"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Tuesday, August 16, 2022

The Sunless Citadel

From the web:

"The Sunless Citadel is a stand-alone adventure for the DUNGEONS & DRAGONS game. This carefully crafted adventure, designed to challenge 1st level D&D heroes, follows a path to a mysterious dungeon where evil has taken root, and a terrible tree and its dark shepherd plot in darkness."
 

Monday, August 15, 2022

GURPS - Witch World

From the back cover:

"The Witch World is a world of wonder and magic, of the epic struggle between Light and Shadow, good and evil. This ancient land hold both beauty ... and horror. Magic and technology co-exist and both a re used in an ancient war."

Covers the history and geography of Witch Worlds, as well as characters, tools and weapons, and magic. Contains a bestiary as well.

 

Sunday, August 14, 2022

DMGR8: Sages & Specialists

From the back cover:

In the dangerous, fast-paced world of adventuring, knowledge means survival. In an age of legends, even the greatest heroes need technical advisors. Inside Sages & Specialists you'll find ten new NPC specialist classes--from apothecary to seer, from engineer to scribe--each with his own special talents and insights. In addition, this book contains a host of new rules that directly affect the lives of PCs everywhere. Add depth to your campaign with these unique and three-dimensional NPCs.
 

Saturday, August 13, 2022

PG2: Player's Guide to the Forgotten Realms Campaign

From the Back of the Book:

There are many parallel worlds, and in times past, travel was easy between them. But those ways are now lost. Those worlds are forgotten.

Or are they?

Welcome to the Forgotten Realms.

This volume, brimming with newly rediscovered facts and original fiction, introduces you to the best-selling world of Faerûn, where elves are mysteriously disappearing, and magic is an art gifted by a goddess. No difficult game jargon obscures the wonders before you. Come and explore.
Open this book, and discover a forgotten world!
 

Friday, August 12, 2022

PG1: Players Guide to the Dragonlance Campaign (second copy)

From the back of the book:

If you have been intrigued by the Dragonlance setting, but have felt intimidated by the sheer amount of information it comprises, this is the book for you.

This book will not baffle you with "game jargon." It presents the world of Krynn in a manner you are sure to find entertaining and informative. Through a combination of original fiction and long-established fact, you will discover the continent of Ansalon -- home to the Heroes of the Lance. You will find information about the races of the world, its major cities and regions, its deities, and its monsters. You will read the River of Time, the chronological history of Krynn. Open this book, and open the world!

 

Thursday, August 11, 2022

Wizards Gamemaster Screen & Character Sheets

The Gamemaster Screen includes an adventure "Desert Wind"

Character Sheets:

From the back of the book -

When robot assassins and goblin thugs come knocking at your door, you'll need more than your sword; you'll need your wits about you, a complete inventory of your weapons, and, of course, everything in order. In short, you'll need Wizards character sheets.

After all how can you fight the Nazi mutants when you're rummaging through your backpack looking for the scrap of paper with the secret map? And how will you overcome the vile plots of the malevolent Wizard Blackwolf when you don't even have a good handle on your own personality?

This book gives you two dozen character sheets, each printed front and back, with plenty of room for you to detail your character's traits, skills, contacts, and possessions. The sheets are customized for practitioners of magic and warriors, as well as for those who have wings. In addition, there's a handy space on each sheet for you to list your character's mount, be it a ross or a dragonfly.

Included in this booklet are:
  • twelve Warrior character sheets, for non-magical elves, dwarves, etc.,
  • six Magus character sheets for practitioners of magic,
  • four Flyer character sheets for fairies who prefer spears to spells, and
  • two Fairy character sheets for those who both fly and use magic.

More room for more detail. Now when those robots and reptilians come a-calling, you'll be ready for them.


 

Wednesday, August 10, 2022

Wizards - Scortch

From the back Cover:

The Complete Source book Pertaining to the Lands of SCORTCH

"We will live in the good lands. My son will grow where there isn't death in the very waters we drink and the air we breathe." -Blackwolf

This 80-page book is a companion volume to Montagar. It details the dark land of Scortch, a radioactive wasteland filled with mutants, and the lair of the evil mutant wizard Blackwolf, who is bent on global domination. Like Montagar, this book expands on the source material from the movie, and includes new mutant species, new technologies, and other details of the land. And, as always, a short adventure is included, which will lead the players through this hostile land.

Scortch is not a stand alone product and requires the Ralph Bakshi's Wizards Basic Game. It is intended to enhance the play of the basic game as well as create an expanded playing environment which builds upon the 1977 animated classic.

  • A detailed map of Scortch, its towns, villages and cities
  • A random mutant generation chart
  • New creatures and plant life indigenous to Scortch
  • Information on blue Elves, Sand Faries [sic] and Mutants
  • New skills and background packages
  • A full length adventure, ready to play


 

Tuesday, August 9, 2022

Montagar

From the back cover:

"For Montagar, Forever!"
-Weehawk

This 80-page source book details the land of Montagar, the magical land which is the home of Avatar, Elinore, and Weehawk. The politics of Montagar, as well as the social, geographic, and economic makeup are. covered. A detailed map is provided, and new backgrounds arid traits unique to Montagar's citizens are explained. This book also provides additional source material on the land, its peoples, and the strange creatures that can be found there. Finally, the book includes a short adventure which highlights the unique facets of this beautiful land.

Montagar is not a stand alone product and requires the Ralph Bakshi's Wizards Basic Game. It is intended to enhance the play of the basic game as well as create an expanded playing environment which builds upon the 1977 animated classic.

  • A detailed map of Montagar, its towns, villages and cities
  • Information on red elf tribes and their territories
  • New creatures and plant life indigenous to Montagar
  • New races including meadow & swamp fairies, centaurs and satyrs
  • New skills and background packages
  • A full length adventure, ready to play


 

Monday, August 8, 2022

Ralph Bakshi's Wizards

From the web: 

"Wizards is a complete role-playing system based on Ralph Bakshi's 1977 animated classic."



 

Sunday, August 7, 2022

Toolbox

From the back cover:

Claw * Claw * Bite

We can help! This sourcebook contains everything a growing DM needs. With on-the-fly charts for everything from names to taverns from dungeons to weather pattersn, this book has it all. What more could you ask for?

Your Prize Awaits


 

Saturday, August 6, 2022

The Worlds of TSR: A Pictorial Journey Through the Landscape of Imagination

From the web:  

"This visual travelogue through the TSR worlds of enchantment and adventure includes the Arabian citadels of Al-Qadim, the underworld of the Forgotten Realms campaign, the undead domains of Ravenloft, and more. 200 color illustrations."
 

Friday, August 5, 2022

PG1: Player's Guide to the Dragonlance Campaign

From the back of the book:

If you have been intrigued by the Dragonlance setting, but have felt intimidated by the sheer amount of information it comprises, this is the book for you.

This book will not baffle you with "game jargon." It presents the world of Krynn in a manner you are sure to find entertaining and informative. Through a combination of original fiction and long-established fact, you will discover the continent of Ansalon -- home to the Heroes of the Lance. You will find information about the races of the world, its major cities and regions, its deities, and its monsters. You will read the River of Time, the chronological history of Krynn. Open this book, and open the world!

 

Thursday, August 4, 2022

PHBR13: The Complete Druid's Handbook

From the back cover:

Druids love forests, true - but they love the arctic tundra, tropical rain forests, broad savannas, and fungi caverns of the Underdark too. This 128-page accessory expands the living world of the druid in the AD&D 2nd Edition game, bringing new homes, character kits, personalities, spells, magical items, herbal lore, and a hundred details on druidic society, sacred groves, and high-level aspirations. This book has it all - don't leave the woods without it!

 

Wednesday, August 3, 2022

PHBR6 - The Complete Book of Dwarves

From the web:

"Battle axes and beards. Good companions when traveling underground. Handy with tools. If that was your view of dwarves, you need The Complete Book of Dwarves. Discover 24 new character kits, new weapons, and new possibilities, including six dwarf subraces, new proficiencies, strongholds, origin myths, and a look at dwarven personalities. After reading The Complete Book of Dwarves, you may still look down on these short folk... but only to see them!"
 

Tuesday, August 2, 2022

PHBR11: The Complete Ranger's Handbook

From the back cover:

Forest guardian, border runner, bounty hunter, and more - the full potential of the ranger class has never been plumbed. Until now. Come learn the innermost secrets of one of the most popular AD&D character classes. Details on every part of the Ranger's life, from allied forest brethren to unusual outdoor equipment. With 15 new and exciting character kits, this book is an information-packed accessory for the AD&D 2nd Edition Game. A special appendix gives the rules for the original AD&D ranger class.

 

Monday, August 1, 2022

The Inner Planes

From the web:

"

Beyond the Prime's infinite crystal spheres, beyond the endless realms of the Outer Planes, lies the absolute reality of the Inner Planes. The cornerstone planes of Air, Earth, Fire, and Water are the most well-known Inner Planes, but they're only the beginning. From the deadly purity of the Positive and Negative Energy Planes to the unbearable filth of the plane of Ooze to the eternal storm of the plane of Lightning, the Elemental Planes are the substance of existence itself. These eighteen planes form the foundation of the entire multiverse; they are the cauldron from which all energy and matter are brewed.

The Inner Planes details the Elemental, Para-elemental, Quasi-elemental, and Energy Planes. Surviving these planes can be a challenge, but within these pages DMs and players learn how characters can adventure among the unearthly locales and strange denizens.

This planar sourcebook includes:
• Detailed descriptions of the environments and regions of each of the eighteen Inner Planes.
• Rules for movement, and combat, and survival within these strange and unique environments.
• Information about the inhabitants and ecology of each plane, including elementals, genies, mephits, and even stranger beasts.
• Interesting and important locales within the Inner Planes, including such diverse places as the City of Brass in the plane of Fire, the Mountain of Ultimate Winter in the plane of Ice, the Refuge of Color in the plane of Radiance, and the mysterious, aeons-old abandoned towers of the Quasi-elemental Planes."

 

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