Sometimes when you are looking at things to buy on eBay you make assumptions about them. these often pay off and you buy things and they come to be better than you ever thought they would and in some cases it does not work out so well. In some cases you find that you were not even in the same ballpark as to what you thought the item was.
Cyberworld is not a product for the Cyberpunk game system as I had in my mind when I saw it on eBay and bid on it. . Cyberworld is a rulebook from Dark Age Games. It deals with the same setting topics as Cyberpunk does but there are a few differences. Maybe more than a few as Cyberworld is a Live Action Role Playing system for as many of you may know them a LARP. This is not what I expected and not anything I would normally have bought.
LARPs have been around for a long time. I know they were doing them in some fashion before the Minds Eye Theater system from White Wolf brought the Vampire LARP to the fore. If we are honest "Cowboys and Indians" is perhaps a LARP though I am not sure what are the absolute defining qualities.
Cyberworld is a LARP of the New Dark Ages. One where society has collapsed in the 21st Century. I really know nothing more than that about this book that I have owned for a few years or perhaps more. IN doing a bit of research it appears it was released in 1995 and is 222 pages long. There is a review here that is not very good.
I have nothing against LARPing or the LARPers themselves. It is just not something I could bring myself to do as I am not sure the real world wants them there and sometimes they can be pushy, loud and attention starved. Having done a bit of theater in high school and being a role player it is hard to hate the idea. I even for a brief period of time thought of getting a job with a RenFair (being a carnie for the artsy crowd) but real life intervened. When attending conventions seeing the people in costume is great and many are out of this world in quality and creativity. Steampunk may be my favorite but it is also the most common now. LARPs are OK if they don't standout too much and disrupt the flow of the real world. Gamers have a stigma already at times and I am not sure LARPs help.
Spell:
Improved Reincarnation
Level: Seventh
Range: Touch
Duration: Permanent
Ares Effect: Person Touched
Components: V,S,M
Casting Time: 2 Turns
Saving Throw: None
This spell is in most ways similar to the sixth level magic user spell Reincarnation. By means of this spell the magic user is able to bring a living being in a new form which will half the time be the same as their previous incarnation.
When this spell is cast the player for the character being reincarnated rolls a set of percentile dice. If the roll is fifty or less then they will come back as the same race. If the rolls is higher than fifty then they will come back as a different species.
If they come back as a new race they will not roll again as under the normal spell as this could result in the same species and it must be different. The DM will now roll a d8 and count up or down on the Reincarnation table. If the roll is one to four they move up and five to eight they move down. The number of spaces is the number rolled. The list is below.
Bugbear
Dwarf
Elf
Gnoll
Gnome
Goblin
Half-Elf
Halfling
Half-Orc
Hobgoblin
Human
Kobold
Orc
Ogre
Ogre Mage
Troll
The material component for this spell will be different than the Reincarnation spell. The component will be any randomization device, such as dice, suspended in crystal. If the race stayed the same the crystal is assumed to not have broken and the component may be reused. If not then it is assumed to have broken or cracked and must be replaced. The cost to have this done should not be less than 100 gold.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Saturday, July 16, 2011
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the web: Swords and spells was never officially labeled as a supplement for the D&D game, but it was nonetheless intended as the f...
-
From the box: Welcome to the exciting universe of the far future! Who knows what the future holds? With Traveller , you can find out as ...
-
From the Back of the Book: This volume of the exciting Monstrous Compendium series brings you the unique creatures of Krynn: astral dragon...
-
From the web: The second supplement to the original Dungeons & Dragons first edition. In addition to new characters cla...
-
From the web: Rules for fantastic Medieval wargames campaigns playable with paper and pencil and miniature figures. Volume 1: Men & Magi...
-
From the web: At last! Complete in one catalog, all the finest merchandise Faerun has to offer is presented by that enterpr...
-
From the publisher: The monsters in a fantasy horror campaign are very different from the normal AD&D game vampire and ghosts. There...
-
From the publisher: "Welcome to the exciting world of high adventure, role-playing games. Let your imagination run wild through an a...
-
From the web: The third supplement to the original Dungeons & Dragons first edition. This supplement adds several items related to mag...
-
From the side of the box: Wizards, priests, and other characters who carry a small arsenal of magical items can not keep all the operator...
No comments:
Post a Comment