"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Showing posts with label Moldvay. Show all posts
Showing posts with label Moldvay. Show all posts
Tuesday, April 10, 2012
B4 - The Lost City
Yesterday I wrote about B2 the #7 module in Dungeons all time list. Today I will write a little bit about #28 which is B4 The Lost City. I will also try to not go off on tangents and slander anyone's reviews or their life's work. I said try so lets see how that works out for me.
The Lost City is written by Tom Moldvay and I think most everyone will recognize the name and as a result what they have contributed to the game. I remember reading a Blog some time ago where the author of the blog was going to sue this as the basis for a sandbox campaign. This module more than any of the other B series would be suited for this purpose though B7 could be used as the foundation for a campaign as well with very little work.
This is a module where actually only a portion of the entire area is written out in any detail. The reminder has suggestions and broad strokes laid out but the specifics are left to the discretion of the DM. The module also featured information on how the DM might get the characters to interact with the NPC and suggestions on how that might work out. All of these make it very well suited as the foundation for a campaign where the DM can place their take on it.
There will be those that will suggest that I am partial to the older material. To argue with that assumption would be sill as I will go on record that in this case older is better. I think technology improves with time but as far as gaming material is concerned once you get into the later 80's and early 90's I think things had gone down hill. If you don't own this module pick it up I will think that those who are disappointed in the investment will be few and far between.
Published: 1982
Pages: 32
From the cover:
Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings.
The module includes a cover folder with maps, and a descriptive booklet with a ready- made adventure for the DUNGEONS & DRAGONS Basic game. It also includes enough information to continue the adventure beyond level 3, using the DUNGEONS & DRAGONS Expert game rules.
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