"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
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From the web: "A Supplemental players guide for Werewolf: the Apocalypse, this book contains numerous new Merits and Flaws, New totems...
From the web: . . . And whether these heroes are the costumed, super-powered type, the neighborhood fireman, or the Special Fo...
From the back cover: "Diabolical threats lurk everywhere in the world of the AD&D game. Heroes who fight evil on the Prime Materi...
From the web: Watch the Skies! Alien invaders! Giant lizards from another age! Flesh-eating zombies! Colossal insects! Mad scientists! Bl...
From the front cover: "Two huge volumes containing rules and guidelines for the new role playing system, 600 familiar and not-so-fami...
From the back cover: "Diabolical threats lurk everywhere in the world of the AD&D game. Heroes who fight evil on the Prime Mater...
From the back cover: "THE FIRST WORLD EVER MADE FOR THE AD&D GAME! Return to the roots of fantasy roleplaying with the Player...
From the web: A collection of six 1920s scenarios for Call of Cthulhu, which can be loosely connected into a campaign. Contains the follow...
From the web: The Savage Frontier, the Barbaric North, the Cold Wastes, the Uneducated Backyard. These, among many others, are nicknames fo...
From the back cover: "Welcome to BALDEMAR! In this booming town on the banks of the river Wythyn, danger and adventure lurk at eve...