"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Friday, February 10, 2012

Heroes Magazine #4, Twas Beauty

Next in the ongoing look at Heroes magazine is issue #4. This issue stepped the  game up again from the dip I suggested that occurred in the third issue. This  issue is still not up to the same level as the first two issues but it does have  good material in it. The material is still all Avalon Hill specific but it can  be used as is for those games, converted or used as inspirational material.

Glorantha is a setting that I have always held in high regard and it may be, my  conjecture only, the longest running continuous retail setting out there. That is  just my supposition though and if anyone knows for sure it would be great to  hear about the validity of that statement.

I mention Glorantha because the two best portions of this article are RuneQuest  related. The first is a write up on three deities from Glorantha. This is  apparently the first time these have appeared as official material but may not  be the only place they appear. The other item for RuneQuest is "The Wolfrunners"  a scenario written by none other than Sandy Peterson.

The third item that I think is of overall use is the additional material for the  dueling rules for use in Lords of Creation. The previous issue had introduced  the rules and now we are presented with write ups and statistics on some of the  great swordsmen from history and literature for use with those rules. This very  much put me in mind of the Boot Hill article in Dragon that gave numbers for the  great gunfighters. Even without the numbers or use in the dueling rules some of  the information was new to me and was a fun read.

There was another part of the magazine that would be of interest to those that  play Freedom In the Galaxy. This is a board game that I own but it was purchased  in the shrink-wrap so I can't bring myself to open it. This provides a good  overview of the game and some additional material. The other articles in the  magazine are still all good but the highlights are the ones above.

Published: 1984
Pages: 48


- "The Coming of the Vikings: A Preview of the Next RuneQuest Product" by Greg  Stafford
- "More Accessories for Agents: The Newest Devices from Q Division" by Greg  Gordon
- "Pirates, Buccaneers & Highwaymen for Lords of Creation Dueling Rules" by Tom  Modvay
- "The Design of Octopussy" by Neil Randall
- "Gods of Glorantha: Orlanth, Hykim & Mikyh" (uncredited)
- "The Wolfrunners: A RuneQuest Scenario" by Sandy Petersen
- "Galactic Freedom: It's What the Emperor Wants, Doesn't He?" (Freedom in the  Galaxy boardgame) by Charles E. Duke
- "Science Fiction for the Wargamer" AH's Freedom in the Galaxy" by Nicky Palmer
- "A Primer for Combat" (James Bond 007) by Gerry Klug
- "Equal Time for Lycanthropes" by Quentin Long
- "To Challenge the WIzard's Quest" (Wizard's Quest boardgame) by Thomas Boeche
- "Gloranthan Pottery: First Wane" (uncredited)


Twas Beauty

Level: Fourth
Range: 9"
Duration: None
Area of Effect: 6" Radius
Components: V,S
Casting Time: 2 Segments
Saving Throw: Halves

When this spell is cast the magic user causes all in the area of effect to  suffer damage. The amount of damage suffered will be determined by each victims  lack of comeliness.

When the spell is cast DM will need to determine the Charisma score of all in  the area of effect. Each affected individual will then suffer damage based on  their Charisma subtracted from 18. The damage will be equal to that number plus   a d6 for each point of difference as well. The victim is entitled to a saving  throw versus the d6 damage and if successful suffers half damage.

Disclaimer: The spells that you will see, for how ever long the write ups last,  were all written up or conceived of back in the 80's so the terminology may not  appropriate for anything other than 1e and depending on how well I did back then  it may be slightly off for that as well. If there is any duplication of spells  that exist now it is most likely I wrote mine first :) Please feel free to  comment on them but try not to be too hard on me. If anyone wishes to use these  in anything they print please let me know in advance and all I ask is proper  credit.

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