"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Saturday, April 13, 2013
CoC - Fragments of Fear: The Second Cthulhu Companion
The second companion to the Call of Cthulhu game provides the GM with a fair bit of information but the second companion is not as large as the first. The material in this does not really reach the level of that which was in the first one either. This is still a good item to have if you can find it at a reasonable price. Being released in 1985 it is coming up on being thirty years old and it will eventually become harder and harder to find so if you are a completest like I am the sooner the better.
From the back cover:
"Call of Cthulhu Questions Answered - Why does it take so long to read a Mythos tome? Why can't my investigator get 'used to' seeing common types of monsters? How do I learn a language in Call of Cthulhu? Must my character lose multiple Sanity for seeing multiple monsters?
The Ubiquity of Cthulhu - Working from the notes of brave Dr. Phileus P. Sadowsky (deceased), William Hamblin assembles ancient linguistic traces of the dread Cthulhu cult.
A Cthulhu Grimoire - Working summaries of all the spells from supplements Shadows of Yog-Sothoth, The Asylum, Cthulhu Companion, The Fungi from Yuggoth, Curse of the Chthonians, Trail of Tsathogghua, Masks of Nyarlathotep, and Fragments of Fear. Indispensible to keepers; deservedly horrifying to peeping players.
Scenario - The Underground Menace - Earthquakes hammer a hamlet in northern Michigan, but the townsfolk refuse to talk about the matter.
4-page Centrefold - Size-comparison silhouettes of selected Mythos deities, entities, monsters, species. See how big Great Cthulhu really is!
New Deities - Several new gods (and their servants) from the Mythos writings of Arkham House author J. Ramsey Campbell.
Scenario - The Hidden Valley - a dangerous quest leads the intrepid investigators into the 'heart of darkness' of the Belgian Congo jungles. This adventure may take several sessions to complete.
More - Model Ritual Curses, Innsmouth Street Map, a poem by H.P. Lovecraft, Mundane Animals from several continents, Sandy Petersen's introduction."
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the web: This 80-page booklet with color cover details the city of Verbosh and surrounding wilderness areas, including the villages of...
-
From the back of the book: What makes a god a god? How are divine powers created, and how do they die? How powerful is a greater deity co...
-
From the web: The players characters are called upon to rescue the fair Princess Irzeena who has been kidnapped by the wizard Keridav. Her...
-
From the front cover: "Twenty-two wilderness hexes of Campaign Map One are detailed in these eighty pages along with description and...
-
From the back cover: Take the throne of Tuornen, rules its proud people, and reap the rewards of its rich lands. But beware, for Tuornen ...
-
From the web: Wizards consists of six adventure scenarios intended for mid-level player characters , each one focusing on a powerful wiz...
-
From the web: A 64-page booklet which includes 48 pages of small island groups and atolls for adventuring: passing ships, d...
-
From the back cover: Meet the dark races, the foul races, the evil races; the Orcs, Kobolds, Goblins, Gnolls and Trolls. Learn how they l...
-
From the Introduction: This book is the first to pierce the veil of secrecy around th Holy Nation of Rajanistan, revealing the societies ...
-
From the web: Champions III modifies and adds to character and GM information provided in Champions and Champions II . The book goes thr...
No comments:
Post a Comment