"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Wednesday, January 31, 2018

Living Greyhawk Journal #2

From the web:

Volume 1, Number 2
November/December, 2000 

A Living Greyhawk Journal exclusive! Presenting an overhead view of Oerth’s signature city, this special poster map shows Greyhawk in stunning detail and serves as the blueprint for the campaign’s “home base.”
By Denis Tetreault

Every numbered location for this issue’s poster map! From the dark alleys of the Slum Quarter to the bustling docks of the Wharves, this location list has got you covered.
By Denis Tetreault and Erik Mona

The city of Greyhawk thrives on trade. Nowhere is this more evident than in the city’s Artisan’s Quarter, home to merchants, artists, and craftsmen. Beyond the Petit Bazaar, bright coins are contrasted by dark secrets.
By Denis Tetreault and Erik Mona

Rivers cross the land like arteries, their trade giving life to the nations of the Flanaess. The Rhennee bargefolk of the Lake of Unknown Depths ply those rivers at will, swearing fealty to no king. Discover their intriguing culture within, including two new prestige classes suitable for LIVING GREYHAWK play.
By Lance Hawvermale

The latest rules updates, and a launch in the Duchy of Geoff. 

The Fiend-Sage of Rel Astra continues to add entries to his encyclopedia of the strange and wonderful creatures of the Flanaess. This issue, his pen chronicles the animus, the valley elf, a new type of bullywug, and the time-displaced grigaur.
By Sean K Reynolds

News from around Flanaess. 

Contact information for your home region and the world."

Monday, January 29, 2018

Living Greyhawk Journal #0

From the web:

"This is the preview issue of the Living Greyhawk Journal. It shortly describes what Living Greyhawk and the RPGA are, states the character creation guidelines for the campaign, presents news from the Flanaess and a Living Greyhawk contact list."

Sunday, January 28, 2018

Liber Bestarius: The Book of Beasts

From the back of the book:

"Totally compatible with all d20 System materials, the Liber Bestiarius provides a horde of new creatures for any campaign. From the massive to the minute, from the motivated to the mindless, these beasts stalk your campaign with terrifying relentlessness!
The Book of Beasts features
  • A full range of creatures from demons and golems to small furry mammals and new PC races!
  • New feats and special abilities!
Each creature entry contains
  • A complete description of each monster fit, for use in any setting.
  • Adventure hooks providing advice on inserting the monster into your campaign.
  • PC suitability entries offering suggestions for adding the beast as a member of the party!
  • A comprehensive listing of d20 System stats
  • Combat strategies and inclinations, including many new special abilities"

Saturday, January 27, 2018

Les Enfants d"Oblivion (The Children of Oblivion)

From the web - translated:

"The children of Oblivion (for levels 7-10) presents the second part of the story begun in The blood of Oblivion. The detachable cover is laminated and has plans for the adventure in the 2nd and 3rd cover. After an introduction summarizing the events of the first game and introducing the synopsis of the second, the scenario continues to act to the Act 8 5."

Friday, January 26, 2018

Lejentia: Stanza Adventure Pack (sw)

Publisher Blurb:

"A gamemasters guide to the Lejentia graphic series, the stanza pack details the creatures, characters and places from the Lejentia comic (32 pages) which is included in the pack. Also has an 11 x 17 city map, full color map of the world of Lejentia & a 20-page book detailing places & scenarios."

Thursday, January 25, 2018

Lejentia: Skully's Harbor

Publisher's description:

"If you're tired of the same old fantasy world where everybody knows all the races, all the monsters, and all the magics, then these books are what you've been looking for! All fully described in Citybook style. Discover the world of Lejentia.

LEJENTIA CAMPAIGNS BOOK 1: Skully's Harbor contains a fully described and mapped town, world map, over 50 NPCs, & 75 different scenarios. Plus, the first 40 pages of the book describe new races, magic spells, and a detailed description of the culture and religions of this unique world."

Wednesday, January 24, 2018

Lejentia: Fort Bevits

Publisher's Description:

"Subtitled: Adventures on the Dark Side of the River Styrmm

Filled with villains, dark elves, and insectoid alien creatures called Novilles, Fort Bevits is a fully described fortress and caverns, with over 50 illustrated NPCs, 71 detailed scenarios, and over 20 maps of the fort and surrounding territory. Plus a 40-page intro section which details the politics, powers and culture of the Tarin Tor army."

Tuesday, January 23, 2018

Legends of Excalibur

From the Publisher:

"He was the mightiest king who ever reigned…

He was betrayed by his wife and his best friend…

His legend will live forever…

Now the greatest legend ever told comes to life in your game with Legends of Excalibur.
Extensively researched, this exciting, faithful rendering of Arthurian legend gives you all the mechanics you need to play a knight in Arthur’s service, including eight new core classes and over a dozen new prestige classes.

For the Game Master Legends of Excalibur provides complete NPC tables, statistics and descriptions of all the major characters from Arthurian legend, as well as campaign backgrounds, complete with numerous maps.

Now is the time to make your own legend.

Excalibur is waiting…"

Monday, January 22, 2018

LegendQuest RPG

From the website:

"LegendQuest is the fantasy role-playing game for people who want a game that makes sense. The rules are dynamic, in that any action can easily and quickly be brought to its chance of success (CoS). Then you roll the dice and move on, knowing whether it happened or not.

Charts and constant mathematics are kept to a minimum, and as any good role-playing game should, LegendQuest emphasizes role-playing and communication as much as combat and magic."

Sunday, January 21, 2018

Legends & Lore (AD&D 2e)

From the back of the book:

"Add the grandeur of epic adventure to your AD&D game! Legends & Lore has now been revised for use with the AD8JD 2nd Edition rules and expanded to 192 pages! It describes dozens of deities, heroes, and monsters from 11 different cultures. Special attention has been paid to the priests who worship the deities in this book. Each entry outlines the powers and spells granted to followers of a specific faith. In addition, you'll learn about the cultures that worship the deities within and be provided with new spells, magic items, and character classes. The revised Legends & Lore is a vital reference work for every serious game player!"

Saturday, January 20, 2018

LC4 - Port of Ravens Bluff

From the publisher:

"The port, harbor, ships, crews, and all other Ravens Bluff wharf-area details are revealed in this saga. Pirates, fishermen, water creatures and adventures lurk at every corner. The adventure contains new businesses and personalities for the Forgotten Realms Living City campaign world."

Friday, January 19, 2018

LC2 - Inside Ravens Bluff, The Living City

From the back cover:

"Continue your tour of the Ravens Bluff campaign setting, the brightest spot on the Dragon Reach. Meet Jack Mooney, proprietor, manager, and ringmaster of the Realms' largest traveling circus. Lucky visitors receive invitations to out Party on Embassy Row, where intrigue and high society collide. Visit Lord Mayor Charles Oliver O'Kanes's study for a quick peek at Elminster's notes on Ravens Bluff and environs. Discover more new businesses, personalities, and officials - including the Vulture, the city's infamous tax collector. All stops on you tour will add adventure to your travels in the FORGOTTEN REALMS campaign setting."

Thursday, January 18, 2018

LC1 - Gateway to Ravens Bluff, The Living City

From the back cover:

"Enter the gates of Ravens Bluff, The Living City. Nestled in the Forgotten Realms, the city calls to adventurers.

Inside the gates are many businesses with colorful proprietors, officials and noblemen working to shape the city's future, and exciting adventures just waiting to be joined.

This product, created by RPGA Network members, features several businesses and officials, a complete city adventure, a Ravens Bluff encounter chart, and more. A large, full color map of Ravens Bluff is included.

Enter the gates of Ravens Bluff, a city that is ever-changing and growing, a city you can be a part of in the Forgotten Realms."

Wednesday, January 17, 2018

Lankhmar: City of Adventure (1e & 2e)

From the back cover (2e):

"Fafhrd and the Gray Mouser faced each other across the two senseless thieves...poised for attack...yet neither moved. Each discerned something inexplicably familiar in the other." -Ill Met in Lankhmar

LANKHMAR...city of thieves, city of the night, city of adventure. Home of Fritz Leiber's famous heroes, FAFHRD and the GRAY MOUSER; greatest adventurers in the world of Newhon. The city of Lankhmar springs to life as an exciting setting for the AD&D 2nd Edition game.

Visit the fabled Rainbow Palace, stroll the surly streets of the old town, haggle at the market place or risk the winding maze of the Tenderloin. From the wharves and shipyards to the dark sewers of this mighty metropolis, LANKHMAR: CITY OF ADVENTURE takes you on a full tour.

This sourcebook goes beyond NPCs and locations to include details on the cults and deities of Newhon, its monsters and unusual races, even its unique wizards and magic. All are explained in clear, AD&D 2nd Edition formats.

Step into a new world of intrigue and adventure. Enter the city of Lankhmar, where the lucky and the nimble prosper."

Tuesday, January 16, 2018

Labyrinth of Madness

From the back cover:

"Sinister, twisting images...Horrific nightmares lurking at the corners of the mind...These are descriptions used to tell the tales of the Labyrinth of Madness. But these tales of the labyrinth are only legends, really, nothing more than stories used to frighten children at night - until a mysterious scepter is found, bearing within its crystal head a visage of insanity and terror, and also delivering a message: "Disturb not the Labyrinth of Madness again, and live a while longer." Now a powerful temple suffers from a tragic curse that is somehow linked to the labyrinth. Does there exist a group of heroes who can penetrate this dark and terrible place to life the curse...and survive?

Labyrinth of Madness is a multiple-level, three- dimensional dungeon adventure, a puzzle within a puzzle, that commemorates 20 years of gaming with TSR."

Monday, January 15, 2018

Lejendary Adventure: The Lejendary Road

From the back of the book

"Not more of you lousy interlopers! Seems more and more of you come this way each week. Well, them downstairs 'as 'ad enough of it, see? You lot always cause trouble and make it damned hard for us to do our job. So, bugger off back where you come from or I, Og K'Cab the Mighty, will see you all dead long before you reach MY world. Understand?"

Come walk between the spheres, take the Lejendary Road from our mundane Earth to the fantastic lands of the Lejendary Earth world. Your journey will not be without peril for the forces of the nether world will attempt to stop you: demonlings, twisted trees, bizarre spirits, malformed giants and snake-headed monsters all stand between you and your goal. Thankfully there are friends to be met too, friends that will award adventurers with the Abilities and equipment needed to survive on this dangerous inter-dimensional path.

This unique quest allows players to sit down and begin their adventure at once, with no knowledge of the rules and without creating Avatars as the adventure progresses. Lejendary Advanture has never been easier to play. Now you may introduce your friends to role-playing without describing the rules, or anything about how the game is played, beforehand; the players will learn everything they need to know easily, while enjoying a fantastic adventure. With advice and tips for the LM this scenario is ideal for beginners while offering challenges and excitement for even the most experienced players of fantasy role playing games."

Sunday, January 14, 2018

Lejendary Adventure: Enclave

From the back of the book:

"Something wicked indeed has been working in the area... nightmares, strange and horrible visions of grisly death, disappearances and screams in the night... and you've landed in the middle of it! Next time you might choose your campsite with a bit more care, but this time, your only way out is to solve the dark secret of...

The Enclave

A beginning adventure for 2-8 adventurers."

Saturday, January 13, 2018

Lejendary Adventure - Terekaptra: Lost City of the Utiss

From publisher blurb:

"A vast and strangely deserted city rumored to be near-bursting with the vaguely-understood treasures of the lost race of the Utiss awaits your exploration. New monsters, new treasures, and more than a few twists could make this adventure your last. Does your avatar have the courage to explore Terekaptra: Lost City of the Utiss?

An adventure for 2-8 avatars of moderate levels of skill."

Friday, January 12, 2018

Lejendary Adventure: Living the Legend

Publisher Blurb:

"Lejendary Adventures RPG Scenario and Bestiary 

Not far from the banks of the Black River lies the village of Taen. There, quaint houses of fieldstone and brick lie nestled together on wide unpaved roads, the streets give way to wider fields and farm houses of waddle and daub. There is little of note in the surface, a temple, the blacksmith, the merchants house and all the normal trappings of a bustling and growing community. All appears as it should. A quiet town of contented people living out their lives as best they can.

But there is more here than meets the eye. Bandits stalk the road, and giants have been spotted in the not too distant hills. And the villagers speak of strange, weirdling creatures, half man and half beast. They speak of the river caves and an evil that lies within those cold dark tunnels. There, some ancient and abiding evil resides! All this betokens adventure and danger and all the gleaming treasure that the risk of life and limb promises.

Here is an easy to read and follow adventure module that enables you, the Lejend Master, to gather a group of new players together and have all concerned participate in and enjoy the Lejendary Adventure RPG!

A Companion Adventure & Expanded Bestiary for the Lejendary Adventure Essentials boxed set. Living the Legend comes complete with a 16" x 22" fold out map of the Village of Taen.

With over 70 creatures this monstrous expansion is a must for your Lejendary Adventure Game! A perfect companion piece for LA Essentials, Living the Legend is guaranteed to bring more fun and more danger to you gaming table!"

Thursday, January 11, 2018

Lejendary Adventure - The Lejendary Rules

From the web:

"This is the book that started it all--the single most important book to the system, and the one every player and lejend master a like should own. The Lejendary Rules for all Players is broken into three sections -- 1. Avatar creation and everything related to that including racial descriptions, skill explanations, and equipment lists. 2. Extraordinary Powers. 3. Rules of game play. Once you get that figured out, you can find anything in the book within a few seconds. The book is 204 pages in length, and includes a table of contents, a glossary, and a copy of the Hekaforge official Avatar Record sheet that can be used to make additional copies."

Wednesday, January 10, 2018

Lejendary Adventure: Lejend Master's Lore

From the web:

"Here is where every Lejend Master can turn for assistance in building his campaign. In this book you'll find 19 pages of ordinary items and their cost, 71 pages of Extraordinary Objects (magic items), and 92 pages of general reference material, including:

• How to create new Orders, Abilities, Extraordinary Activations (spells), Extraordinary items, and creatures
• A complete explanation of combat, special conditions, bonuses, morale, and much more
• A thorough discussion of Fortification and Siegecraft
• How to dell out Merits, Demerits, Repute, Disrepute, and Dark Repute
• Random Encounter Tables
• And a whole lot more... This book is 194+ pages, and includes a Table of Contents, a complete index, and a whole bunch of useful tables and charts."

Tuesday, January 9, 2018

Lejendary Adventures: LA3 - Those Who Watch

Publisher Blurb:

"In the deeps of the southern jungles lay vast stretches of unexplored wilderness. There, forgotten kingdoms lay sprawled in all the ruin of yesterday. Such is the realm of the Entomi, an ancient folk mired in the wicked sorceries of any primitive people.

Long ago the Entomi created spirit beings of great power to guard their jungle kingdom. These beings watched over the Entomi lands and protected its people. It was a task they carried out with ruthless efficiency. By taking creatures from the jungles and twisting them, warping them into aggressive, ravening monsters they made the Entomi safe. But the cost was high. In time the Entomi fell to worshiping these creatures, casting aside their gods and driving their priests into the arms of the ever watchful guardians. So they lived for countless years, always in the shadow of those who watched them. But in time the Entomi Kingdom fell, not to war or ravers, but to plague. So they vanished from the world.

But their guardians remained. Ever watchful, hidden in the jungles overlooking the ruins of a once great and glorious civilization.

This jungle setting is easily adapted to any homebrew world or the official LA game world. They Who Watch is cut in the classic mold. With fantastic monsters, weird, otherworldly settings and wondrous lost treasures! A must have for any would be avatars."

Monday, January 8, 2018

Lejendary Adventures - Beasts of Lejend

From the web:

"Every roleplaying game needs its own compendium of creatures to populate the castles, dungeons and wilds that your players will explore. The book is divided into five sections: Animalia, Creatures of Lore, Dragonkin, Living Dead, and Humanalia. Each section has a handy quick list of all creatures and their stats, followed by a detailed description of every creature. This book is 205 pages, and includes a Table of Contents, a complete index, and random encounter tables."

Sunday, January 7, 2018

Legend of the Five Rings: The Way of the Dragon

From the back cover:

"For a thousand years, the mysterious Dragon Clan has cloistered themselves away in their legendary mountain fortresses. Now, many of their secrets are revealed within the pages of the first book in the The Way of the Clans series.
  • New Character Creation Rules for Kitsuki Magistrates, Agasha Shugenja and the Tattooed Men, the Ise zumi
  • New Skills, Techniques, Advantage and Disadvantages, including Ancestors
  • Ancient artifacts and relics of the Dragon Clan
  • Fortune and Heritage Tables
  • Excerpts from "Niten", Mirumoto's discourse on the famous two-sword technique of the Mirumoto Family
  • Rules for Kaze-do, the unarmed combat style of Togashi Kaze
  • And more!"

Saturday, January 6, 2018

Legend of the Five Rings: Game Master's Pack

From the web:

"The first edition three panel GM's screen for Legend of the Five Rings. The included pack adds rules for maho (black magic) and hit locations. It also includes an adventure, "The Hare Clan" which ties into the adventure included in the first edition rulebook. The adventure also includes a "Kolat Code" sheet for which no solution was included. Certain elements of the adventure tied into the L-1 City of Lies and S-1 Tomb of Iuchiban boxed sets."

Friday, January 5, 2018

L3 - Deep Dwarven Delve

From publisher blurb:

"This module has lain unseen and forgotten in the TSR design vault for twenty years. Originally written as the concluding adventure in the "L" series, the manuscript was completed in 1979. As a part of the celebration of the Silver Anniversary of the Dungeons & Dragons game, we've unearthed this classic adventure and present it here for the very first time - the last first Edition AD&D Module ever to be published!

Your party of stalwart heroes must venture into a lost dwarven mining complex, fighting terrible monsters, bypassing deadly traps, and exploring chambers heavy with the dust of ages. Somewhere deep below the surface lies the heart of darkness - a corrupting evil that must be stopped before its influence can spread!
An adventure for characters levels 3-6."

Thursday, January 4, 2018

Kult: Metropolis Sourcebook

From the web:

"Our Reality Will Be Destroyed and the Truth Revealed

Our reality is a prison - a very cleverly designed and well organized one, but a prison nevertheless. It is an illusion which has robbed us of our divine wisdom and godly powers, and which blinds us to the true reality of the abyssmal conspiracy. Only by journeying into Metropolis to confront our mistaken assumptions and master our fears, can we awake and reclaim our place as the equals of the Demiurge.

Metropolis represents what we would see if the illusion ever broke down. It is a never-ending city of chaos and destruction; a city composed of the most deplorable features of our own cities' slums and back alleys, concealing secrets far more shocking than we could ever conceive from watching the world we call our own.

The veil of deception which shrouds us is slowly coming undone. In certain areas it has already completely vanished, while in others it could momentarily crack, causing part of our world to merge into Metropolis, presenting a horrifying glimpse of the truth our senses are unable to grasp.

In this book:
  • The Cracks in the Lie: This chapter provides you with suggested situations in which the illusion is torn open. Here the Game Master find shte tools with which to dramatize such occurances, adding a touch of atmopsphere to the game.
  • The Structure of Madness: This chapter contains campaign materials which recreate Metropolis, as well as a number of incidents which the GM can easily fit into your game.
  • Lairs of Power: The dwellings of Metropolis' potentates: the palaces of the Archons and the closed citadel of the Demiurge. It aslo provides some easily adaptable situations, and brief explanations of the palaces' inherent powers and how these powers affect their surroundings and the creatures who dwell within.
  • The cogs in the Machine: Dedicated to places of particular function, or of singular importances to the Original City. It covers the Memory Banks, the Primal Sea, the Clockworks, the City of the Dead, and the Mirror Halls.
  • The Damned: The weird and dangerous creatures which inhabit the Original City. This chapter also contains descriptions of Metropolis' residents, whose multi-layered personalities cannot be touched on except in the broadest of terms.
  • Handouts: Each chapter is genoursly supplemented with excepts and illustrations, which can be copied and distributed among the players."

Wednesday, January 3, 2018

Krace: Southlands

From the Back of the Book:

"Journey into the Southlands!

READ the exploits of Samuel Thorne, wizard, traveler, and writer, as he travels across southern Krace.

LISTEN as Doc Ginger presents The Dash and Flash Adventure Hour live each week on 92-01, The Voice of Civilization!

EMPOWER yourself with the latest in arcane engineering, from Professor Deighton's Darksight Goggles to Linksever Crystals!

GRAB your longpostols, throw on your longcoat, and prepare for a firefight!

ENTER into battle as an Unforgiven Knight of Hathfyr, riding upon a Luparathi mount!

EXPLORE the Maze of Ophides, a cavern-like forest where dangers lurk behind every twig!

SHRIEK as Inkspiders spill forth and attack!

DISCOVER the dark heart that threatens to corrupt this forest kingdom from within!"

Tuesday, January 2, 2018

Klingon Ship Recognition Manual

From the back cover:

"The Klingon Ship Recognition Manual is intended for Star Fleet personnel with a 'need to know' concerning information on the Imperial Klingon Navy. This comprehensive study discloses, for the first time, all known combat, visual, and historical data on 42 different Klingon ship and their variants. Also included is a chronology of service and silhouette recognition chart. This anual is a must for all Star Trek enthusiasts."

Monday, January 1, 2018

Kithbook: Pooka

From the Back Cover:

"The Animal in Us All

What some people call chaos, others call variety or diversity. Pooka come in all shapes and sizes. Half-humanoid and half-animal, they live in mortal bodies like the other kith, but can also shift into the forms of their particular animals. They are said to have an affinity with the animal side of themselves

Kithbook: Pooka features
  • A complete look at pookas from their ancient origins to the modern day;
  • An inside look at the culture and behavior of pooka;
  • New Merits and Flaws for pooka characters."

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