"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Sunday, December 31, 2017

Kingdoms of Kalamar - Player Character Record Book

Publisher Blurb:

"Don't waste your time with those dinky one-page character sheets - pick up a copy of the official Kingdoms of Kalamar Player Character Record Book instead! This full-size, 16-page book gives you a sheet for everything you need, no matter what type of character you're playing, with space for all the information on your character, all your treasure and magic items, a complete spell log and adventure log and much MUCH more! And remember, the Player Character Record Book is usable not just for the Kingdoms of Kalamar, but for any medieval fantasy campaign!"

Saturday, December 30, 2017

Kingdoms of Kalamar - Loona: Port of Intrigue

Publisher Blurb:

"From the Stones of Peace to the Port of Intrigue...

Welcome to Loona, the Port of Intrigue: a completely detailed fantasy port town for D&D campaign play. From the pens of Phil Thompson and Ed Greenwood, one of the best-known D&D writers of all time, comes this richly detailed setting. Loona is the trade center of the nearby city of Geanavue: the Stones of Peace - but the politics and alliances of this den of thieves is even more dangerous for the unwary.

Enter this ramshackle, lawless chaos where sailors brawl, rats scuttle, and death comes quietly in the night. Beware of thieves' and assassins' guilds, dark conspiracies and religions, and seedy merchant cabals, as you become tangled in the webs of intrigue that run through this colorful port town. Join fully developed guilds and societies, and side with prominent powers and enigmas, or ready your weapons and attempt to explore the town on your own. But beware - sometimes the local rumors are even more terrifying than they appear, and death is only one dark alley away. Welcome to Loona, adventurers.

Loona can be used either as a 'home base' or simply as a stopover in your campaign. From the salty Dock District to the Bowery to the better-kept Master's District and all those in between, this sourcebook presents a firm foundation for years of adventure.

Like all Kenzer and Company products, this supplement was designed with the Dungeon Master in mind. We prepare all the details so you can spend less time flipping pages and more time gaming. Being a DM has never been so easy, or so much fun! Here's some of what you get:

- 96 pages of useful background, maps, rumors, adventure hooks, a full glossary, artwork and campaign details: no fluff!

- Over 100 NPC profiles and statistics, including all of the major players in town, and most of the minor ones.

- Loona also comes packed with nearly 100,000 words detailing inns, taverns, guilds, nobles and more, as well as several pages of maps of Loona and the surrounding countryside.

All done in the quality you've come to expect from Kenzer and Company.

Although easily converted for use in any campaign setting, this book is designed for use of Dungeons & Dragons v3.5 rules with the Kingdoms of Kalamar - a realistic, dynamic world where complex political alliances mix with marauding bands of humanoids, and medieval technology and culture come faces to face with magic and the fantastic. Whatever type of adventure you seek, you can find it here."

Friday, December 29, 2017

Kingdoms of Kalamar - Geanavue: The Stones of Peace

Publisher Blurb:

"A sourcebook for use with the Dungeons & Dragons Kingdoms of Kalamar campaign setting.

A detailed guide to the city of Geanavue, including NPC background and statistics, information on guilds, noble houses, and other aspects the vibrant, diverse life of this city.

Looking for more excitement than your local town or village can give you? Missing that hustle and bustle of city life? Or do you just need a place to hide out from those raiding giants, pirates and other dangers? If so, look no further.

Welcome to Geanavue, the Stones of Peace: a completely detailed fantasy city for D&D campaign play, set in the popular Kingdoms of Kalamar setting. From the pen of Ed Greenwood, one of the best-known D&D writers of all time, comes this richly-detailed setting. Geanavue is a haven of justice and prosperity for your characters - but one that, for the unwary, can be just as deadly as the monster-haunted hills. Join fully-developed guilds, and ready your weapons as you become involved in the long-running intrigues of colorful, detailed noble families. See famous landmarks and be guided to interesting shops and underground societies. Hear the local rumors and seek the dangers that lie behind them. Welcome home, adventurers.

Geanavue is a city designed to be used either as a 'home base' or simply as a stopover in a Kalamar campaign. From the daily lives of commoners and castle officials to precarious conditions in the lawless port of nearby Loona, this sourcebook presents a firm foundation for years of adventure."

Thursday, December 28, 2017

Kenzer & Company: GMW1 - Bemeath the Waves

From the back cover:

"Game Master's Workshop (GMW) is a series of source material designed for use with an role-playing system, including, but not limited to, Advanced Dungeons and Dragons and Hackmaster. Each volume of GMW contains valuable tools and aids to help make GMing easier and exciting for both you and your players. This edition of GMW is set in the popular Kingdoms of Kalamar Fantasy Campaign setting in Whimdol Bay on the southern shores of the Elos Desert. Howevr, he material is sufficiently generic so that the GameMaster can simply drop this material into his or her own campaign (if different from Kalamar) with virtually no alterations."

Wednesday, December 27, 2017

Jolly Roger Games: Swashbuckler (First Edition)

From the back of the book:

"Ahoy, Matey, and Welcome to my ship, the Jolly Roger 'erself!

It was a time of daring, a time of great nobility and dastardly deeds. It is the era of the rise of nations and the greatness of their kings and queens. And within their realms, there are struggles for power where the innocent are trampled, the churches are sacked, and evil exists with the law powerless before it.

In Jolly Roger Games' exciting role-playing game Swashbuckler!, players become heroes, championing the causes of right and justice agianst all foes whether malicious criminals or unscrupulous monarchs. Live the life of high seas captains, armed with letters of marque, battling pirates and Spaniards for gold in the Caribbean. Become a gallant knight rescuing maidens from towers. The possibilities are unlimited, expect for your imagination."

Tuesday, December 26, 2017

Judges Guild: Doom of the Singing Star

From the web:

"Included within the Guidebook are scenarios covering hijacking, piracy rescue, and hunts on shipboard, as well as security and mercenary assignments planet side.  The package also includes 24 Giant 15 mm7military capabilities of these ships permit them to play a prominent part in any campaign."

Monday, December 25, 2017

Judges Guild: Zienteck

From the web:

"This is an adventure involving a wilderness trek to gain a forgotten Wizard's treasure.  All previous expeditions have disappeared and only wild rumors have reached the outside world.  Featured are new monsters, created by the Wizard that could still be lurking around the ruins in search of prey.  Included also are Maps of the surrounding area and the ruins, monster descriptions and encounter tables, and descriptions of the rooms plus their contents.  This Scenario makes for some suspenseful hours of playing."

Sunday, December 24, 2017

Judges Guild: Wraith Overlord - Terror Beneath the City State

From the web:

"Danger lurks below! Beneath the City State of the Invincible Overlord lies a maze of tunnels and sewers populated by criminals, fugitives, and a host of strange creatures.  This massive product includes many NPCs, multiple underground areas to be explored, and several new monsters.  This Scenario contains maps and text figured down to the last detail for the most exacting Judge.  Wraith Overlord is an absolute must for anyone campaigning in the City State."

Saturday, December 23, 2017

Judges Guild: Witches Court Marshes

From the web:

"The fifth book in the "Wilderness Series", danger awaits on All Hallow's Eve, Witches of the world are gathering en masse, the peasants of the area are going to leave, unless you can stop the wicked Black Mass.  26-pages of maps detail the area around the Witches Court Marshes and the village of Grita Heath.  Complete description of the Witch character class.  Many witch NPCs are detailed.  Three level lair of Mordridda Dungeon under the Marshes contains fabulous wealth and dangerous adventure."

Friday, December 22, 2017

Judges Guild: Wilderlands Hex Sheets (1st Print - 2nd Release)

From the web:

"These blank numbered hex-grid sheets are printed on both sides of high-quality brown pebble-grain stock for a total of eight grids.  These are ideal for use by the Judge in creating their personal wilderlands, and may be used for the standard D&D 5-mile wilderness hex.  The sheets are printed in the same size as the standard Judges Guild City State campaign maps of the wilderlands, so that the Judges may expand their works as they desire.  Printed with a double-burning process (half-tones), these are very large (34 hexes long and 52 wide) and can be used for anything in any gaming system; they are as versatile and useful to the war gamer as notebook filler is to a student.  Colored pencils and felt-tipped pens work beautifully on this surface and will not soak through."

Thursday, December 21, 2017

Judges Guild: Wilderlands of the Magic Realm (Third Printing)

From the web:

"The third of the wilderness series, the first book of the Magic Realm covers the settlements and regions for Campaign Map #12: Isles of the Blest / Campaign Map #13: Ebony Coast.  This was sold with Installment V.  The second book of the Magic Realm covers the settlements and regions for Campaign Map #11: Ghinor / Campaign Map #14: Ament Tundra.  This was sold with Installment W.

There are over 300 islands detailed on the maps and described in the accompanying book, which also covers the area's resources, wilderness monster lairs, villages and castles, technological levels, civilizations and more.  The third of the wilderness series, the Magic Realm covers the settlements of Oricha and Chim and extends the areas already covered to the south, far into the vast reaches of the Sea of Five Winds.  The four maps (2 Judge, 2 Player) include with the 2nd and 3rd printings are: Campaign Map #11: Ghinor / Campaign Map #14: Ament Tundra and Campaign Map #12: Isles of the Blest / Campaign Map #13: Ebony Coast."

Wednesday, December 20, 2017

Judges Guild: Wilderlands of High Fantasy (Fourth Printing)

From the web:

"The first of the wilderness series, the first book of the Wilderlands of High Fantasy covers the settlements and regions for Campaign Map #2-Barbarian Altanis / Campaign Map #3-Glow Worm Steppes.  This was sold with Installment N.  The second book of the Wilderlands of High Fantasy covers the settlements and regions for Campaign Map #4-Tarantis / Campaign Map #5-Valon.  This was sold with Installment O.

This campaign setting includes information on the villages, populations, leaders, technological levels, citadels and castles, and wilderness monster lairs of these areas. This covers the settlements of the City State of the Invincible Overlord, Tegel Manor, Modron, Thunderhold, and Haghill. Six maps (three Judge, three Player) are also included: Campaign Map 1: City State of Invincible Overlord, Campaign Map 2: Barbarian Altantis / Campaign Map 3: Glow Worm Steppes and Campaign Map 4: Tarantis / Campaign Map 5: Valon. "

Tuesday, December 19, 2017

Judges Guild: Wilderlands of the Fantastic Reaches

From the web:

" The fourth of the wilderness series, the first book of the Fantastic Reaches covers the settlements and regions for Campaign Map #15-Isles of the Dawn/Campaign Map #16-Southern Reaches.  This was sold with Installment 22.  The second book of the Fantastic Reaches covers the settlements and regions for Campaign Map #17-Silver Skein Isles/Campaign Map #18-Ghinor Highlands.  This was sold with Installment 23.

The guidebook describes in the detail the areas resources, civilizations, wilderness monster lairs, villages, castles and ruins, and relics.  Fantastic Reaches completes the initial 18 map set of the Judges Guild Campaign World.  Maps included with the 2nd printing are: Campaign Map #15-Isles of the Dawn/Campaign Map #16-Southern Reaches and Campaign Map #17-Silver Skein Isles/Campaign Map #18-Ghinor Highlands."

Monday, December 18, 2017

Judges Guild: War Cry and Battle Lust (First & Second Printings)

From the web:

"A set of miniatures rules including reference charts, pull-out gaming aids, and figure set-up and construction guide suitable for battles ranging from the ancient era through the Middle Ages, simulated with 25mm miniatures.  Included are extensive rules on the siege engines of medieval artillery, and their effects on both field formations and fortified positions, plus moral rules, simplified missile fire and melee, extremely quick and easy-to-use combat modifiers, point values of the different troop types to prepare even sides for competition, priority targets for missile fire, and much more.  This is a basic set of simple rules which emphasizes action and quick resolution, affording a balance of simplicity and realism, fighting out a full-fledged battle will take less time than with most rules sets, yet results are practical and believable."

Sunday, December 17, 2017

Judges Guild: Village Book 2 (First Printing)

From the web:

"This booklet contains 50 pages of maps of various small settlements, villages, and hamlets, intended to fill the needs of any active campaign Judge to populate a large area for his fantasy role-players.  The book includes nine pages of tables on the generation of various heraldry and coats of arms.  The maps are printed on light gray hex fields to facilitate modifications by the Judge; colored felt-tipped pens can be used to great advantage to code buildings and other terrain features.  This is a Judges Guild Campaign Hexagon Sub-System."

Saturday, December 16, 2017

Judges Guild: Village Book

From the web:

"This booklet contains 48 village maps and nine pages of tables for generating village names, building sizes and types, government works, village shops and inns, population levels and technologies.  Ideal for various "out-of-dungeon" activities by parties of adventurers, the villages are mapped on numbered hex grids in light gray so that Judges may easily make additions and changes.  The various settlements herein may be used to detail or expand upon the Judges Guild wilderness or any other campaign system as desired.  A Judges Guild Campaign Hexagon Sub-System especially designed to help beginning players and Judges."

Friday, December 15, 2017

Judges Guild: Verbosh (Various Printings)

From the web:

"This booklet with color cover details the city of Verbosh and surrounding wilderness areas, including the villages of Warrenburg and Haygaras.  Verbosh provides thorough coverage of street encounters, underwater adventures, two complete dungeons, and two wilderness areas.  More than the usual dungeon adventure, this is a complete micro-campaign that will keep the players busy for days on end... if they survive.  The two dungeons include the three-level sewers and dungeons beneath the city of Verbosh and the nine-level Schawang-Nau Tower."

Thursday, December 14, 2017

Judges Guild: Unknown Gods

From the web:

"This illustrated booklet contains complete statistics and comprehensive descriptions of 83 gods.  Find out about Dorak, the God of Peace; Grismal, Guardian of the Underworld; Suthak, the Goddess of Fertility; Kuvartma, God of the Moon, and many more."

Wednesday, December 13, 2017

Judges Guild: Under the Storm Giant's Castle (Various Printings)

From the web:

"A unique dungeon adventure set inside a magic cloud: a Storm Giant has his stronghold on it, but his son was kidnapped by a worm-creature that vanished into the cloud, and the players are offered great rewards to rescue him.  The booklet lavishly illustrated and mapped contains six levels and nine unique monsters. Intelligent monsters are given names and certain characteristics, and devilish traps and innovations are scattered here and there: a tornado within the cloud that takes characters from level to level without injury, and eleven new "miscellaneous magic" artifacts."

Tuesday, December 12, 2017

Judges Guild: Trial By Fire

From the front cover:

"An introductory adventure for AD&D. Discover the secret fortress! See if your character can survive Trial by Fire! Use your own characters, or use the fully equipped characters that are provided. Also contains maps of the fortress and a detailed wandering monster table."

Monday, December 11, 2017

Judges Guild: The Treasure Vaults of Lindoran

From the web:

"The location of the fabulous treasure of the Elven King has been discovered.  Some of the guardians and dangers are known but many more must be hidden.  Can your party win through to the Scepter and Ring of Ancient Power?"

Sunday, December 10, 2017

Judges Guild: Treasury of Archaic Names

From the web:

"This tome provides tables for random generation of olden names, nicknames, titles, town and tavern names for fantasy and science-fiction role-playing games.  The English language and its antecedents such as Celtic, Teutonic, Scandinavian, Latin and Greek tongues have been used as sources, so that name meanings would be on the fringes of the familiar and exotic simultaneously.  A good name will establish a character's personality or an inn's or village's atmosphere and history; it encourages a credible rapport and reminds players that all of the characters have a strong self-interest and identity in the game.  Forty-six pages of various tables are provided with extensive guidelines to their application.  The various tables provide 320,000 possible name combinations."

Saturday, December 9, 2017

Judges Guild: The Traveller Logbook

From the web:

"This book of summaries for character generation includes a convenient rearrangement of the appropriate tables for Traveller.  Provided are tables on physical characteristics and personal background, accurate combat damage tables for all standard types and auxiliaries, complete interstellar trade tables and much more."

Friday, December 8, 2017

Judges Guild: The Tower of Indomitable Circumstance (Damaged)

From the web:

"The God Math needs you!  Only the daring may enter the ancient Tower to prove worthy to serve him.  Maps of each level and what lies in each are furnished in this guidebook, as well as a nasty surprise for unwary players."

From the front cover:

"Dare the Black Tower! Brave the Initiation Test of the Old Order! contains Maps of the Land and the Black Tower. This first-time, or solo, adventure can be used with almost any fantasy role playing system!'

Thursday, December 7, 2017

Judges Guild: Tower of Ulission (First Printing)

From the web:

"The first round of the same tournament dungeon of Winter War IV as Sword of Hope, Tower of Ulission begins as a wilderness quest designed to test the characters' reactions in certain situations, preparing them for the even greater quest later.  The players pass by the dead cities of Shota, Levin, and Pas Toneh, before encountering the dead village of Ulission and its Black Tower.  There are twenty-five buildings in the village, populated by various monsters, and the wilderness way to the village is populated by hill giants, frost giants, wereboars, griffons, and an ancient Blue Dragon."

Wednesday, December 6, 2017

Judges Guild: The Maltese Clue

From the web:

"The official AD&D tournament dungeon from Wintercon VIII, based on available maps and photographs of Hedingham Castle in Essex, England, the "dungeon" contains the key to a magic book; this key is the subject of a quest by the players.  Five detailed dungeon levels with keyed rooms and secret passages are provided, as is a list of pre-rolled characters from the tournament.  These characters are mostly members of a thieves' guild, a spoof of the old private detective sagas, led by Sam "The Spade".  Also included are some new magic items such as magic card decks and a labyrinthine set of caverns beneath the castle (also keyed and populated)."

Tuesday, December 5, 2017

Judges Guild: The Illhiedrin Book

From the web:

"A search by a beautiful wizardress involves the recovery of the fabulous Illhiedrin Book, lost during a raging storm amid bolts of lightning in a titanic battle between an inhuman creature and a now-dead wizard who was the former possessor of the book.  They party must recover the book, defeat the creature, and stay alive in the process.  This scenario is designed for use with low-level characters and includes wilderness maps, dungeon maps and inhabitants, plus the dangers of a lost city."

Monday, December 4, 2017

Judges Guild: The Dungeoneer #18

From the web:

  Laboratory by Chuck Anshell 01
  Monster Matrix  
       Jinx Cat by B. Chapin 32
       Carnivorous Cockroaches by B. Chapin 32
       The Glek by Brian Wagner 33
       Cops by Randolf King 33
  Dungeoneer Depths (Mini-Dungeon)  
       The Oldcastle Inn by Mark Watson 43
  Convention Watch 55
  Nose Wet or No Sweat 58
  Booty Bag  
       Torch of Shadow Control & The Golden Strand by B. Chapin 59
       Aura Barrier, Slicing Wire & Android Wire by Kevin Slimak 59
       Potion of Danger Perception & Scroll by Brian Wagner 60
       Ring of Wakefulness by Lee Sunderlin 60
  A Trip to the Underworld by Bill Paley 02
  The Leprechaun Rosary by Tom McCloud 03
  Victory by William Hartley 10
  Reaction Graphing by Tom McCloud 11
  Elven Names and Meanings by Mike Kelly 17
  Intelligent Monsters by Bill Paley 20
  A New Allocation System by Bill Seligman 21
  NPCs by Richard Koelsch 24
  Magic by Germain Giner 29
  Alignment in Game Play by James Young 30
  The Book of Doom by Bill Paley 35
  Jacob Olson by Patricia Hockhalter 51
  Nymphs by Steve Marsh 53
  Vampires by Jim Webster 61

Sunday, December 3, 2017

Judges Guild: The Dungeoneer #17

From the web:

  Laboratory by Chuck Anshell 01
  Photo Follies 03
  The Arcane Elders by J. Mark Hendricks 04
  Monster Matrix  
       The Orp by Diana Harlan 08
       Beholder Creation by Jon-Pierre Pazevic 08
       Carnivorous Sheep by Jim Williams 09
       Hobblegoblins by Robert Plamondon 09
       Swamp Apes by Brian Wagner 32
       Kill Gazer by Brian Wagner 32
       Later Wolf by Brian Wagner 33
       Fog Demon by Brian Wagner 33
  The Die is Cast  
       Review of Swordquest by Mike Reagan 10
  Nose Wet? or No Sweat  
       by Dennis DeJarnette 11
       by Randolf King 11
  Under Toe: Current Happenings 12
  Dungeoneer Depths (Mini-Dungeon)  
       Solo Matrix by E. Al Hattlestad, Jr. 43
  Booty Bag  
       Zotz by Dennis DeJarnette 54
  Brimstone's Brew by Diana Harlan 15
  Interview with Greg Stafford by Rudy Kraft 17
  Potion Tables by Ree Pruehs 24
  Expansion of Psionics by Geoffrey Tolle 27
  30,000 Magic Swords by Paul Britt Garcia 35
  Aging in D&D by Glenn Kuring 42
  Computerized AD&D by David Dougher 55
  Some Additional Thoughts on Mystics by Jon Mattson 57

Saturday, December 2, 2017

Judges Guild: The Dungeoneer #16

From the web:

  The Lab'Oratory by Bryan Hinnen 02
  Words & Whips 03
  Under Toe: Current Happenings 30
  Dungeoneer Depths (Mini-Dungeon)  
       The Lair of Krepache the Leper 47

  Players' Errors In Under Skyking's Light by Bill Paley 05
       This fiction serial was drawn directly from the campaign which   
  Paley judged.  Now he reveals what he felt to be the causes of the  
  characters� demise.  
  The Mystic: A New Magic-User Sub-Class by Jon Mattson 06
       Designed for the AD&D tm system, the mystic concentrates   
  on necromancy, prediction and divination.  This is suggested as  
  the class of a nemesis NPC.  
  A New and Radically Different Expertise System by Bill Seligman 09
       The fourth in a series of articles detailing Seligman's new FRP  
  rules system, this ties together the first three and adds his  
  "Ranking" experience rules.  
  The High Priesthood of Thebes by Steve Marsh 13
       Marsh introduces the lawful secret cult of Thebes, its various  
  rituals for advancement of characters, and the sonar benefits  
  gained at each level.  
  The 'Other' Class In Traveller by Bill Paley 17
       Here is an opportunity to make this rather nondescript class a  
  hit more exciting by subdividing it: cops, robbers, smugglers and  
  spies can be played.  
  Fiction: Winter Encounters by J. Brightman & W. Sommers 21
       A wandering minstrel remembers a tale of Dragon Hunters, and  
  how they came to do battle with something that they hadn�t been  
  Warlocks: A New Magic-User Sub-Claw by Anthony D. Barnstone 33
       Warlocks deal with demonology, alchemy and the occult: yet  
  another fine candidate for the Master of Evil in your campaign, but  
  designed for �Old D&D�  
  The Armed Forces In Traveller by Bill Paley 55
       Paley gives a brief outline of the set-up and interaction of the  
  six Traveller classes in his campaign.  It eases players'  
  identification with character roles.  
  The Edge of the Galaxy by Paul Jaquays Back Cover

Friday, December 1, 2017

Judges Guild: The Dungeoneer #15

From the web:

  The Lab'Oratory by Bryan Hinnen 01
  Words & Whips 03
  The Booty Bag  
       The Lords and Devices of Dragonkind by James M. Ward 11
  Under Toe: Current Happenings 17
  Dungeoneer Depths (Mini-Dungeon)  
       Tower of the Singing Doom by Steve Marsh 48
  Initiates of the White God by Steve Marsh 06
  A Magic Compendium by Scott Fordyce 19
  A New and Radically Different Combat System by Bill Seligman 24
  Questing by Aaron Arocho 08
  The Arcane Elders by J. Mark Hendricks 13
  A Private Hell by Bryan Hinnen 41
  Under Skyking's Light by Bill Paley 54
  The Edge of the Galaxy by Paul Jaquays Back Cover

Thursday, November 30, 2017

Judges Guild: The Dungeoneer #14

From the web:

  The Lab'Oratory by Bryan Hinnen Inside Front Cover
  Under Toe: Current Happenings 02
  The Die Is Cast  
       Review: Snakepipe Hollow by Paul Jaquays 05
  Words & Whips 13
  Dungeoneer Depths (Mini-Dungeon)  
       Stand and Hold by Robert K. Bingham 47
  Runeletters (ed. Paul Jaquays) 56
  Monster Matrix by Greg Stafford 58
  The Booty Bag  
       Scott Johnson, Steve Marsh, Alex Muromcew, Earl Bless, 62
  Ronald Pehr  
  Aardvarks in Fantasy Gaming: When Strikes an Earthpig Born! 09

  Cult of the Spear by Steve Marsh 15
  Zantius by John Lind 20
  The Cult Of Magma, the Volcano God by Rudy Kraft 27
  Throwing In D&D by Jon-Pierre Pazevic 29
  Suggested Player Cult Outline by Steve Marsh 30
  The Question of Armor Class by Rusty Lamont 31
  The Cult Of Uleria by Steve Marsh 37
  Upgunning Monsters? Bah Humbug! by Bill Paley 40
  Ordained Charisma by Robbie Langhorne and David Mackenzie 41
  Symbols, Runes, Wards and Bans by Steve Marsh 44
  From Whence Cometh Magic? by Russ Thomas 45
  A Private Hell by Bryan Hinnen 17
  Under Skyking's Light by Bill Paley 33
  The Arcane Elders by J. Mark Hendricks 52
  Questing by Aaron Arocho 59
  The Edge of the Galaxy by Paul Jaquays 64

Wednesday, November 29, 2017

Judges Guild: The Dungeoneer #11

From the web:

  The Lab'Oratory by Chuck Anshell 03
  Words & Whips 03
  Nose Wet? or No Sweat! by Tom Cooper 31
  The Booty Bag  
       Helms by Ronald Pehr 32
  The Die is Cast 37
  Monster Matrix by Scott Johnson 43
  Mini-Dungeon (for TFT) by Paul Jaquays 55
  Contribution Requirements 06
  Thoughts on Lightning by Jim Ward 20
  Creating a Computer Game & Swordsman by Bill Paley 21
  Faith by Tom McCloud 34
  Wet Navy Meets Space Fleet (Traveller) by Bill Paley 39
  Creepy Critters by Aaron Arocho 42
  On Magic by Bill Seligman and P.E. I Bonewits 45
  Maramis the Elf by Ronald Pehr 50
  Wilderness by Bryan Hinnen 52
  The Arcane Elders by J. Mark Hendricks 10
  Questing by Aaron Arocho & Paul Jaquays 14
  A Private Hell by Bryan Hinnen 18
  Under Skyking's Light by Bill Paley 26

Tuesday, November 28, 2017

Judges Guild: The Dungeoneer #10

From the web:

  The Lab'Oratory by Chuck Anshell 02
  Under Toe Current Happenings 30
  Monster Matrix  
       Half Ogres by Alex Muromcew 33
       Zergons by Randy Toutz 33
       Loombar by Rick Elleman 33
       Electric Rats by Randolph King 34
       Blaps by Tom Johnson 34
       Reflector Beast by W. A. Barwick, Jr. 35
       Seth by Scott Johnson 35
       Gingerbread Golem by Scott Johnson 36
       The Banshee by Scott Johnson 36
       Slime Men by Jon-Pierre Pazevic 36
  Torchlight 48
  Lords of Valor 49
  Nose Wet? or No Sweat! by Bill Paley 54
  The Die is Cast  
       The Movie. The Lord of the Rings by Bill Paley 56
       4th Dimension by Chuck Anshell 56
       The Apprentice 3 by Chuck Anshell 57
       Ice Rigger by Chuck Anshell 57
       Runequest by Paul Jaquays 57
  The Booty Bag  
       Pentacle Staff by Jon-Pierre Pazevic 59
       Ring of Undead Summoning by Jon-Pierre Pazevic 59
       Ring of Anti-Undead Summoning by Jon-Pierre Pazevic 59
       Sling of David by Jon-Pierre Pazevic 60
  Words & Whips 60
       Pyramid of Ra-Dok by Patrick Westfall 62
  A New Skills System by Bill Seligman 22
  Scrapfaggot Green Correction Sheets 41
  Name Generator by Rusty Lamont 46
  Space, The Gaming Frontier by Bill Paley 47
  Half-Ogres and Anti-Paladins by Paul Nevins 48
  Effects and Uses of Poison by Steve Marsh 51
  Corrections for Issue 9 by Paul Jaquays 61
  The Arcane Elders by J. Mark Hendricks 06
  A Private Hell by Bryan Hinnen 13
  Under Skyking's Light by Bill Paley 17
  Edge of the Galaxy by Paul Jaquays Back Cover

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