"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Saturday, March 23, 2013
BTRC - Epiphany
The company that gave us Macho Women with Guns has always been a dirty little pleasure of mine. I don't go out of my way to find things they have put out but when I do I make a point to pick it up eventually. BTRC stands for Blacksburg Tactical Research Center. Almost everything I see has Greg Porter's name on it as well. I am not sure if he solely is BTRC or if he makes a point to be involved in every project so as to get his name on everything! This is not a game I have had a chance to play yet and have only skimmed but I own it because of who it was put out by and not what it is so I may never play it.
From the Back of the Book:
Atlantis Lives!
Atlantis. Lemuria. Mu. Legendary kingdoms of magic, all now sunk beneath the sea, and despite our science and technology, they remain hidden, so confined to the world of myth.
Maybe people just aren't looking in the right spot. Maybe they did exist in the distant past, in an age of unknown science and magic, but then perished in a cataclysm that hid them in a place where we would never look, and have yet to explore. When they perished, their magic perished with them, the few survivors becoming legends themselves, until their time, like Atlantis, came to a tragic end.
Epiphany is the game of these lost kingdoms and more, worlds of magic, power and intrigue, extinguished by misfortune unimaginable, their inhabitants long since turned to dust. But great were they in their time, and epic the legends of their heroes, legends you can now be a part of. We can only hope that we will also be remembered as such when our age is but a legend, untold thousands of years from now.
Epiphany uses a unique diceless system that works on your character's strengths and weaknesses to resolve everything from debates to duels in a way that keeps the outcome from being a certainty, and that rewards inspiration and cleverness. Epiphany is a shared world, meant for worldwide cooperation and development over the Internet and other on-line services. Be a part of the largest game world ever. Join the Epiphany.
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the Forward Section: So the players have been complaining that the campaign is too dull, eh? Not enough detail? Why is this country at...
-
From the web: HârnWorld is a realistic medieval environment for fantasy gaming. Using any rule system, you can now create and plan your own...
-
From the web: 4th Dimension is a very spacey-looking game with a small circular board divided into sectors each track of wh...
-
From the back cover: Clerics have long been players' favorites, but now there are new priest characters for your gaming enjoyment! Wi...
-
From the web: Instant rub-down picture transfers with classic AD&D monsters! Series 1600 Sheets 1-4
-
From the web: A historical/horror RPG set in Salem, Massachusetts in 1692. Player characters are either witches with actual magic, or lawfu...
-
From the web: Test of Arms is part of GDW's First Battle series. It covers post-WWII tactical engagements, with scenar...
-
From the web: GLORY? MAJESTY? YOU DON'T KNOW THE DARK OF IT! Discover the multiverse! Enter infinite universes of inf...
-
From the back of the book: Look out adventurers, they're here! This handbook describes in detail over 20 humanoid races that can be ...
-
From the back of the folder: The Western Countries Fantasy worlds are vast, with many strange places to discover and marvel, but only th...
No comments:
Post a Comment