"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Sunday, October 2, 2022

Darkwoods' Secret - Series One #2

From the back cover:

The summer squall has passed you by overnight, and you awake to the dull purples of a clearing sky and rising sun. Cool mist brushes past your face as you gather your things and prepare to break camp.

Pressing on you soon find that the plains are coming to an end: A distant range of mountains has risen over the horizon, and the tall grasses soon give way to scrub, and the scrub then gives way to ancient oaks. As you pass beneath the first green leaves, the last of the clouds have been burnt away and a bright sun stands starkly against a clear sky of blue. Your feet seem light upon the earth, and friendly banter soon erupts.

Then, as quickly as the stars had seemed to align themselves in your favor, the moment is shattered: An arrow, straight and true, lodges itself in the dust at your feet.

Instantly you are aware of the figures all about you--figures slim and fair, with slanted features and tapered ears.

"Welcome to the Forest of Athan."

 

Saturday, October 1, 2022

Lost Hunt - Series 2 #10

From the back cover:

An instant adventure for 4-6 characters levels 8-10.

The elves of the village welcomed you with open arms, and have demonstrated a kindness and generosity that you have sometimes come to doubt still existed in the world. Now, as you gather among the dappled shadows of the village green - a good night's rest and a hearty breakfast comfortably behind you - a band of children dances about your legs, and a gentle sense of tranquility settles around your soul.

No sooner has it arrived, than the moment is torn asunder by a sudden, piercing scream that echoes from the far side of the small village. Your heads turn as one in its direction, but before you have even a moment to react, you see a black form hurtling through the air toward you. As it crashed to earth scarcely twenty feet away, you realize it to be some monstrous humanoid - and you marvel at the stunning strength of the mighty legs that propelled its massive body through the air.

That which follows seems to stretch for an eternity, although it must last scarcely more than a moment: The creature turns with lithe and sinister ease, and with a casual strength eviscerates the nearest village with a single, terrible claw.

A shocked silence fills your ears.

And then you hear a sound. You realize it is the children screaming all about you. If the twisted, blackened hide of the creature left any doubt in your mind as to the unnatural blasphemy of its existence, it is eradicated now. The cry for action churns in your stomach, and the creature is already turning to a new victim...

 

Friday, September 30, 2022

Olenar's Heartstone - Series One #5

From the back of the book:

The taverns here in Gellius are known for their ale, not their mercenaries or their strange clientele. Which is why you find it unnerving when the bartender points you out to a robed and bearded old man. The stranger bows to the bartender, then turns and approaches your table.

"Good evening, friends," he says in a thick accent you've never heard before. "My name is Llivarron, and acolyte of our Master Timmoran." His eyes flash with power as he says the name. "I have need of your... unique services. For it takes a brave soul to challenge the Black Band, and I hear that you are the bravest in all of Gellius."

Seeing your interest, Llivarron takes a seat.

"My fellow acolytes and I are pilgrims here in your land, traveling to the site where the Master first learned the secrets of magic. Part of our group, lead by the wizard Olenar, was to meet us here days ago, but has disappeared in the forest between here and Bandur. I fear that they have fallen to the scourge of the forest, the outlaws known as the Black Band.

"I need you to find Olenar and the others," Llivarron says, desperation creeping into his voice. "And I'm willing to make it worth your effort."

 

Thursday, September 29, 2022

Raid on Tonwell - Series 1 #3

From the back cover:

Instant Adventure for 4-6 characters levels 5-7.

Up until two days ago, folks in the town where you've been staying only knew the nearby village of Tonwell for its magnificent cathedral. Two hundred years in the making, the cathedral is a monument to how much work and dedication a simple farming community can put into its house of worship.

But now, Tonwell has been overrun by savage barbarians. Burning and pillaging, they struck without warning or provocation, showing no mercy but reveling in atrocity. Now there are refugees from Tonwell here on the streets, terrified and desperate. They say the barbarians raiding their village enslaved all they could, and slaughtered those they couldn't.

One of the refugees, a priest named Carawyn, has discreetly spread the word that he has a secret mission for those who are brave enough to venture into Tonwell. His mission has your interest because, as all adventurers know, "secret" usually also means "lucrative."

 

Wednesday, September 28, 2022

Sign of the Skull - Series 2#15

Publisher Blurb:

An adventure for characters of 5th-7th level.

Lord Thomist frowns through his beard at your questions.

'The villages in the area are independent at the moment, but I have initiated discussions with them about swearing fealty to my banner. That is why it is crucial that this threat - whatever it is - be eliminated immediately. I can't afford to send troops away from my sworn lands, so I want you to go out under my banner as a visible symbol of my protection. All we know is what has been reported by travelers and verified by my men: Two villages have been attacked and everyone in them - men, women, children, and even livestock - have been killed. To the youngest child, they were decapitated, their heads flayed of all flesh and their skulls staked around the town. There are no surviving witnesses, but whatever killed them must have given very little warning. The bodies were found mostly in their beds. There seems to have been no sign of resistance or flight. If this is a mundane assault you have my command to slay all offenders. If it is some kind of vile sorcery you must root out the source and come to me for help if you cannot handle it yourselves.'

Thomist sighs suddenly and his shoulders slouch forward. 'We have no true leads to aid you. We have no idea what could do this, or where it will strike next. But it is evil and it must be stopped.'

 

Tuesday, September 27, 2022

The Thief's Gold - Series 2 #14

From the Back of the Book:

Governor Drunn tosses a handful of gold coins on the table in front of you. "This is what I'm talking about," he huffs. The shining coins are stamped with the image of a hand in a sack, rather than the city's seal as you would have expected. "It's the bloody thieves and their damned guild that did it! They broke into the treasury a week ago and emptied it of every last gold coin. Then they re-minted it with their symbol and handed it out on the streets. We acted as quickly as we could and confiscated whatever stolen coin we could find, but it was impossible to get it all. To make matters worse, now people are using it as legal currency in the markets - the traders from outside the city don't know the difference. So now we look like the bad guys for taking people's money and the blasted thieves look like heroes - even though they've stolen the people's money from their government and handed out only a small fraction of it. "We've had problems with this guild before and have made efforts to shut it down. The City of Kaaliqar has even passed new laws with harsher penalties for guild-related crimes, but things have only gotten worse! Out own knights and guardsmen can do very little about the situation - no one will give out any information about the thieves or the gold. I'm relying on you to track down the thieves, capture them, and recover the stolen gold. "The thieves are passing out more gold every day - you must act quickly!"

 

Monday, September 26, 2022

The Broken Plain #7

Publisher Blurb:

An adventure for characters of 3rd-5th level.

Throughout the summer months, orc warbands have been striking out of the Broken Plain across the Nonddharya River, raiding human settlements all along the frontier. For weeks, as you have traveled throughout the North, the seemingly endless hordes of orcs are all anyone talks about. Farmers fear for their crops and livestock, villagers fear for their families and homes, and soldiers fear for their lives. One band in particular, the Bloody Hatchet tribe, has become infamous throughout the region. The tribe's warchief, Rexas, is reputedly an orc-ogre halfbreed and a fearsome opponent on the battlefield. Local legend has it that Rexar has sacked more than a dozen villages, specifically targeting churches and shrines and stealing their sacred icons before burning them to the ground. Now, the word is out that orcs have been spotted in the forests near Goodland, a small village on the Nonddharya River. Lord Reisling, the frontier baron whose responsibility it is to protect Goodland, is reportedly offering bounties and rewards to anyone who can turn back the orcs and protect the village. There have been sightings of Rexar's bloody banner in the area. Can you stop the orog warrior from raising it over the burning ruins of Goodland?

 

Sunday, September 25, 2022

Van Richten's Monster Hunter's Compendium Volume Three

From the back of the book:

"Demons, devils, and murderous hags stretch their hideous claws towards AD&D game characters everywhere, while craft Vistani and secretive witches, hatch their plots in this tome, the third volume in Doctor Van Richten's guides for monster hunters.

This compilation contains the complete and updated texts of Van Richten's Guide to Fiends and Van Richten's Guide to the Vistani, with a surprise-the previously unpublished Van Richten's Guide to Witches, all for use in any AD&D campaign."

 

Saturday, September 24, 2022

TM4: City of Waterdeep Trail Map

From the back of the package...

A fantasy city can be a vast, sprawling, maze like place. Main streets turn into blind alleys. Thriving markets adjoin crime-infested slums. The wise traveler avoids problems by consulting his Trail Map.

TM4 maps out not only the grand city of Waterdeep, but also to other cities featured in the Avatar Trilogy: Shadowdale, fabled home of Elminster the Sage, and Tantras, a bustling port on the Dragon Reach.

All maps are full color, printed on a 36" by 57" sheet suitable for use in gaming or as a wall poster.

 

Friday, September 23, 2022

Van Richten's Monster Hunter's Compendium Volume One

From the back of the book:

"Few creatures strike more terror into the hearts of AD&D game characters and their players than these vile beings. They grip one's heart in a fist of fear from which no escape is possible.

This compilation contains the complete texts of Van Richten's Guide to Vampires, Van Richten's Guide to Werebeasts, and Van Richten's Guide to the Created, updated and usable in any AD&D campaign."

 

Thursday, September 22, 2022

Dungeons & Dragons Set 1: Basic Rules (1983)

From the back of the box:

"Your first step on the road to Adventure!"

This is a game that helps you imagine.

"As you whirl around, your sword ready, the huge red fire-breathing dragon swoops TOWARDS you with a ROAR!"

See? Your imagination woke up already. Now imagine: this game will probably be more FUN than any other game you've ever played!

The DUNGEONS & DRAGONS game is a way for us to imagine together - sort of like reading the same book, or dreaming the same dream. But it's a book that YOU can write, without putting a word on paper - just by playing a D&D game. This New Popular Edition has been completely revised to include ONE-PLAYER GAMES as well as group games for Players and Dungeon Masters. YOU can start playing RIGHT AWAY!

This box contains all you need to start having FUN:

  • Programmed adventures for easy learning and HOURS of FUN
  • The PLAYER'S GUIDE for beginning characters - with simple and expert combat rules, magic spells, and role playing tips
  • The DUNGEON MASTER'S HANDBOOK - full of treasures, monsters, and dungeons
  • All the Dice you need - six different kinds included, with marker crayon

 

Wednesday, September 21, 2022

Dungeons & Dragons Basic Set

From the back of the box:

"Fire and smoke surround you as you swing your sword and land a mighty blow upon the dragon's head. The great creature crashes to the ground with a thud.

The treasure lies only a short distance past the dragon's body. Your eyes gleam. Riches beyond your wildest dreams await you. You race forward to claim your prize, heart pounding in anticipation. From nowhere a huge man dressed in black armor steps out in front of you, blocking your way. The treasure is no more than an arm's reach behind him.

"None shall pass!" he warns.

This is what it is like to participate in a DUNGEONS & DRAGONS game.

DUNGEONS & DRAGONS Fantasy Adventure game is probably unlike any other game you've played before.

In D&D adventures players take the roles of elves, dwarves, halflings, or humans. They will wander through dark dungeons, meet strange wizards, and battle ferocious dragons. Playing D&D is like writing a novel with each player contributing a part.

DUNGEONS & DRAGONS fantasy game is the original "role playing" game and it is now easier than ever to play. The rules are easy to read and understand and have been specially organized for new players. Anyone can join in a D&D adventure.

The DUNGEONS & DRAGONS Basic Set has everything you need to begin playing D&D games. In this box are a rulebook, dice, and a special instructional module. In short, everything needed to start playing quickly, including descriptions of over 100 monsters.

So enter the Gateway to Adventure - step into the world of DUNGEONS & DRAGONS fantasy role playing game, a world of endless excitement and thrilling fun."


 

Tuesday, September 20, 2022

Dungeons & Dragons Expert Set

From the back of the box:

"STOP! READ THIS BEFORE PURCHASE.

THIS PRODUCT DOES NOT STAND ALONE. IT HAS BEEN DESIGNED TO BE USED WITH THE DUNGEONS AND DRAGONS BASIC RULEBOOK. IT CANNOT BE USED BY ITSELF! IF YOU DO NOT OWN THE DUNGEONS AND DRAGONS BASIC RULEBOOK YOU WILL NOT BE ABLE TO USE THIS BOOK TO PLAY THE GAME.

The dragon's breath singes your cape as you dash down the narrow corridor, but miraculously you escape unharmed. A few more strides carry you out the exit of the dungeon and into the vast wilderness beyond. You hold your new prize high and the noonday sun glints off the blade of the great sword. New pinnacles of adventure and excitement await you! You are now ready for the DUNGEONS & DRAGONS Expert Set!

The DUNGEONS & DRAGONS Expert Set is an expansion, and adds variety to the D&D game system. DUNGEONS & DRAGONS games, the original "role playing" games, can be played by anyone with imagination.

The DUNGEONS & DRAGONS Expert Set comes complete with dice, a rulebook, and a special instructional module. In short, everything needed to expand a D&D game, with a minimum amount of preparation, is contained within, including over 100 new monsters.

The rule booklet is easy to read and understand, and the rules have been organized into eight modular sections that can easily be integrated with the D&D Basic rules."

 

Monday, September 19, 2022

Forgotten Realms Campaign Setting

From the Back of the Box:

It is a world where the gods have walked and fantastic armies clashed. It is the home of Elminster, Alias, Azoun, Khelben, and Drizzt the dark elf. It is the most popular fantasy campaign in history. Well met, traveler, and welcome to the Forgotten Realms!

Designed for the AD&D game, the new Forgotten Realms Campaign Setting is a major expansion and complete revision of the original, best-selling boxed set. This set contains everything that a player or Dungeon Master needs to launch into a world of adventure and imagination.

The new campaign setting contains:

  • A Grand Tour of the Realms - a 128 page book concentrating on the Heartlands, the land of the Dales, Cormyr, and Waterdeep, and chock full of useful information about other significant Realms locations on the continent of Faerûn.
  • Running the Realms - a 64 page guide to the Forgotten Realms for the Dungeon Master showing how to create a Realms campaign and giving details about the secrets, NPCs, and deities of the Realms.
  • Shadowdale - a 96 page book presenting the most important town in the Realms as the basis of an ongoing campaign, including a new introductory adventure, "Beneath the Twisted Tower."
  • 8 Monstrous Compendium pages covering the deadliest creatures of the Realms!
  • 6 card sheets showing nearly 100 signs, trail glyphs, symbols, magical sigils, and religious symbols of the Realms in full color.
  • 4 all-new four-color maps, two of eastern and western Faerûn, and two smaller-scale, detailed maps of the heartlands of the Realms.

 

Sunday, September 18, 2022

Planescape Campaign Setting

From the web:

"GLORY? MAJESTY?
YOU DON'T KNOW THE DARK
OF IT!

Discover the multiverse! Enter infinite universes of infinite variety, worlds beyond the prime-material settings of the AD&D game. Explore Sigil, the City of Doors, filled with portals to every layer of every plane. All you need is the right key, including...

A PLAYER'S GUIDE TO THE PLANES, a 32-page primer that introduces DMs and players alike to the grand design of the multiverse.

A DM GUIDE TO THE PLANES, a 64-page book of valuable information solely for the Dungeon Master.

SIGIL AND BEYOND, a 96-page gazetteer that introduces Sigil and its surrounding plane as the starting point for planar adventures. From Sigil all the Outer Planes may be sampled by novice and veteran explorers alike.

MONSTROUS SUPPLEMENT, a 32-page, full-color MONSTROUS COMPENDIUM booklet.

Four poster-sized maps depicting the planes.

A four-paneled DM screen designed especially for planar campaigns.

Until now, only the most powerful wizards could peek into the magnificent multiverse, but no longer! Gone are the unimaginable distances and the insurmountable obstacles that only the ultrapowerful could hope to overcome. Now even the greenest adventurer can enter the planes, though surviving long is another matter....

Have at it, berk! Powers, proxies, planars, petitioners, and wondrous monsters await just beyond the portal. Step through and partake of the infinite excitement of PLANESCAPE adventures!"

 

Saturday, September 17, 2022

Larry Niven's Ringworld

From the web:

"The Ringworld science fiction role-playing game was published by Chaosium in 1984, using the Basic Role-Playing (BRP) for its rules and Larry Niven's Ringworld novels as a setting.

The players initially play explorers from Known Space, sent as scouts to the Ringworld. They can be anthropologists, artists, doctors, police, or even zealots, who will explore the mysteries of this huge artificial world and its inhabitants. Basic characters can be humans from a dozen planets of Human Space, Puppeteers, or Kzin. Later play can see characters from Ringworld species, such as the (so-called) Ghouls, Vampires, Giants, Sea People, and others.

Only two publications were ever published, the Ringworld role-playing game box set itself, and the Ringworld Companion, both in 1984 by Chaosium. The magazine Different Worlds, issue 37, featured a Ringworld adventure, "Louis Wu & His Motley Crew."

The Ringworld role-playing game box set was titled "Larry Niven's Ringworld: Roleplaying Adventure Beneath the Great Arch", referring to the way the Ringworld looked from its interior surface. It came in a box set with four books: the Explorer Book, Technology Book, Gamemasters Book, and Creatures Book, a sheet of cardboard miniatures, reference and character sheets, and a set of dice: 2d20, 1d8, and 2d6."

 

Friday, September 16, 2022

Al-Qadim: Cities of Bone

From back cover:

Uncover vast riches among the ruins!

On moonlit nights in the Land of Fate, many adventurers hear the call of long-forgotten cities rich with burial treasure. But is it bravery to breach the tombs of Zakhara's ancients and risk the ire of vengeful spirits, or is it greed? Fate knows the answer and will guide all to their destinies among the Cities of Bone!

This source box includes:

- A 32-page Campaign Guide describing three ancient, mysterious cities
- A 64-page book of six adventures set in ruins and crypts throughout Zakhara
- An 8-page booklet introducing foes and guides to meet while adventuring
- A full-color poster map of the fabled Jade Palace and its Bone Pavilion
Six illustrated cards with full-color fronts to dazzle players, plus detailed maps for the Dungeon Master.

Recommended for use with the Arabian Adventures rulebook.

 

Thursday, September 15, 2022

FR8 - Cities of Mystery

From the back:

Dungeon delving can be delightful. Wandering in the wilderness is a wonderful way to pass the time. But for the ultimate in opportunity, intrigue, and unexpected danger, try visiting the nearest village, town, or city.

A city is much more than a rest stop, a watering hole, or a place to buy equipment. Any community, from the smallest hamlet to the most crowded medieval metropolis, offers adventuring possibilities that can't be found in any other environment. Cities of Mystery describes for the Dungeon Master how to create realistic, exciting, and vibrant communities—and gives him the tools to make his creations come alive.

Inside this folder are 12 different street layout patterns that can be combined in a multitude of ways, plus 33 buildings of various shapes and sizes that can be cut out and assembled. The components, scaled for use with 25mm miniature figures, allow you to create three-dimensional city scenes for characters to explore. Also included is a 64-page book that takes you step by step through the process of defining and designing the villages, towns, and cities of your campaign world. The book contains five adventure scenarios that make use of the street layouts and fold-up buildings—ideas designed to get you started on the way to making your cities come alive.


 

Wednesday, September 14, 2022

Role Aids - Arch Magic

From the web:

"Adds high-powered spells and items to any fantasy campaign, but is "presented for use with ADVANCED DUNGEONS & DRAGONS".

Rules for Archmages, Artifacts, Grimoires and Archmagics are presented.

Includes an adventure utilizing the rules within. Also includes maps of various mystic places and props depicting various powerful items.

Contains:

64 page rulebook
32 page adventure
48 page map book
12 loose single-sided sheets of props"

 

Tuesday, September 13, 2022

Elfquest (First Edition)

From the wrb:

"A licensed tabletop Elfquest RPG was produced by Chaosium in 1984, utilizing the Basic Role-Playing system which had first appeared in the game Runequest and some original illustrations by Wendy Pini, including the character sheets. "
 

Monday, September 12, 2022

Empire Builder (Second Edition)

From the box:


Rediscover a modern American classic with two American loves - railroads and cold, hard cash. Like creating a real estate monopoly, build a railroad empire; take control of the game. From the beginning to end, your cash-in-hand gives you the means to: drive your lines across the continent, cut your opponent off at the pass, control access to cities, and prevail.

With over a million variations, Empire Builder never grows old. Capture the entrepreneurial spirit of America and discover how you can build an empire.
 

Sunday, September 11, 2022

GW2: Famine in Far-Go

From the back cover:

Far-Go is dying…the people are afraid…the animals are wasting away…the crops are withering in the fields. No one, even Arx Skystone, the high priest, knows what has caused Far-Go's misfortune.

YOU are part of a group of young adventurers about to begin the sacred Rite of Adulthood. The last hope of survival for Far-Go rests with your party. On your journey to the Forest of Knowledge, you must search for clues to the origin of the mysterious plague. This quest may lead you into great danger…and great knowledge. As you travel through the savage wilderness, all you have are your companions, your wits, your strength…and your dreams!!

This module contains referee notes, background information, maps, new creatures, mutations, robotic units and new rules for Pure Strain Humans for use with GAMMA WORLD™ Science Fantasy Game. If you enjoy this module look for other GAMMA WORLD™ products and watch for future releases from TSR, the Game Wizards!


 

Saturday, September 10, 2022

GW1: Legion of Gold

From the back cover:

Excerpts from notes made by Ydal Eilffik, professor at the University of Horn:

"All know that there is much to worry about in these difficult times, but the skies have grown darker in the past few weeks, as if an omen of destruction hangs over us all.

"Baron Jemmas, the Warder, has been very preoccupied in the recent weeks. This bothers me, for the mind of the ruler of the Barony of Horn ought to be clear, since his decisions affect us all.

"I can only hazard a guess at the problem that afflicts him for only vague rumors of the trouble have reached my ears.

"In the past several weeks there have been raids on several outlying towns of the Barony by mysterious golden marauders. Whether these creatures are robots, mutants or men, none can be sure for reports are scarce. The monsters are rumored to have struck from nowhere, then vanished without a trace, leaving only destruction in their wake.

"The Warder fears that unless something is done the very heart of the Barony will fall victim to this threat. It is rumored that he had offered a substantial reward for the destruction of this 'Legion of Gold;. I only hope it is not already too late."

This is the first GAMMA WORLD™ module to be produced by the Game Wizards at TSR Hobbies, Inc. This module includes the main Legion of Gold adventure, several mini-adventures which lead up to it, background information, suggestions for the referee, a special players' map and numerous referee's maps.


 

Friday, September 9, 2022

Gamma World (First Edition)

From the back of the box:

Can you survive in a world gone mad? A world where civilization as we know it has been destroyed in a cataclysmic holocaust? What is left in this world? Find out and encounter such bizarre things as mutated plants and animals more terrible than you can imagine, radiation wastelands that stretch as far as the eye can see, and fearless machines gone uncontrollably berserk...

This is the setting for a GAMMA WORLD campaign, with players taking on the persona of an individual character somewhere in this forbidding locale. On a quest for survival and in search of a better future, the players adventure across the land, enduring hardships and encountering dangerous obstacles and mysterious foes - never knowing quite what to expect. The result is a game which can go in many directions, but which will be challenging and fascinating no matter what the outcome.

The GAMMA WORLD Set includes all the basics needed to set up your own "world": game booklet (packed with terrible mutants, as well as guidelines for creating additional ones of your own), a large campaign map (designed to be easily modified by individual gamemasters), and a full set of polyhedra dice. The only other things necessary are a good imagination and a spirit of adventure! The GAMMA WORLD rules are also suitable for use with the ADVANCED DUNGEONS & DRAGONS rules.

The GAMMA WORLD challenge awaits you - are you ready?


 

Thursday, September 8, 2022

Skyrealms of Jorune

From the back of the box:

TAUTHER GUIDE (1)
Written by sages and high-ranking officials of Burdoth, the Tauther Guide is a handbook for Jorune explorers. It combines the warnings of a survival guide, the wonders of a cultural guide, and the practicalities of daily life to present a balanced picture of Jorune to all who venture beyond their familiar city or country surroundings. Citizenship, laws, etiquette and languages are explored. Heavily illustrated, with maps.

PLAYER MANUAL (2)
Guides players through character generation, dice, skills, the three races of humans (humans, muadra, boccord), energy manipulation, combat, and history of the planet from two different cultural perspectives. Human culture, law, and citizenship are discussed.

SHOLARI GUIDE (3)
Written especially for game masters, with an omniscient perspective of the planet and information that players receive in the Tauther Guide. Has an extensive encounter generation system unique to Jorune. Technologies, weather generation, terrains, civilizations, history and creature descriptions are covered -- with many non-intelligent creature illustrations that are not in the Tauther Guide. Heavily illustrated, with maps.

SKY REALMS CAMPAIGN (4)
The Sky Realms Campaign is a complete beginning Jorune Adventure that takes place on a newly discovered sky realm floating above the planet. Players venture through areas mapped especially for the campaign. Detailed encounters, new items and energy-manipulation techniques are provided. A step-by-step guide to refereeing Jorune.

RolePlaying on Jorune
Jorune is a place where names like Iscin and Maytrish inspire admiration, where the thailiers of the huge Corondon are cast into blades, where Shanthas rule a technology invisible to humans. The referee is not the absolute controller of the players' fate.

Encounters and Combat
Referees rejoice! You won't be stranded with volumes of Jorune material that you can't mold into encounters. Examples of encounters with every type of creature are provided, and all can be generated with a few simple rolls. Our tables create, for example: An injured, scragger-infested croid, remedying his wounds. The possibilities are endless.
Our combat system strips the hit-points out of gaming, and puts the action back in. Wounds are assessed for everything from thombo kicks to blaster shots. Adding a few numbers together, and thinking in the role-playing spirit are what it takes to master the Jorune combat system.

Ambient Energy
Jorune is permeated by an exotic form of energy unlike any found on Earth. Some creatures have learned to utilize this power in forms both destructive and benign - most manipulation techniques are skills which must be learned. The road to mastery is long, but the powers are great.

 

Wednesday, September 7, 2022

Planes of Conflict

From the web:

"PLANES DIVINE
Unleash the animal within on the Beastlands
Dream beneath the twin heavens of Bytopia
Plunge into the pure waters of Elysium

PLANES DIABOLIC
Rot in the Red Prison of Carceri
Blister beneath the fiery eruptions of Gehenna
Despair in the crushing emptiness of the Gray Waste

PLANES IN CONFLICT!
On the Great Ring, six planes lie in direct opposition. Above looms the triad of Good, holding fast against the tide of corruption. Below lurks the triad of Evil, stained red by the eternal Blood War. Both resist the pull of Law and Chaos. Any berk who calls them 'neutral' planes has never experienced their full extremes!

Dare to enter the conflict and find:
• Two 64-page books describing each plane and its inhabitants for the Dungeon Master, with details on the monsters, realms, sites, and dangers of each plane.
• A Player's Guide to Conflict, a 32-page, full-color introduction to the wonders and hazards of these planes, for DM and player alike. Featuring sites not described elsewhere.
• Adventures in Conflict, a 32-page book presenting four complete adventures designed for PCs of low to high levels.
• Monstrous Supplement, a 32-page, full-color booklet detailing 15 creatures, including master yugoloths, creatures of Oceanus, godly servants, and power-cursed outcasts.
• Six fully detailed, poster-sized maps illustrating the layers of each plane, with precise maps and text descriptions of important sites."

 

Tuesday, September 6, 2022

The Nightmare Lands

From the back of the box:

It's just a bad dream - a very bad dream....

Beware the night, for sleep provides another path to the Demiplane of Dread. In the unique domain called the Nightmare Lands, darkness offers not blissful slumber, but ultimate terror. Heroes enter this realm at the bidding of the night, drawn from their dreaming bodies and captured by an enigmatic figure known only as the Nightmare Man. Trapped in this region of psychological fear, heroes face their worst nightmare in strange, surrealistic terrain. If they escape the treacherous clutches of dark slumber, they'll be safe - at least until the next time sleep overtakes them....

This boxed set contains everything necessary to adventure among dark dreamscapes and twisted nightmares, including:

  • The Journal of Dr. Illhousen: 32 pages of notes and information on the Nightmare Lands, compiled by the chief physician of Nova Vaasa's infamous Clinic for the Mentally Distressed.
  • Rules of Dreams and Nightmares: 64 pages full of rules dealing with adventuring in dreams and nightmares, setting up nightmare scenarios, and translating player characters into dreamscape versions of themselves.
  • Book of Nightmares: 64 pages of ready-to-play nightmares that incorporates all of the information in this campaign expansion into one full-length adventure.
  • New Monsters: 16 pages of never-before-seen creatures unique to the Nightmare Lands and the dimensions of dreams.
  • Poster Maps: Two full-color, poster-sized maps of the Nightmare Landss and other locations described herein."

176 total pages of material.

 

Monday, September 5, 2022

Dungeons & Dragons Set 3: Companion Rules

From the web:

"Set 3: Companion Rules

Expansion rules for the D&D Basic and Expert Sets.

This is set #3. To be able to play the companion set, you should already have played both, D&D Basic Set and D&D Expert Set.

Players Companion - Featuring rules for unarmed combat, strongholds, and new weapons and armor. Plus more advanced rules and spells for your characters.

Dungeon Masters Companion - New rules for ruling realms and the clash of kingdoms. New treasures and monsters. Plus new adventures for your high-level characters."

 

Sunday, September 4, 2022

Space Opera

From the web:

"Space Opera is a science-fiction role-playing game focused on space opera themed adventures. Although generic, it has an official universe first described in Space Marines."

Books

  • A 92 page Volume 1 rules book with sections on human and alien player characters, character generation, a dozen career areas, over 175 skill areas, psionic talents, equipment maintenance and repair, starship maintenance, and asteroid mining.
  • A 90 page Volume 2 rules book with sections on equipment lists and descriptions, technology levels, vehicles and aircraft, weapons, ground combat, starship design and combat, interstellar commerce, starports, planet generation, non-player characters and encounters, and aliens.

Supplementary Material

  • A double-sided blue cardstock Character Record Sheet/Novagun Targeting and Range Chart
  • A double-sided blue cardstock UFP Planet Survey Form/Starship Data Sheet
  • A double-sided blue cardstock UFP Intelligence Report Form/Novagun Action Hit Table
  • A double-sided blue cardstock UFP Contact Report Form/Novafire Success and Penetration Chart
  • A half page summary of game contents


 

Saturday, September 3, 2022

GR:1 - Strongholds

From the Back of the Box:

Add a new dimension to your role-playing or miniatures gaming--the third dimension! This box contains 30 sheets of colorful fold-up buildings. Assembly is simple because all the pieces are die-cut and pre-scored; all you need is glue. Also included are three full-color, two-sided mapsheets showing street layouts, plus a 16-page booklet describing how to assemble the buildings and how to modify and reassemble them in new and unusual ways.

The pieces in this box are drawn from previous TSR publications, including Castles, Falconmaster, Flames of the Falcon, and the original Cities of Mystery set.

 

Friday, September 2, 2022

Castles - AD&D 2e

From the back of the box:

Inside you'll discover a "King's Ransom" in Castles and Accessories!

EXPLORE THREE SPECTACULAR CASTLES…
  • "Darkhold" in the FORGOTTEN REALMS® setting: Towering stronghold of the nefarious Black Network
  • "Drungar" in the DRAGONLANCE® setting: Bastion of defense against Thenol's undead armies.
  • "Hart" in the GREYHAWK® setting: A paladin's shining, star shaped fortress.

See each castle brought to life in its own dramatic full-color poster, a full-color map, plus a 48-page book describing the fortress and all the scheming characters who live there.

FIGHT BATTLES AT THE CASTLE WALLS…
Experience the thrill of conquest with:
  • Huge BATTLESYSTEM™ scenario for each fortress
  • A complete war on the Drungar Frontier
  • New and expanded siege, sorcery, and campaign rules for the BATTLESYSTEM™ miniatures game
BUILD A FORTRESS!
Construct key parts of Hart, Drungar, and Darkhold — or build your own fortress with these ADVENTURE FOLD-UP™ pieces:
  • Over 40 towers, buildings, and walls
  • Over 60 accessories, including battlements, doors, windows, arrow slits, rooftops, and drawbridges
  • Over 40 "Tools of War," from field works and siege towers to ballistae and a catapult
  • Over 80 floorplan aids, including 2-D markers for corridors, stairwells, and more

This message is brought to you by “Affordable Castles,” a halfling contractor's firm in the Heartlands. See inside for details.

 

Thursday, September 1, 2022

Babylon 5 Security Manual

From the web:

"CLASSIFIED INFORMATION

For members of Babylon 5 Security Staff ONLY!

"Basically what you got here is a big tin can in outer space. It's five miles long and it's full of people: 250,000 on average. They all think they know the rules better than you do. Your job is to show 'em they do not."
--Michael Garibaldi
    Chief Warrant Officer, Babylon 5

This definitive manual details everything you need to know about maintaining security aboard the Babylon 5 space station, from discharging a weapon in a confined space to diffusing a potential diplomatic incident between alien races. Here, Chief of Security Garibaldi and his successor Zack Allen share vital, highly sensitive information, including

¸  Complete knowledge of Babylon 5's structure, technical operations, personnel, and population
¸  Portraits of more than forty types of lifeforms throughout the galaxy
¸  Full technical illustrations of weapons, crafts, uniforms, and accessories
¸  Detailed maps of every deck, level, and section of Babylon 5
¸  Proper protocol, laws, combat, and emergency procedures
¸  Deep background on key personnel and dangerous inhabitants
¸  And much more

THE BABYLON 5 SECURITY MANUAL
For those ready to meet the challenge!"

 

Wednesday, August 31, 2022

Star Wars Technical Journal

From the web:

"The History And The Hardware

How exactly did the Empire come into being? Who are those strange beings who patronize the cantina at Mos Eisley Spaceport? And what exactly makes the Millennium Falcon one of the fastest ships in the galaxy?

The saga that was born with the line "A long time ago, in a galaxy far, far away..." needs no introduction, but the intricacies of the epic tale go far beyond a simple phrase. It is a vast universe that provides the setting for Star Wars, The Empire Strikes Back, and Return of the Jedi; strange creatures known as Jawas deal in used droids, while moisture farmers eke out a living on a harsh and arid desert planet. Rebel forces use whatever material they can muster, bringing it to bear against a vast and technologically advanced Empire that possesses weaponry capable of destroying an entire world in the space of a heartbeat.

The Star Wars Technical Journal takes an in-depth look at the many and varied elements that comprise the rich Star Wars tapestry, including:
-- The spacecraft, from TIE Series fighters to Star Destroyers
-- The exotic locales, including Tatooine, Hoth, and Cloud City
-- Histories of the Empire and the Rebel forces

...and much, much more.

Through comprehensive entries, extensive photographs, detailed schematics, rare production artwork, character designs, and six eight-page fold-out blueprints, the secrets of the species, the technologies, and the inner-workings of the Rebel and Imperial forces unfold.

Through months of meticulous research, Texas author Shane Johnson reviewed hours of film and radio drama, hundreds of pages of technical material and media materials, roleplaying rules, production art, and everything else available covering the Star Wars canon. A talented technical illustrator as well, he also produced the schematics needed to properly cover the technical details that went into producing the adventure of a lifetime. His other credits include Star Trek: The Next Generation Technical Journal and Mr. Scott's Guide to the Enterprise.

Based on Starlog magazine's Star Wars Technical Journals."

 

Tuesday, August 30, 2022

Creature Collection

From the back cover:

Over 200 new monsters for 3rd edition rules

From the horrible Wrack Dragons to the intoxicating Brewer Gnomes, from the colossal Mithril Golem to the tiny Bottle Imp, here is a host of new creatures for use in your 3rd edition campaign.

 

Monday, August 29, 2022

Changeling: The Dreaming (Second Edition)

From the back cover:

Just beyond the gray hills of the mundane, buried in your deepest heart, lies the key to the Dreaming. Unlock the chains and throw off the shackles.

Come hither, changelings, and join the dream-dance, lest the Winter come and the Dreaming pass into memory.

Reclaim your heritage! Let the games begin!

 

Sunday, August 28, 2022

Enchanted Locations

From the web:

"Need an entire empire of elves? You can find it in Enchanted Locations! Clever ideas and cunning dangers fill this volume of unique maps, DMs can fill out every corner of their campaign world with the many natural and man-made locations detailed within. Take one of these maps, add monsters, treasures, a few NPCs and you have a memorable and enchanting location your players will talk about for years!
Each double page spread presents an artistic map with locations imaginatively named so that the DM can easily fill in the details of the location to create an instant classic.

This volume includes:
75 maps
Creatures
Themed treasure
 

Saturday, August 27, 2022

Green Races

From the web:

"Green Races is a campaign setting that focuses on evil races, mainly on goblinoids. The book contains rules for 15 monstrous player races and a prestige class and dungeon or lair for every race."
 

Friday, August 26, 2022

Way of the Witch

From the back cover:

Covers witches. Usable in any campaign

Includes:

The witch core class
Four witch prestige classes
New Familiars
New feats and skills
New magic rules including spells, rituals, and candle magic
Rules for combining magic

 

Thursday, August 25, 2022

D20 Modern Core Rulebook

From the back cover:

Experience the thrills of every blockbuster action movie, every heart-pounding first-person shooter, and every explosive, high-octane escapade you can dream up. Inside this book, you'll discover everything you need to build the ultimate modern-world campaign filled with cinematic adventure, and to create the dynamic heroes needed to face the harrowing dangers that await within.

 

Wednesday, August 24, 2022

Heroes' Lorebook

From the back cover:

They are the stuff legends are made of. In fact, they are the legends.

The major characters who have fought--and in some cases died--for the sake of goodness and justice in all parts of the FORGOTTEN REALMS campaign world are chronicled for posterity in Heroes' Lorebook, a 160-page compendium of the heroes whose exploits have filled dozens of novels over the past decade.

Inside you'll find updated game statistics and descriptions for Elminster, Drizzt Do'Urden, Alias, and many other characters who appeared in the the Hall of Heroes collection published in 1989, as well as a host of brand-new biographies for heroes such as Brianna and Tavis Burdun, Alicia Kendrick, Cadderly, and Danica, who have never been featured in a game product until now.

No collection of FORGOTTEN REALMS gaming literature is complete without this "Who's Who" of the people--and creatures--who have prevented the forces of evil from having their way.

 

Tuesday, August 23, 2022

Bastion of Broken Souls

From the back of the book:

"The Blood of Ancient Battle Rises

An eternal demonic war draws dangerously close to an end, threatening the balance of all existence. At the crux of this chaotic feud resides a legendary terror fixated upon immortality at any cost. Only the most powerful heroes can hope to defeat a force that lies beyond the influence of the gods.

Bastion of Broken Souls is a stand-alone adventure for the DUNGEONS & DRAGONS game. Designed to challenge 18th-level D&D heroes, it pits them against some of the most powerful beings in the multiverse."


 

Monday, August 22, 2022

Lord of the Iron Fortress

From the back cover:

Great Danger Wrought in Secrecy

Legendary forgemasters now serve an evil warlord and his dark purpose. Their hammers ring upon anvils dedicated to remaking a terrible weapon that was destroyed in ages long past. As the very fate of the world is being shaped, only the strongest heroes can shatter the diabolical plan.

Lord of the Iron Fortress is a stand-alone adventure for the DUNGEONS & DRAGONS(R) game. Designed to challenge 15th-level D&D(R) heroes, it opens the perilous gateway to planar travel.

 

Sunday, August 21, 2022

Deep Horizon

From the back cover:

The Underdark Holds Many Secrets

A series of earthquakes and eruptions have rocked a normally placid land. Strange creatures sighted in the dark of night raise fears across the already disturbed countryside. As tales of a lost race that once warred with the drow begin to surface, only the boldest adventurers dare to descend into the shadowy darkness.

Deep Horizon is a stand-alone adventure for the DUNGEONS & DRAGONS(R) game. Designed to challenge 13th-level D&D(R) characters, it presents a long-forgotten civilization for heroes to discover and save, if they can.

 

Saturday, August 20, 2022

Heart of Nightfang Spire

From the back cover:

Nightfang Spire has long brooded in lonely silence, shadowed within the walls of a steep defile. A tall stone column, it resembles nothing so much as an enormous fang of some vanished, mythical beast. Once, a fervent relgious order thrived here - before its god was slain. Embacing that death, Nightfang Spire was transformed into a massive, hollow mortuary filled with the restless dead.

Heart of Nightfang Spire is a stand-alone adventure for the DUNGEONS & DRAGONS game. This adventure challenges 10th-level heroes who follow the rumor of a dragon's hoard to the imposing edifice known as Nightfang Spire. When they arrive, the truth about the place is revealed in all its awful clarity.


 

Friday, August 19, 2022

The Standing Stone

From the web:

"The Standing Stone is a stand-alone adventure for the DUNGEON & DRAGONS game. Designed to challenge 7th-level D&D heroes, it presents a mystery for the heroes to solve if they wish to save an isolated village from the dangers that threaten to overwhelm it."
 

Thursday, August 18, 2022

The Speaker In Dreams

 

From the web:


"The Speaker in Dreams is a stand-alone adventure for the DUNGEONS & DRAGONS game. Player characters are in for a wild ride in this river town. Leave the dungeon behind - the terrors lurking in Brindinford are more challenging by far!"

Wednesday, August 17, 2022

The Forge of Fury

From the web:

"What Waits in the Ruined Dwarf Stronghold?

Two hundred years ago, the great dwarf smith Durgeddin the Black built Khundrukar, a hidden stronghold for his war of vengeance against all orc kind. For years Durgeddin labored, until the orcs discovered Khundrukar and stormed the citadel, slaying all within. Legends say that Durgeddin's masterful blades and glittering treasure were never found.

The Forge of Fury is a stand-alone adventure for the new DUNGEONS & DRAGONS game. It details Khundrukar's five extensive levels of fierce tribes, dangerous obstacles, diabolical traps, and monstrous creatures."

 

Tuesday, August 16, 2022

The Sunless Citadel

From the web:

"The Sunless Citadel is a stand-alone adventure for the DUNGEONS & DRAGONS game. This carefully crafted adventure, designed to challenge 1st level D&D heroes, follows a path to a mysterious dungeon where evil has taken root, and a terrible tree and its dark shepherd plot in darkness."
 

Monday, August 15, 2022

GURPS - Witch World

From the back cover:

"The Witch World is a world of wonder and magic, of the epic struggle between Light and Shadow, good and evil. This ancient land hold both beauty ... and horror. Magic and technology co-exist and both a re used in an ancient war."

Covers the history and geography of Witch Worlds, as well as characters, tools and weapons, and magic. Contains a bestiary as well.

 

Sunday, August 14, 2022

DMGR8: Sages & Specialists

From the back cover:

In the dangerous, fast-paced world of adventuring, knowledge means survival. In an age of legends, even the greatest heroes need technical advisors. Inside Sages & Specialists you'll find ten new NPC specialist classes--from apothecary to seer, from engineer to scribe--each with his own special talents and insights. In addition, this book contains a host of new rules that directly affect the lives of PCs everywhere. Add depth to your campaign with these unique and three-dimensional NPCs.
 

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