Saturday, February 11, 2012
Heroes Magazine #6, Discretion Is Valor
Having written about issue #5 earlier my attention today will be on issue #6. This is the final issue of the first volume of the magazine. The overall value of the magazine seems to fluctuate up and down more so than perhaps Dragon magazine did at that time. This is very subjective though and to the gamers that played the Avalon Hill games specifically RuneQuest this may not be the case.
The major reason to pick up this issue will again be RuneQuest related. There is an adventure that is included in the magazine that can be used for RuneQuest or with a little work could be adapted to another game. The real gem of the magazine is the setting of Fonrit. The setting is where the included adventure takes place but oddly enough is not located on the Fonrit map.
The issue continues the History of the Lunar Empire series which is a good read and will provide the DM with some ideas to incorporate into their campaign if desired. The other RuneQuest item of note should have been the Gods of Glorantha preview except is was just a calendar and the calendar in RuneQuest is pretty simple. The art included between the seasons were nice though. I did not recall them from Gods of Glorantha and will have to find my copy of that to make sure they were included.
There are a few other articles of interest including a very lengthy write up on Dragon Pass and then a shorter offering for Dune. The issue is worth picking up just on the strength of the Fonrit offering in my opinion though.
- "History of the Lunar Empire: The Fifth (or Hone-eel's) Wane" by Greg Stafford
- "Advancing the Game: Commentary of Expanding the James Bond Rules" by Robert Kern
- "Dragon Pass: Mastering the Unique and the Strange" (RuneQuest) by Brett Murrell
- "New Skills for RuneQuest" by Greg Stafford and Sandy Petersen
- "The Big Hit: A RuneQuest Scenario" by Sandy Petersen
- "Preview of Gods of Glorantha: Gloranthan Calendar" (uncredited)
- "The Land of Fonrit" (RuneQuest) by Greg Stafford and Sandy Petersen
- "RuneQuestions" by the Chaosium staff
- "Nordic Magic and Madness" (RuneQuest Vikings) (uncredited)
- "The Winds of War Coriolis Style" (Dune boardgame) by Tom Snider
- "From Magic Markers to Mystic Tape" by Nick Smith
- "The Care and Feeding of Hungry Villains" by Criag Barrett
- "Simple Combat for RuneQuest" by Steve Marsh
- "A Matter of Gravity" (Lords of Creation) by William Goodson
- "Gaming My Way: Instant Cures for Campaign Crashes" by Quentin Long
Discretion Is Valor
Area of Effect: 6" Radius
Casting Time: 2 Segments
Saving Throw: Halves
When this spell is cast the magic user causes all in the area of effect to suffer damage. The amount of damage suffered will be determined by each victims lack of wisdom.
When the spell is cast DM will need to determine the Wisdom score of all in the area of effect. Each affected individual will then suffer damage based on their Wisdom score subtracted from 18. The damage will be equal to that number plus a d6 for each point of difference as well. The victim is entitled to a saving throw versus the d6 damage and if successful suffers half damage.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
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