"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Tuesday, October 31, 2023

Wand of Archeal (1999)

An AD&D adventure for character levels 6-8 exclusively for RPGA Network Guild-level members.

From the back cover:

"It's war! The long-standing dispute between the Celestial Order Wizards and the Mages of the Red Cabal erupts into open warfare as the two rival factions try to retrieve pieces of an artifact before it's too late. At last it happens - one of the Celestial Order's highest-ranking mages is slain in a surprise attack by the Cabal. Or is he? It's up to you to penetrate the enemy's hidden base, find Archael and his famous wand, and bring them back to safety."


Monday, October 30, 2023

Chronomancer (1995)

From the back cover:

You have all the time in the world - and now you don't.

The final most dangerous frontier lies not in space, but in time! At last, the dimension of Time is open to those few wizards who would risk everything – even their existence - to visit ancient and forgotten lands, or see the unbelievable wonders and horrors of the future. These few wizards are Chronomancers, and this optional 96-page AD&D® game accessory reveals the secrets of their lives. New spells, new powers, and new realms – As well as terrifying monsters – are brought to light in this stunning work. Take time to study the mysteries of chonomancy – before someone else takes that time from you.


Sunday, October 29, 2023

GAZ12: The Golden Khan of Ethengar (1989)

From the web:

"Ethengar is a vast grassy plain, offering little protection from either the bitter winds of winter or the blistering sun of summer. This rough land tests the people who live on it every day, and those who survive that test grow strong and hardy. It is a land of warrior horsemen, as fierce and deadly as they are skilled.

Once a multitude of warring tribes, the people of Ethengar have united under a single leader, the Golden Khan. Learn more about him and his land in The Golden Khan of Ethengar, the twelfth in a series of Gazetteers for the DUNGEONS & DRAGONS game system. It gives you a comprehensive, in-depth look at this land, including:

- The geography of the Ethengar Plain, and life under the Golden Khan
- A large, full-color map of the region
- Separate DM and Player's Books
- A four-page pull-out section on Ethengar warfare
- Rules for creating Ethengar characters
- And a new character class, the shaman, complete with unique spell abilities!"


Saturday, October 28, 2023

FR2: Moonshae (1987)

From the web:

Moonshae is a supplement which details the Celtic-inspired islands in the Sea of Moonshae, setting for the novel Darkwalker on Moonshae and its sequels by Doug Niles,describing the climate, topography, and economy of the region,including the Korinn Archipelago, which was created by Aaron Allston and first detailed in the module N4 Treasure Hunt. It also details two regional cultures and their lands: the indigenous people known as the Ffolk, and the invading Northmen.

The book discusses the character races, character classes, politics, conflicts, geography, and economics within the Moonshaes. The islands are home to the Ffolk, a druidic people who worship the Earthmother, a neutrally aligned aspect of Chauntea, the neutral-good goddess of agriculture. The Ffolk share the Moonshaes with the Northmen, a strong, warlike race of raiders who hail from the lands north of Waterdeep. Conflicts frequently erupt between the two races, as the Northmen expand their holdings on the Moonshaes at the expense of the Ffolk. Magic-users are viewed with suspicion by both groups. The Moonshaes are also home to marauding firbolgs, orcs, goblins, trolls, and other more dangerous monsters.

The book next describes the major supernatural entities which exist in the countryside and seas. The most important of these is the Earthmother. She gives life and vitality to the land, and her power is manifested in the Moonwells. The Moonwells are pools of water with the magical power to cure the wounds of those who strive to maintain the "mystic balance", and are tended by druids who can use them to charge or restore charges in magical items. The Earthmother is served by her three immortal children: Leviathan, a huge whale; Kamerynnm, a majestic unicorn; and the Pack, a pack of dire wolves who roam the Isles. They are opposed by the evil Kazgoroth the Beast, who seeks to disrupt the balance and bring corruption to the Isles, aided by its magically created Blood Warriors: undead soldiers who obey its every command.

Several specific locales of the Moonshaes are also described, from the perspective of Elminster as a tour of the people and places he has visited. The style of presentation is similar to that used in the Forgotten Realms Campaign Set.

The 64-page booklet comes wrapped in a removable cover. Included with the book is a fold-out color poster map of the Moonshae Isles, which lie to the west of the main continent of the Forgotten Realms setting. This large color insert has maps of the Moonshae Isles printed on both sides. One side is at a scale of 20 miles per inch, while the reverse is scaled at 30 miles per inch. Both maps contain the same amount of detail, the major difference being that there is less open sea surrounding the 20-miles-per-inch map. One of the maps lines up with the edges of the maps in the Forgotten Realms Campaign Set. Two appendixes explain using the Moonshaes in a campaign and the magical items of the Moonshaes.


Friday, October 27, 2023

The Moonsea (1995)

From the back of the book:

Its waters are the deep purple of the most precious amethyst; its shores hold some of the most dangerous locations in Faerun. It is the Moonsea, home to Zhentil Keep, the Citadel of the Raven, and thousands of ordinary folk who merely want to make an honest living.

Hark to the words of Melandryll Belarod, the bard whose writings form the bulk of this mate¬rial. He has experienced firsthand the horrors of ruined Hulburg, the desolation of Sulasspryn, and the stench of Mulmaster. His travels aboard the Devawing have produced this chronicle of the towns and people of the Moonsea, including both havens and dangers. Belarod knows of the Citadel of the Raven, a ten-mile-long series of fortresses and barracks, site of a terrifying betrayal. He also has evaded the Zhentilar, the crack forces garrisoned at Zhentil Keep.

In this product are a 64-page Reference Guide for the Dungeon Master, a 32-page Player's Guide , and a four-color poster map of the Moonsea region.


Thursday, October 26, 2023

FA1: Halls of the High King (1990)

From the back of the book:

Someone in the misty, wooded, Moonshae Isles needs hundreds of brand-new swords taken under guard from Sword Coast smiths to a certain place on the Isles.

The swords are needed so badly, and their safe arrival is considered so unlikely, that someone is willing to pay adventurers a lot of gold — someone fairly important.

Adventurers foolish enough to take assignments too good to be true (or merely desperate for coins) will soon find themselves embroiled in a dark and mysterious struggle against evil that will take them into sacred groves, crumbling castles, and through ancient magical gates to the halls of the High King -- and beyond.

This sourcebook contains background lore on the Moonshaes, a DM's delight of new monsters, magic items, and spells usable in any AD&D(r) campaign and enough adventure ideas to keep the most energetic player characters seeking their fortunes in the Moonshaes for years to come!


Wednesday, October 25, 2023

Kult (1st Edition) (1993)

From the web:

Death is Only the Beginning...

The rattle of chains and a nauseating stench led me along more corridors, all with walls of dull grey glazed tiles. Flickering glass tubes gave a yellowish white light. My bare feet slipped in oil and blood on the floor. Cockroaches crawled in cracks between the wall tiles. Far away, someone screamed in agony...

Kult is a contemporary horror role-playing game. It takes place here and now, in the reality of today. But reality is not what we think. Around us the world is dark and dangerous and nothing is what it seems to be.
Our reality is an illusion, created to keep us captive. We are imprisoned since ages past by a dictatorial creator. The true world, invisible to us, is ruled by creatures who dominate behind the false facades, our prison wardens and torturers.
The characters in Kult are dark heroes, governed by Destiny. When the illusions shatter, they face the true reality.

On the Borderlands between Terror and Madness, Dreams and Death...


Tuesday, October 24, 2023

GB3: Death on the Docks (1983)

From the web:

An Adventure for Character Levels 1-3

The only thing not on strike on the Lakefront Docks is Death...

"Comrades, when we take control of the union, I promise you those corrupt capitalist swine will pay in blood for their crimes!"

"Gentlemen, trust me... once we control the Lakefront City docks we'll have this whole city by its throat."

When these two groups clash, the only result is death... Death on the Docks!


Monday, October 23, 2023

C1: The Hidden Shrine of Tamoachan (1980)

From the publisher:

"This module was originally used for the Official Advanced Dungeons & Dragons tournament at Origins '79, and is the first in another new series of modules from TSR, the Competition Series. This module contains a challenging setting as well as an original scoring system and an assortment of pre-rolled characters for adventuring. The module may thus be used for private competition among players, or as a separate, non-scored adventure! also include herein are background information, a large-scale referee's map, referee's notes, and new monsters and descriptions for an added taste of excitement.

This module is meant to stand on its own, and includes areas on the map where Dungeon masters may add their own levels."

Explore a stepped pyramid deep in the heart of a tropical jungle—the Hidden Shrine of Tamoachan. The characters must penetrate this Mayan-style temple, which is full of tricks and traps.

The shrine is an ancient Mayan/Aztec pyramid, and the module uses names, monsters, and characters based on that period. It also includes an illustrated booklet with fifteen pictures depicting various parts of the shrine to be shown to the players at the appropriate time. Also included are three premade characters for use if the scoring system is used.

Sunday, October 22, 2023

Lankhmar: City of Adventure (AD&D 1e) (1985)

From the back cover:

"Fafhrd and the Gray Mouser faced each other across the two senseless thieves...poised for attack...yet neither moved. Each discerned something inexplicably familiar in the other."

-Ill Met in Lankhmar

LANKHMAR...city of thieves, city of the night, city of adventure. Home of Fritz Leiber's famous heroes, FAFHRD and the GRAY MOUSER; greatest adventurers in the world of Newhon. The city of Lankhmar springs to life as an exciting setting for the AD&D game.

Visit the fabled Rainbow Palace, stroll the surly streets of the old town, haggle at the market place or risk the winding maze of the Tenderloin. From the wharves and shipyards to the dark sewers of this mighty metropolis, LANKHMAR takes you on a full tour.

Also included are many encounters in LANKHMAR and adaptations of the adventures of Fafhrd and the Gray Mouser. Its unique approach makes LANKHMAR a living, changing city.

Leave the dungeons and wilderness and step into a new world of intrigue and adventure. Enter the city of LANKHMAR; if you're lucky, you'll get out alive.


Saturday, October 21, 2023

REF3: The Book of Lairs (1986)

From the back cover:

DMs, how many times have you told your players, “Well, you walked for five days, saw some trees and a few animals, and now you are at the dungeon”? You would like to create more challenging encounters, but who has the time to develop all those mini-adventures that make journeys so exciting?

With The Book of Lairs, TSR Inc. proudly presents the first in a series of ground-breaking AD&D® accessories. This book contains over 60 fully developed adventures that can be easily inserted into any DM’s campaign. These intriguing and innovative encounters are ready to play and will challenge player characters of all levels. No longer do you have to spend endless hours devising clever lairs and traps for monsters to spring on your PCs. Why make your players wait while you thumb through books and roll dice trying to scare up a random encounter? Here are ready-made adventures available instantly for almost any terrain and party level.

These adventures can be inserted into your campaign at any time and are adaptable to almost any situation. Rather than introduce new monsters, The Book of Lairs presents a number of familiar monsters in unique settings to provide your players with many unexpected dangers and thrills. Unusual beings are also spotlighted to bring variety and mystery back to your campaign. DMs are sure to find The Book of Lairs convenient, innovative, and ultimately invaluable!


Friday, October 20, 2023

I13: Adventure Pack I (1987)

From the web:

This supplement is a collection of mini-modules suitable for play in existing campaigns or as stand alone adventures. The following adventures are included:

- The Circus of Gandolfo
- Sharla's Zoo
- The Weird Woods of Baron Orchid
- To Kill a Kraken
- Reign of Triumph
- Terror in Skytumble Tor
- Steaks
- The House of Long Knives
- The Lauros Road Bandits
- Scavenger Hunt
- Blood and Laurels


Thursday, October 19, 2023

Soviet Combat Vehicle Handbook (1990)

From the web:

Supplement for Twilight 2000 detailing military vehicles in use by the Soviet Union and many Warsaw Pact countries. The book includes illustrations and stats for over 60 vehicles.

Full color illustrations are provided on several pages.

Order of Battle (i.e. military structure) by country are provided as additional reference.


Wednesday, October 18, 2023

Infantry Weapons of the World (1990)

From the web:

Supplement for Twilight 2000 (2nd Edition) that outlines over 220 small arms for use in the game. Weapons include pistols, rifles, sub-machine guns, machine guns, and shotguns from around the world that were in use around the year 2000. Each weapon is accompanied by an illustration, a short description, and stats for use in the game.

Tuesday, October 17, 2023

Blood Dawn (1996)

 From the web:

Blood Dawn is a cyberpunk role-playing game designed by Lawrence R. Sims and first published by Optimus Design Systems in 1996.

 Optimus Design Systems (ODS) published the Blood Dawn RPG as a 240-page softcover book in 1996. Three years later, ODS sold the Blood Dawn license to SSDC, Inc.

This cyberpunk roleplaying game is set in a post-apocalyptic alternate 21st century timeline on Earth. Characters can play "normal" humans or mutants. Character creation uses a "point buy" system: players must distribute 130 ability points between Strength, Manual Dexterity, IQ, Agility, Constitution, Guts, Intuition and Charisma. The player then spends 2000 skill points on skills such as animal husbandry or weather prediction. (If the character is a mage, the player must spend at least 750 of these skill points on spells.) Any leftover skill points can be spent on armor, weapons and equipment.

Action resolution compares the difficulty rating of a task with the character's relevant ability. The player must roll a 20-sided dice below the difference between ability and difficulty.

Magic uses a point-spend system: mages can cast spells by spending points from a renewable pool, with greater spells requiring more points. Once the mage is out of spell points, the mage must wait until spell points renew in order to cast more spells.


Monday, October 16, 2023

Toon (1984)

The Cartoon Roleplaying Game.

This is the core rulebook for the quick, simple, fun and silly cartoon RPG.

From the back of the book:

Remember all those great cartoons you used to watch every Saturday morning? Now they're on again... and you're the star!

TOON lets you be a rabbit, duck, mouse, moose, woodpecker, wombat, crocodile, caveman... whatever you want.

TOON brings you a world where crazy animals talk, fight, carouse, and always act silly. Been punched? Blown up? Steamrollered? Don't worry - you'll bounce back in the next scene, ready for more!

TOON is quick, simple and fun. Ready to get silly? Get in TOON - and be a cartoon star!


Sunday, October 15, 2023

Rogue Mistress (1991)

From the back of the book:

Rogue Mistress presents a high-powered, dangerous campaign for either the Stormbringer or Hawkmoon roleplaying games. Rogue Mistress features eight chapters, comprehensive listings of new weapons, additional races from which new adventurers can be created, plentiful illustrations, plans, and diagrams, and new rules and clarifications for the Stormbringer roleplaying game.


Saturday, October 14, 2023

Town of Baldemar (1987)

From the back cover:

"Welcome to BALDEMAR!

In this booming town on the banks of the river Wythyn, danger and adventure lurk at every turn. Stroll the quaint streets of Old Town, where the Guild Council conducts the government's business. Visit the shops of New Town and purchase exotic items from the far corners of the earth. Crosriver caters to adventurers, offering food, entertainment, and services. But only the boldest dare enter the dark alleys of the Warrens, where the cruel Warren Lords dispense their own brands of justice...

Baldemar is a complete town setting in the medieval style, compatible with any fantasy role-playing game. it describes over 450 buildings and 125 noteworthy residents, which you can customize for your own campaign with less than an hour's work. Full personality sketches of Baldemar's most important citizens are included for maximum role-playing enjoyment, but you determine their actual powers and abilities.

Baldemar also offers a game system for handling public opinion -- both political and social -- that is so simple, yet so versatile, that you will want to use it for your entire campaign! This valuable tool can add an extra dimension to your game."


Friday, October 13, 2023

Dungeons & Dragons Basic Set (First Edition) (1977)

Page two preface:

"This book is based upon the original work published in 1974 and three supplementary booklets published in the two year period after the initial release of DUNGEONS & DRAGONS. It is aimed solely at introducing the reader to the concepts of fantasy role playing and the basic play of this game. To this end it limits itself to basics. The rules contained herein allow only for the first three levels of player progression, and instructions for the game referee, the "Dungeon Master," are kept to the minimum necessary to allow him to conduct basic games. This is absolutely necessary because the game is completely open-ended, is subject to modification, expansion, and interpretation according to the desires of the group participating, and is in general not bounded by the conventional limitations of other types of games. This work is far more detailed and more easily understood than were the original booklets nonetheless, for with it, and the other basic components of the game, any intelligent and imaginative person can speedily understand and play DUNGEONS & DRAGONS as it was meant to be played. Players who desire to go beyond the basic game are directed to the ADVANCED DUNGEON & DRAGON books."

Thursday, October 12, 2023

Dungeons & Dragons Basic Set (Second Edition) (1981)

From the back of the box:

"Fire and smoke surround you as you swing your sword and land a mighty blow upon the dragon's head. The great creature crashes to the ground with a thud.

The treasure lies only a short distance past the dragon's body. Your eyes gleam. Riches beyond your wildest dreams await you. You race forward to claim your prize, heart pounding in anticipation. From nowhere a huge man dressed in black armor steps out in front of you, blocking your way. The treasure is no more than an arm's reach behind him.

"None shall pass!" he warns.

This is what it is like to participate in a DUNGEONS & DRAGONS game.

DUNGEONS & DRAGONS Fantasy Adventure game is probably unlike any other game you've played before.

In D&D adventures players take the roles of elves, dwarves, halflings, or humans. They will wander through dark dungeons, meet strange wizards, and battle ferocious dragons. Playing D&D is like writing a novel with each player contributing a part.

DUNGEONS & DRAGONS fantasy game is the original "role playing" game and it is now easier than ever to play. The rules are easy to read and understand and have been specially organized for new players. Anyone can join in a D&D adventure.

The DUNGEONS & DRAGONS Basic Set has everything you need to begin playing D&D games. In this box are a rulebook, dice, and a special instructional module. In short, everything needed to start playing quickly, including descriptions of over 100 monsters.

So enter the Gateway to Adventure - step into the world of DUNGEONS & DRAGONS fantasy role playing game, a world of endless excitement and thrilling fun."


Wednesday, October 11, 2023

Dungeons & Dragons Expert Set (1981)

From the back of the box:



The dragon's breath singes your cape as you dash down the narrow corridor, but miraculously you escape unharmed. A few more strides carry you out the exit of the dungeon and into the vast wilderness beyond. You hold your new prize high and the noonday sun glints off the blade of the great sword. New pinnacles of adventure and excitement await you! You are now ready for the DUNGEONS & DRAGONS Expert Set!

The DUNGEONS & DRAGONS Expert Set is an expansion, and adds variety to the D&D game system. DUNGEONS & DRAGONS games, the original "role playing" games, can be played by anyone with imagination.

The DUNGEONS & DRAGONS Expert Set comes complete with dice, a rulebook, and a special instructional module. In short, everything needed to expand a D&D game, with a minimum amount of preparation, is contained within, including over 100 new monsters.

The rule booklet is easy to read and understand, and the rules have been organized into eight modular sections that can easily be integrated with the D&D Basic rules."


Tuesday, October 10, 2023

Dungeons & Dragons Set 1: Basic Rules (1983)

From the back of the box:

"Your first step on the road to Adventure!"

This is a game that helps you imagine.

"As you whirl around, your sword ready, the huge red fire-breathing dragon swoops TOWARDS you with a ROAR!"

See? Your imagination woke up already. Now imagine: this game will probably be more FUN than any other game you've ever played!

The DUNGEONS & DRAGONS game is a way for us to imagine together - sort of like reading the same book, or dreaming the same dream. But it's a book that YOU can write, without putting a word on paper - just by playing a D&D game. This New Popular Edition has been completely revised to include ONE-PLAYER GAMES as well as group games for Players and Dungeon Masters. YOU can start playing RIGHT AWAY!

This box contains all you need to start having FUN:

  • Programmed adventures for easy learning and HOURS of FUN
  • The PLAYER'S GUIDE for beginning characters - with simple and expert combat rules, magic spells, and role playing tips
  • The DUNGEON MASTER'S HANDBOOK - full of treasures, monsters, and dungeons
  • All the Dice you need - six different kinds included, with marker crayon


Monday, October 9, 2023

Dungeons & Dragons Set 2: Expert Rules (1983)

From the back of the box:

This is Set 2. Do not buy this set until you have Set 1.

This box contains all you need to continue the Adventure:

  • Endless hours of adventures.
  • The D&D Expert Set for character levels 4-14, including more combat rules, magic spells, treasures, monsters and added rules for Wilderness adventures.
  • Module X1, Isle of Dread. A combined wilderness and dungeon adventure on a remote island filled with savages and prehistoric monsters!
  • All the dice you need - six different kinds included, with marker crayon.


Sunday, October 8, 2023

Dungeons & Dragons Set 3: Companion Rules (1984)

From the web:

Set 3: Companion Rules

Expansion rules for the D&D Basic and Expert Sets.

This is set #3. To be able to play the companion set, you should already have played both, D&D Basic Set and D&D Expert Set.

Players Companion - Featuring rules for unarmed combat, strongholds, and new weapons and armor. Plus more advanced rules and spells for your characters.

Dungeon Masters Companion - New rules for ruling realms and the clash of kingdoms. New treasures and monsters. Plus new adventures for your high-level characters.


Saturday, October 7, 2023

Dungeons & Dragons Set 4: Master Rules (1985)

From the web:

Dungeons & Dragons Master Rules is an expansion boxed set for the Dungeons & Dragons (D&D) fantasy role-playing game. It was first published in 1985 as an expansion to the Basic Set.  

The Master Rules set was a boxed set which included a 32-page Master Player's Book and a 64-page Master DM's Book. The Master Player's Book expands the spell lists for the cleric, magic-user, and druid classes. It introduces the mystic class, an empty hand warrior. The book adds to the range of attack ranks for demihuman characters. The book provides rules for Weapons Mastery, a form of weapon specialization and proficiency, where the character starts as a Novice and rises to the rank of Grand Master. There is also a table listing all the weapons found in the D&D game, including all the restrictions (two-handed, use only in melee, etc.), costs, weights, damage at different levels of Mastery, defense uses, and special effects. This book includes experience rules, abilities, and spells for higher-level characters, new armor and weapons, and guidelines for sieges and siege equipment.

The bulk of the Master DM's Book is taken up with an expansion to the lists of magical items and monsters. This book provides a set of firm guidelines for the DM on how to cope with such a high-magic, super-powerful campaign, including how to cope with the paperwork of having players run small empires, and a section on balancing encounters. The book introduces the concept of Anti-Magic, a property possessed by the game's Immortals, and certain monsters like beholders, which reduces or nullifies the effects of magic within its sphere of influence. This book covers rules for character-ruled realms, reality shifts, nonhuman spellcasters, and artifacts.

Friday, October 6, 2023

Dungeon Master Survival Kit (1995)

From the back of the book:

With the new Dungeon Master Survival Kit, the amazing world of Mystara will take on new life right before your eyes!

Whether you're an experienced Dungeon Master or a novice taking his first steps on the road to adventure, the Dungeon Master Survival Kit will make you campaign more exciting and dramatic than ever!


  • 24 loose sheets covered with a wide array of forms, charts, and handouts designed to make the DM's job easier and his games more exciting.
  • A special deck of cards that introduces over 20 new magical items to the Mystara campaign. Plus, DM's will find a copy of the Deck of Spheres, a new artifact that may well be the most powerful magical item in the Known World.
  • A 16-page booklet of DM's information that includes information about the languages of Mystara and tips on making better, more exciting maps.
  • A full-color, 16-page Campaign Log that allows the DM to keep track of the highlights of his campaign.


Thursday, October 5, 2023

Monster Manuscript (1986)

From the web:

The Monster Manuscript, subtitled An Adventurer's Guide to Fantastic Creatures, contains page after page of D&D-style monster write-ups. Originally a free item, the Manuscript stats out a variety of creatures that appeared in Grenadier Models Dragon Lords Monster Manuscript miniatures line that appeared in 1986 & 1987.

The last couple of pages include painting tips for the various creatures that appear in the book, as well as a write-up for an entire undead legion.

This module-sized booklet was given out with Grenadier set #1501 (which contained a mix of fantasy monsters).


Wednesday, October 4, 2023

Treasure Vault (1984)

From the front cover:

A collection of 26 unusual items with 38 interlocked personalities in 57 suggested scenarios for any role playing game system

From the back cover:

A game-master's aid for all role-playing systems

You've trudged through miles of wilderness, crossed the swamp to end all swamps, fought creatures of the night and monsters of madness and you still have a light purse? Then unlock the doors to Treasure Vault!

These unique items, magical and otherwise, provide a fresh lure to exciting adventures for the most jaded character's sprit. The unusual personalities and tantalizing scenarios make this book a genuine treasure trove of ideas for the game master of any role playing system.


Tuesday, October 3, 2023

Fantastic Personalities (1981)

From the front cover:

"Included within are 85 characters, complete with background information, religious inclinations, personal quirks, magic items, favorite tactics, magic spells, and more... 85 characters to spice up any fantasy campaign, a must for all judges."


Monday, October 2, 2023

AC4: The Book of Marvelous Magic (1985)

From the back cover:

"Tell me, teacher - How does one open the cabinet of security? Of what use is the banner of bravery? And what are the limits of the sun deck? My books and scrolls tell me nothing about many of the magical treasures I've heard you mention time and again."

"No, Paedras, your manuscripts are too general. But since you have inquired, I will allow you to peruse this, one of my most treasured volumes - The Book of Marvelous Magic. It will answer your questions."

And now you, too, can learn the secrets that were revealed to Phaedras! The Book of Marvelous Magic is the ultimate sourcebook on magical items and their twists and quirks. Over 500 new magical items are described in detail. An appendix describes how these items can be used with the AD&D game."


Sunday, October 1, 2023

Tales from the Floating Vagabond (1991)

From the back of the book:

Greetings, Heavily Sweating Gamer Person. The name's Hawk Luger, but you can call me Spit. This fine-looking book is something we call a roleplaying game -- more specifically, a comedy rolplaying game. It takes place in a bar called The Floating Vagabond. If you've never been there, well, it's at the center of the Universe. (I should know; I measured it.) Anyway, it's easy to get to the Floating Vagabond: just take a left at the next corner and walk through the door with all the Harleys parked in front of it. Pretty soon, you'll be seein' stars. If that don't work, well, you'll just havta buy this book. It tells ya everything ya need to know about The Vagabond, comedy roleplaying, quantum physics, Belching for Effect...


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