"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Showing posts with label Hero Games. Show all posts
Showing posts with label Hero Games. Show all posts

Thursday, March 31, 2011

Champions - Hero Games

Of all the various superhero games I've played over the years Champions would have to be the one that I have played the most. There are others such as Villains & Vigilantes that hold a more special place in my heart for some reason but Champions was the one that we returned to the most. I think it was that you could create a more structured and level playing environment. All of the Hero games lend themselves to the idea of game balance. Everything is point based so all of the players should be basically equal. There are ways to try and beat the system but a good GM can address those. In the end it is a bunch of dice and math but the underlying idea is there. Give it a try if for no other reason than to try and recreate your favorite hero or villain within 250 points. 

Sunday, March 20, 2011

Fantasy Hero - Hero Games

As a long time player of Champions when this first came out I rushed to the store to buy it. Champions is cool in that it lets you replicate anything if you are creative enough. This should be the same with a fantasy system right? I found that though the system works well and does all that I just said there is something that gets lost in translation. IMHO the mechanical nature of the system works for a super hero game but not for the fantasy one. Having everything broken down to a "mechanical formula" seems to take all of the awe and mystery out of it. Your mileage may vary though and it seems to have a following. If you like Champions try it.

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