"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Saturday, March 30, 2013
Burok Torn: City Under Siege
This is one of those items I purchased never intending to sue as it is or for the setting and game system it was written for. I have given the d20/3.x system a fair trial for actual game play but appreciate the OGL for what it did in allowing there to be a glut of content made available but this has its downside as it means sometimes you might buy a loser if you don't pay attention. This is not the case with Burok Torn.
The setting is as it suggest a Dwarven realm and as one might suspect again from the title they are in some level of conflict. The usual suspects are there but that does not cheapen the product at all. Most of the Scared Land products are well done and this one is among the ones that don't. It describes the Dwarven city in some detail as well as providing information on the Dark Elf city. It also includes background history and adventure ideas. There is also the ever present prestige information but you come to appreciate that not for use but to mine for ideas.
From the back of the book:
The Battle Below
Once, long ago, there was peace. The dwarves of Burok Torn and the dark elves of Dier Drendal fought together against the titanspawn and engaged in mutually beneficial trade. Yet war and betrayal tore these two races apart, and today Burok Torn is a place of sorrow, where the sins of the past trouble the rulers of the present, and the demands of honor drive elf and dwarf toward tragedy. Forced to fight a desperate war to save their wounded god, the dark eves assault the dwarves in a seemingly endless cycle of violence.
Burok Torn: City Under Siege details one of the greatest wonders of the age - the ancient dwarven city of Burok Torn, where rune magic and faith combine to create an indomitable realm. This book also provides information of the mysterioius city of the dark elves, Dier Drendal, and the events that have led the dark elves to make war on their dwarven neighbors. The secrets of the dwarven rune masters are also revealed, along with rules for playing this and several other powerful prestige classes. Game masters in any campaign will find a wealth of information in this book, and players will find endless challenges in the labyrinthine tunnels of Burok Torn and Dier Drendal
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the web: This 80-page booklet with color cover details the city of Verbosh and surrounding wilderness areas, including the villages of...
-
From the back of the book: What makes a god a god? How are divine powers created, and how do they die? How powerful is a greater deity co...
-
From the web: The players characters are called upon to rescue the fair Princess Irzeena who has been kidnapped by the wizard Keridav. Her...
-
From the front cover: "Twenty-two wilderness hexes of Campaign Map One are detailed in these eighty pages along with description and...
-
From the back cover: Take the throne of Tuornen, rules its proud people, and reap the rewards of its rich lands. But beware, for Tuornen ...
-
From the web: Wizards consists of six adventure scenarios intended for mid-level player characters , each one focusing on a powerful wiz...
-
From the back cover: Meet the dark races, the foul races, the evil races; the Orcs, Kobolds, Goblins, Gnolls and Trolls. Learn how they l...
-
From the web: A 64-page booklet which includes 48 pages of small island groups and atolls for adventuring: passing ships, d...
-
From the back cover: "The dark screams of the living touch not your bitter soul. "You are torn between fealty to your elder ma...
-
From the back of the book: As if the Mutazoids 2nd Edition background were not thrilling enough, the Mutazoids City Source Book adds a new d...
No comments:
Post a Comment