Wednesday, July 13, 2011
DragonLance Saga - Book 1, Life Transference
I played the first and maybe second module in the series and realized it was not for me. I on the other hand really like the books and thought they were better than the modules.
The DragonLance Saga graphic novels are something that I am middle of the road on. I am a comic fan so graphic novels are something I normally like. Some are better tha most of the schlock that is out there today. Gibe Me V for Vendetta, Watchmen or even something as light as The Killing Joke over any Twilight or even Potter fare.
As an aside and possible jinx to the whole roleplaying community how is it that we don't have a Twilight, Tru Blood or even Vampire Diaries role playing game out there yet? I might be willing to check out a Harry Potter game though.
I like the graphic novels but I would say read the books first if you have not. If you have tried reading the books and for one reason could not get through them this would be a suitable alternative though not a 100% alternative. There are things that can not be conveyed in the graphic novel medium and then there are other things it is easier to portray. The graphic novels still fall short of the books in my opinion.
The art is good and the adaptation is good. There a few minor changes in the graphic novels but nothing that would make me think they were not written by someone who had never read the books. These seem to go for varying values in the secondary market and eBay seems a bit high but there are some fair values on Amazon. If you liked the books and like graphic novels these would be worthwhile. If you have not read the books and do not want to but want to get a feel for the story this is a good option.
Ares Effect: Caster
Casting Time: Instantaneous
Saving Throw: None
This spell allows the magic user to transfer their life essence with that of another living creature. This change is permanent and can not be reversed except by use of a wish.
This spell allows the caster to swap spirits or souls with any other living entity within a 6" radius. Since this spell is permanent it will most likely be used in the most dire of situations.
This spell allows no saving throw for the other entity that the caster is switching with. The switch will transfer all levels and special abilities though there will be no change in attributes.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
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