magic user causes all in the area of effect to  suffer damage. The amount of damage suffered will be determined by each victims  lack of dexterity.

When the spell is cast DM will need to determine the Dexterity score of all in  the area of effect. Each affected individual will then suffer damage based on  their Dexterity score subtracted from 18. The damage will be equal to that  number plus a d6 for each point of difference as well. The victim is entitled to  a saving throw versus the d6 damage and if successful suffers half damage.

Disclaimer: The spells that you will see, for how ever long the write ups last,  were all written up or conceived of back in the 80's so the terminology may not  appropriate for anything other than 1e and depending on how well I did back then  it may be slightly off for that as well. If there is any duplication of spells  that exist now it is most likely I wrote mine first :) Please feel free to  comment on them but try not to be too hard on me. If anyone wishes to use these  in anything they print please let me know in advance and all I ask is proper  credit.

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