Saturday, July 16, 2011
Cyberworld - DAG, Improved Reincarnation
Cyberworld is not a product for the Cyberpunk game system as I had in my mind when I saw it on eBay and bid on it. . Cyberworld is a rulebook from Dark Age Games. It deals with the same setting topics as Cyberpunk does but there are a few differences. Maybe more than a few as Cyberworld is a Live Action Role Playing system for as many of you may know them a LARP. This is not what I expected and not anything I would normally have bought.
LARPs have been around for a long time. I know they were doing them in some fashion before the Minds Eye Theater system from White Wolf brought the Vampire LARP to the fore. If we are honest "Cowboys and Indians" is perhaps a LARP though I am not sure what are the absolute defining qualities.
Cyberworld is a LARP of the New Dark Ages. One where society has collapsed in the 21st Century. I really know nothing more than that about this book that I have owned for a few years or perhaps more. IN doing a bit of research it appears it was released in 1995 and is 222 pages long. There is a review here that is not very good.
I have nothing against LARPing or the LARPers themselves. It is just not something I could bring myself to do as I am not sure the real world wants them there and sometimes they can be pushy, loud and attention starved. Having done a bit of theater in high school and being a role player it is hard to hate the idea. I even for a brief period of time thought of getting a job with a RenFair (being a carnie for the artsy crowd) but real life intervened. When attending conventions seeing the people in costume is great and many are out of this world in quality and creativity. Steampunk may be my favorite but it is also the most common now. LARPs are OK if they don't standout too much and disrupt the flow of the real world. Gamers have a stigma already at times and I am not sure LARPs help.
Ares Effect: Person Touched
Casting Time: 2 Turns
Saving Throw: None
This spell is in most ways similar to the sixth level magic user spell Reincarnation. By means of this spell the magic user is able to bring a living being in a new form which will half the time be the same as their previous incarnation.
When this spell is cast the player for the character being reincarnated rolls a set of percentile dice. If the roll is fifty or less then they will come back as the same race. If the rolls is higher than fifty then they will come back as a different species.
If they come back as a new race they will not roll again as under the normal spell as this could result in the same species and it must be different. The DM will now roll a d8 and count up or down on the Reincarnation table. If the roll is one to four they move up and five to eight they move down. The number of spaces is the number rolled. The list is below.
The material component for this spell will be different than the Reincarnation spell. The component will be any randomization device, such as dice, suspended in crystal. If the race stayed the same the crystal is assumed to not have broken and the component may be reused. If not then it is assumed to have broken or cracked and must be replaced. The cost to have this done should not be less than 100 gold.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
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