"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Tuesday, March 8, 2011
Shadowrun Second Edition - FASA
I can't think of a game other than D&D that captured my imagination like Shadowrun did when I first saw it. There was something about the mix of fantasy and technology that just seemed right. It was a hard game to get people to play though for some reason. I think the groups I played with did not like the cross genre nature of the game. To me it just seemed right though. As rare as it is for me to get to play now I am certain I will never get to give the game the time it deserves and I so wanted.
Popular Posts
-
There is not much more that I could add to what has already been said about the #7 ranked module of all time. I am actually more of a fa...
-
Finieous Fingers is the self proclaimed "World's Greatest Thief". The Finieous Treasury was published in 1981 and included all...
-
The Forgotten Realms Atlas was first published back in 1990. It was written by Karen Wynn Fonstad who had previously written/created a numbe...
-
Character sheets are very much a personal taste and no one character sheet is ever going to be able to claim that it is the most beloved by ...
-
I think this may have been the first time that TSR created a module just to help sell another licensed product. It was released in 1984. The...
-
GURPS allows the GM to run all most anything provided that they have the source material for it. Steve Jackson Games (SJG) has been good abo...
-
Faeries get a bad rap in my opinion. Even the cover of this book sends the idea that they are all the commercialized version of elves (b...
-
This module is sort of an enigma too me. I was able to pick it up on the cheap in the shrink wrap and have never been able to bring myself...
-
The start of a campaign may be the most time consuming portion of of the campaign for the GM. Many entry level modules give the GM a basic s...