"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Friday, August 30, 2019

Stellar Games - Night Moves

From the back of the book:

> A complete adventure
> New Gangs
> New NPC’s

Live Fast - play a Vampire
Live Free - play a Werewolf
Live Forever - play a Sorcerer

An extended adventure based in Greenwich Village for your creature of the night players. Included are supplementary rules for NightLife as well

Thursday, August 29, 2019

Stellar Games - America After Dark

From the back of the book:

Details of Kin activities in these great cities Chicago, Cleveland, Houston, Washington D. C., New York, and Old Camps, Pennsylvania

Complete adventure, New Gangs, New Races, New NPC’s

Live Fast - Play a Vampire
Live Free - Play a Werewolf
Live Forever - Play a Sorcerer


Wednesday, August 28, 2019

Stellar Games: AfterWars

From the back cover:

"Out of the radioactive cloud thundered the four horsemen of the apocalypse. War astride his great red horse. Followed by Pestilence. Then rode Conquest upon the technohorse, and finally the skeleton of Death. These four rode all across the world, shaping its future after the bombs fell. The war was over. Now only the fighting was left.

"You are a survivor. Now it is time for you to start putting it all back together again. You must beat back scavenger gangs and rads. Then defeat the mutants and others to explore the universe joints. It's time for you to start carving out a better world.

"The future depends on you"

 - A straightforward combat system
- Detailed character generation system.
- Flexible rules.
- Universe Joints.
- A rich background.
- A detailed listing of weapons, vehicles, and equipment.

Monday, August 26, 2019

Star Frontiers Referee's Screen

From the web:

A screen with the essential tables for the Referee. Packaged with the "Assault on Starship Omicron" mini-module.

Sunday, August 25, 2019

Star Frontiers SFKH4 The War Machine

From the web:

This is the third part of the Beyond the Frontier Series

This adventure makes use of the Knight Hawk as well as the Alpha Dawn rule sets.

Friday, August 23, 2019

Star Frontiers - SFKH3 Face of the Enemy

From the back cover:

Years have passed since the end of the Sathar Wars, but skirmishes with Sathar raiders and infiltrators have continued. However, there has never been an opportunity to learn much about this wily and elusive foe—until now.

Courageous volunteers are needed to carry the fight against the Sathar to the very edge of the unknown. The prize is a major Sathar base and, perhaps, a live prisoner. However, the least mistake will probably destroy the UFP strike force. A calculated risk, but well worth the gamble if successful.

The Face of the Enemy combines the Alpha Dawn role-playing rules with the Knight Halks space-faring rules. Both are needed for this module, which combines delicate negotiations and a daring boarding action in a rousing adventure for 3–6 players.

This module can be played alone or as the second part of the Beyond the Frontier adventure.

Thursday, August 22, 2019

Star Frontiers - SFKH2 Mutiny on the Eleanor Moraes

From the web:

While away from their starship surveying an alien world, the character's airship is shot down, and they receive word that the starship has been taken over by a mutinous officer. They must trek to the ship, avoiding ambushes, and arrive before their enemy can repair it and leave, stranding them. 

This first module in the Beyond the Frontier's series can be played using only the ALPHA DAWN rules. Other modules in the series require both ALPHA DAWN and the KNIGHT HAWKS rules.

Wednesday, August 21, 2019

Star Drontiers - SFKH1 Dramune Run

From the back cover:

Dramune! A system of conflict at the edge of the frontier. Its two life-bearing planets stand poised on opposite sides of an uneasy peace. Only the thin leash of one planet’s democratic idealism prevents interplanetary war.

Far across the galaxy, a dying captain carries an explosive secret. In his battered but swift freighter he hides a curious cargo. A cargo that will snap the leash preserving Dramune's peace.

The captain has one last wish: to find a new crew and take his secret home. And he has one great obstacle: a notorious crime czar with a troop of slimy thugs. The odds are against the captain and his new crew, but together they must make this last voyage—the Dramune Run.

Dramune Run is an adventure designed for the STAR FRONTIERS® game system, including the original role-playing game, Alpha Dawn, and its space-faring sequel, Knight Hawks. Both games are needed to play Dramune Run, which combines boardgame space combat with mystery, intrigue, and fantastic new characters for a thrilling science fiction role-playing adventure.

Tuesday, August 20, 2019

Star Frontiers - SFAC 3 Zebulon's Guide to Frontier Space

From the web:

Supplement of new rules, including a "universal" resolution system for handling everything, a streamlined combat system, four new alien races, dozens of new skills, rules for psionics, information on mega-corporations, political factions and religious cults. 

The Zebulon's guide is the only existing accessory for Star Frontiers, it includes new character races, equipement and rules.

Monday, August 19, 2019

Syar Frontiers SF4 Mission to Alcazzar

From the adventure back cover:

You press against the steel hatchway as the explorer bounds up the river bank, out of the water. Over the roar of the engines comes the unmistakable whine of a high-performance ground car. Quickly you scan the horizon. At first the plain appears empty. Then you see them.

Sunday, August 18, 2019

Star Frontiers - SF3: Sundown On Starmist

From the adventure back cover:

Starmist! A new planet, discovered by a Vrusk Merchant ship. A planet whose surface is a frozen waste crossed by giant canyons, kilometer deep.

Wednesday, August 14, 2019

Star Frontiers SF2: Starspawn of Volturnus

From the web:

Two weeks to save a world...

Since you crash-landed here, Volturnus has been a planet of constant surprise and peril. You defeated the Star Devil's pirates and made contact with for intelligent races native to the planet. Your adventures with them made clear that these aliens would be valuable members of the UPF -- if they manage to survive.

The vicious Sathar are on their way to Volturnus with a fleet powerful enough to destroy all life on the planet. the Survival of the is in your hands. You must organize the defenses of Volturnus. You must unite the races of Vulturnus and lead them in a battle against the Sathar. The outcome: victory, or death for an entire world!

Starspawn Of Volturnus is the conclusion of the Volturnus series of modules for the Star Frontiers game. It can be also played as a separate adventure. Starspawn Of Volturnus contains maps and referee's notes, including information on new creatures and intelligent races.The module also contains "The Great Game of the Ul-Mor," an encounter that came be used as a re-playable game.

Tuesday, August 6, 2019

Star Frontiers SF1 - Volturnus, Planet of Mystery

From the publishers:

Volturnus: a barren, hostile world. When a pirate attack stranded your party of adventurers here, your luck and skill, and the help of the Ul-Mor, enabled you to survive.

The Kurabanda, a mysterious tree dwelling race, are your only hope of finding the lost explorers you seek. On this planet of mystery and danger, survival itself is doubtful. Are you equal to the challenge that lies ahead?

This is a sequel to SF-0: Crash on Volturnus

Monday, August 5, 2019

SF AC-1 Star Frontiers: Official Character Record Sheets

From the web:


You're trapped on the outer reaches of a frozen, desolate moonscape. Your parabatteries are dead, and your Stamina is at a new low. Suddenly, a flock of winged rippers swoops down out of the cold, starry sky. You reach for your Laser Rifle. But wait! You're out of ammo! Way to go, Flash.
You forgot to use your character record sheets.

The new Star Frontiers® Character Record Sheets will help you keep track of your character throughout all your space adventures. The sheets include room for ability scores, weapons, defenses, skills, equipment, and mission notes. A set of 32 records is provided in this package, along with tips on how to use them. Room for recording spaceship skills, which are used in the Star Frontiers® Knight Hawks Game, is also included.

Don't let your latest frontier be the final one. Carry on with the Star Frontiers® Character Record Sheets, and boldy play where no man has played before.

Official Record Character Sheets for the Star Frontiers® Alpha Dawn and Knight Hawks Science Fiction Role-Playing Games

Sunday, August 4, 2019

Star Frontiers: 2010 Odyssey Two Adventues

From the Back Cover:

Seven-hundred million kilometers from Earth, an alien monolith glides above Jupiter. Thousand-Meter-long plumes of flame and sulfur shoot up from volcanoes on a nearby moon, but never touch or scar the slab. Close by, the dark and lifeless spaceship Discovery tumbles end-over-end, abandoned since 2001. Now in 2010, your ship arrives to complete the Discovery's mission: solve the mysteries behind the monolith. You must also determine what happened to the Discovery's commander, who disappeared into the monolith nine years ago. Then, if its possible, you must repair the crippled Discovery and restart HAL, the super-computer that murdered most of the Discovery's crew. Unnoticed, the monolith stirs. It, too, has a mission prepared millions of years ago - about to begin. This module includes a large map sheet, pictures from the movie 2010, and new character skills!

Saturday, August 3, 2019

Star Frontiers : 2001 Space Odyssey

From the web:

This special adventure uses the Star Frontiers rules set to play the movie 2001 a Space Odyssey. Scenario based on Stanley Kubrick's classic movie, featuring the spaceship Discovery and the computer HAL-9000.

Friday, August 2, 2019

The Seventh Seal - The Sentinels Bible

From the web:

The Sentinel's Bible is a tool to aid the Chosen Elect in their battle. The pages that lie ahead shed light on the nature of the war against the Legion, and hint at the enemy's movements during the Time of Uncertainty. They introduce invaluable wisdom on what it means to be a soldier of God, and the pitfalls that the holy warrior will face along the way. The life of a Sentinel is a tragic one, and embracing this truth enhances its potential to create memorable and lasting Prophecies.

Thursday, August 1, 2019

Seven Civilizations

From the web:

Politics, economy, history, personalities, location ... every GM knows how challenging it is to balance all the elements that go into a good game world. In this book, we’ve collected seven separate, detailed, ready-made cultures that do the work for you. Each one is designed to fit easily into your game, and provides just enough hooks to entice your players to move right in.

Each entry talks about how the culture came to be, what forces shaped its development, and the current political situation. We provide a few examples of notable characters and places, as well as new rules to give the culture some extra surprises. We’ve also included detailed discussions about how to play a character from each culture, discussing outlook, opinions, naming conventions, and a host of other hints that will bring the society to life.

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