Saturday, April 6, 2013
Campaign Magazine #1
This is an item that I picked up right when I was starting to buy 3e material. I was certain I would not play it but I wanted to try and get a feel for what it was. I only ended up buying two of these magazines and I am certain they were Half Price Book purchases as I know I would not pay the full cover price though I am for Gygax Magazine but that is another story. In the end I think the magazine would have been a good value if you used the system and still has value for mining purposes.
The Magazine Contents:
2 The Standard Editorial
4 d20 System News Information: General
6 Sovereign Stone: The New World Information: Preview
11 Deadlands d20 Preview Information: Preview
16 Elder Sons of the Green Lord Prestige Class Stats
18 The Company of the Golden Sword Background: Setting
24 The Trembling Hill Adventure
30 By the Numbers: A Fighting Style for Every Occasion GM Advice
32 Interview: Interview: d20 Questions Information: Interview
39 Fumble Charts Information: Preview
42 Border Worlds Campaign Setting Background: Setting
48 Alien Invasion Stats: Monsters
51 Treasures from the Black Fleet Stats: Items
56 Robots & A.I.s Stats: Monsters
59 The Bestiary Stats: Monsters
61 New Friends, Old Enemies Adventure
69 Preview of Computer 3rd Edition Games Information: Preview
80 What I Think of the d20 System Information: General
72 Review: Dragon Lords of Melniboné
73 Review: Psionics Handbook
74 Review: Relics & Rituals
74 Review: The Forge of Fury
74 Review: Three Days to Kill‡
76 Review: L1: Demons and Devils
76 Review: R1: Rappan Athuk: The Dungeon of Graves: The Upper Levels
76 Review: The Speaker in Dreams
79 Review: The Tide of Years
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From the web: "This is an adventure involving a wilderness trek to gain a forgotten Wizard's treasure. All previous exped...
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Publisher Blurb: "Don't waste your time with those dinky one-page character sheets - pick up a copy of the official Kingd...
Publisher Blurb: "From the Stones of Peace to the Port of Intrigue... Welcome to Loona, the Port of Intrigue: a completel...
From publisher blurb: "This module has lain unseen and forgotten in the TSR design vault for twenty years. Originally written...
From the web: "Every roleplaying game needs its own compendium of creatures to populate the castles, dungeons and wilds that you...
From the web: "This is the book that started it all--the single most important book to the system, and the one every player an...
From the back cover: "Game Master's Workshop (GMW) is a series of source material designed for use with an role-playing syste...