"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Friday, February 3, 2012

The Grimoire - Agone, Prehensility


The final book in the Agone system I have is "The Grimoire: Volume 1". I am not  able to find that there was ever a Volume 2 printed and released in the United  States. I suspect that there may be a French version of the book but can not  state that with 100% certainty. If there isn't then this is a good reason to  never print Volume 1 on a book when you don't already know there will be a  Volume 2.

I have actually read less of this that I have the Gray Papers. This is a book,  as the title would suggest, dealing with Magic. I really do want to dig the book  out of storage or if it is easier just find another copy and give it a good  reading. Since I am not sure I even cracked the book open before I ended up  scanning it and storing it I will have to leave you with simply the information  from the back and the assumption that it will be as good as the other books  written for the Agone system have been.

Published: 2001
Pages: 144

From the back cover:

The Muses are the creators of Harmundia. Since the dawn of time, Concordists  have paid homage to them with their opuses. But today the Concordists are few in  number.

Most mages do not concern themselves with the Magical Arts of Tune, Scansion,  Shape, or Vista. Instead they use the sparks of their Dancers to develop  powerful spells.

But the Enemy draws near, and neither the Cipher-sorcerer order, nor the  Concordists are able to deal with the threat alone. The Arts have been tainted  and the order is corrupted!

There is only one hope... It is time for you to rediscover the Arts of Magic.

The Grimoire Volume 1 contains all the knowledge necessary to complete a  player's understanding of Ciphered Mages and Concordists, as well as additional  information for the Eminence Grise revealing the most powerful secrets of  Harmundia, including the Square and the Cipher-sorcerer.

This sourcebook will disclose the techniques of the most potent mages, numerous  new spells and opuses, the fundamentals of the devastating practice of  Choreography, the methods of artifact creation, and other arcane mysteries  reserved exclusively for the most experienced players.

The Grimoire also describes numerous new assets and faults, and includes  "Requiem for a Dead Mage," a lengthy drama set in Lorgol.




Spell:

Prehensility


Level: Second
Range: 6"
Duration: 1 Turn/Level
Area of Effect: One Creature
Components: V,S
Casting Time: 6 Segments
Saving Throw: None

By means of this spell the magic user is able to give the target of the spell  prehensile appendages. The spell does not add any appendages but modifies the  existing ones.

The recipient of the spell will have the same level of dexterity and range of  motion in the newly prehensile appendages as they do in their hands. This will  allow the recipient to perform action they would normally do with their hands  with their feet should their hands be otherwise occupied or restrained.
The spell will not allow additional attacks with the modified appendages in  combat.

Disclaimer: The spells that you will see, for how ever long the write ups last,  were all written up or conceived of back in the 80's so the terminology may not  appropriate for anything other than 1e and depending on how well I did back then  it may be slightly off for that as well. If there is any duplication of spells  that exist now it is most likely I wrote mine first :) Please feel free to  comment on them but try not to be too hard on me. If anyone wishes to use these  in anything they print please let me know in advance and all I ask is proper  credit.

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