"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Tuesday, March 8, 2011
Shadowrun Second Edition - FASA
I can't think of a game other than D&D that captured my imagination like Shadowrun did when I first saw it. There was something about the mix of fantasy and technology that just seemed right. It was a hard game to get people to play though for some reason. I think the groups I played with did not like the cross genre nature of the game. To me it just seemed right though. As rare as it is for me to get to play now I am certain I will never get to give the game the time it deserves and I so wanted.
Popular Posts
-
There's A Crisis at Crusader Citadel is a module written for the Villains & Vigilantes game system. It was actually the first module...
-
Finieous Fingers is the self proclaimed "World's Greatest Thief". The Finieous Treasury was published in 1981 and included all...
-
The Thunder Rift series is a line of modules that were designed to allow novice DMs and players to cut their teeth as it were. The line ha...
-
When a module has been printed by two different companies in three different formats can you can assume one of two things. That one of the...
-
I try to not use issues of Dragon magazine too much. I will use them sparingly and only when they have some significance to me or stand out ...
-
Renegade Nuns on Wheels is the second offering in the Macho Women with Guns product line. It was initially released in 1989 as a stand alon...
-
From the back of the book: "- Characters encounter altered ones and living metal while searching the hostile wilderness for hidd...
-
From the web: The Sea Devils "For those that live far from the sea the sahuagin are unknowable creatures of the deep, us...